How is it unfair to have rewards levels mirror the level of difficulty?
Because people who do Delves as primary source of content, have it as their route of progression. They will not hop to M+ or Raids afterwards, and to many of them, it is challenging to complete them.
Consider it an individual progression system, not one tied to others. The progression is tied with the difficulty pertinent to Delves progression.
The trinkets are by far not the strongests. Secondary stats are by far not optimized and good in Delve gear. Its just a ilvl bump and primary stat upgrade, which enables them to tackle harder Delves, but not tackle proper M+ or Raid.
Someone can just do +2, spammable ones, and upgrade their gear to a +7 without ever doing one, in seconds.
For that logic to work out, Champion gear should only be rewarded at a +4-6.
Delves donât have difficult progression. Itâs easy to do T8s on fresh alts because they lack any throughput checks or meaningful mechanics.
Thats a lie, and you know it.
Saying a T8 is as hard as a T1 is disingenuous.
And, again, around your own personal capacity as player, which does not make it the norm.
They are about equal. A concerted effort is required to die in them because they are trivial content. The issue is T8s reward hero track gear despite being about as hard as a world quest.
They are not.
Things you can ignore on a T1, will nuke your character on a T8 if you are oblivious to how it work or deal with said mechanics.
Threadmancers used to blast people to bits before they got ilvl, and people even get one shotted by bosses such as Waxface and Leviathan.
It is easier content, yes, but has a curve of learning and Delve knowledge. The casual playerbase, the target audience, do struggle at some mechanics.
Delve knowledge meaning âdonât stand in the obvious frontal coneâ? Because thatâs the only mechanic to watch out for.
Do they need a significant penalty? Yes, I think so. But asking for ridiculous punishments like five day bans wonât get you taken seriously.
Nope.
If you have a bad attitude, I reserve the right to leave when I want.
If you donât give Devo aura, or motw, or any buff I invited you for, I reserve the right to leave when I want.
If you donât drop a mage table, I reserve the right to leave when I want.
If the group is against summoning, I reserve the right to leave when I want.
If you donât dispel yourself for dispel yourself affix.
I reserve the right to leave when I want.
Etc, etc.
Leaving group is simple causality.
So take a look at yourself, and your obvious negative energy you brought with you while making your post, and ask yourself what toxic actions YOU took upon strangers causing them to leave.
Dont stand in the Frontal Cone, learn how to interrupt which mobs and when, learn how to use your mitigation against bosses unavoidable damage, learn how to cleanse certain effects or protect yourself from certain effects, avoid swirlies, which mob they should Poly/CC to make the pull safer, learn that Casters ignore aggro when they are preparing their big nuke, learn how to LoS.
Is it basic stuff? Yes.
Do most players know basic stuff? We all know they dont.
So, yes, if they pay attention they learn through Delves those things, else they die. Even more if they are still gearing up.
You do delves because this guy, *checks notes *, wants 5 day bans for people who leave group?
Hardly.
Those are all basic concepts that are also introduced to you in even normal leveling dungeons. T8 delves are trivial. They are mechanically simple, have little unavoidable damage, and much of the avoidable damage you can just eat even at lower levels. There are no throughput checks to be met either. Those arenât to the level of content that drops heroic raid level gear.
Again, it doesnt drop Heroic Gear.
Only in a 5% Map Drop chance.
And yes, it is basic. Basic that you dont see even +7 players doing, given how interrupts are so commonly yelled at not being used, here in this forum.
Normal Dungeons also are not metric to learn anything, same as Heroic and M0. Mobs die too fast, given you are with other people, you also do not have the time to study mobs and dungeon routes.
Dungeons also lack the replayability factor at such levels. A +2, instead, is a good place of learning. But, in pugs theres already the expectation of knowledge.
Where to put portals, which mobs of 10 years ago need to be interrupted, etc. While I do not expect a Delve player ever jump into M+, them having enough gear to survive and learn the dungeons if they really want, is great!
Else, just let people have gear in the content they want to play. It hurts nobody.
We have a way to punish them. Its the wow made easy discord. Basically they can deal with them socially.
I donât think delves shouldnât drop gear. I think delves should have substantially more unavoidable damage, harder hitting avoidable damage, and throughput checks in all delves, or at least all delves above T3. Yhey are meant to be a progression path, so they should be a progression path, not merely T8 as the start and end point.
Which circles back to when I said that Delves are on a difficulty spot that the main audience for it may struggle way too much if they tune it up.
First weeks of the expansion people were upset at the Threadmancers one shot, and most were not even 600 ilvl.
They even had to nerf them, and many other features, in Delves.
If they canât do the highest levels, they can do lower ones. It should be tuned around playing well for the higher end options, not tuned to be unfailable. If itâs going to reward the same as M7s and heroic raids, that difficulty should be roughly in line with some heroic bosses or +7s.
They didnât, there were plenty of nerfs that were uncalled for entirely. They utterly massacred Zekvir instead of fixing spell queueing, and the web bolts were not one-shotting with adequate gear even pre-nerf.
Everything you said here particularly suggests youâve never had the intention of learning the content to begin with, but youâre criticizing the people who come prepared, geared, knowledgeable and ask you to do your job they invited you for.
Mythic Plus enjoyers are glad youâve taken your casual toxicity out of our dungeons and into your delves dilemmas.
Again, its not unfailable.
Its just not tuned to the player skill level you are at, or used at.
Which is fine.
I didnt criticized anyone, but have a heart for the brain dead take.