This is why I pvp, its actually much less drama.
Last key I ran There was a healer mad that I died.
All I said was…heal me then. and they left lol.
This is why I pvp, its actually much less drama.
Last key I ran There was a healer mad that I died.
All I said was…heal me then. and they left lol.
The trick is to not invite anyone from the R, A, or Q servers because they’re notorious for doing this.
How do you prove the reason they left?
Not everyone would agree with that statement. But it’s also irrelevant since delves already give out commensurately less rewards than m+. So the rewards match the difficulty already.
Yea, this is why I want to play with just my friends and not random pugs… too many people afraid to have 10-15 seconds wasted n what not.
Blizzard is a joke, griefing is bannable but they never enforce anything. Their code of conduct is so vague and open for interpretation. Is missing a kick griefing? could be. Is low dps griefing? could be. Is not knowing boss mechanics griefing? could be. Is leaving a key griefing? could be. The only thing that makes it griefing is intentions as written in the code of conduct. Good luck trying to prove that.
The issue with your argument is that it relies on 2 false premises. You assume 2 things:
There is no legitimate argument that can be made that delve rewards are too great for their difficulty. Not if we actually stick the facts at hand.
Honestly, the more I see dishonest arguments like yours, the more I begin to wonder that perhaps the real reason why some m+ runners are butthurt about delve rewards is because of how frustrating the state of the m+ pugging scene has been since 11.0. And I wonder if that’s because a sizable chunk of players have simply abandoned m+ in favour of delves (for reasons completely unrelated to how good or bad their rewards are), thus reducing the size of the m+ playerbase and consequently exposing some of the more toxic elements of the m+ pool. Which in turn makes pugging m+ even more of a headache. You have to start to wonder, why does m+ attract such a type of player? What makes the raiding community a lot less problematic compared to m+? Why do we not see anywhere near as many rage threads about raiding or delves as we do m+? Makes you think.
Panalty for 5 days? who is gonna play this game then?
Ok, who determines what the reasoning is then? What’s reasonable for leaving a key? Who’s accountable for a leaver, the group leader who hand picked everyone, solely the leaver, maybe the player(s) that made someone want to leave? So many variables that lead down an ultra unrealistic, impossible to enforce, toxic cesspool of bans. NO THANKS!
Delves are 100% being used as a scapegoat for a very small minority of M+ players who are very loud on the forums.
R and A are hit and miss now Q i still try to avoid.
Delve mechanics are trivial, unavoidable damage is non-existent in most delves and easily ignored if you are on level, and there is not a single dps check in anything that rewards gear. They are trivially easy.
M+ rewards 0.4 items per person, and if you are doing them at the gear equivalent range they are awarding the same level. Delves award 1 item per person.
are you playing with no mouse and a broken keyboard? how are they not faceroll easy?
Currently there are no repercussions for leaving keys at all which in addition to the +7 affix (promotes flawless runs only) which has led to this state what you described (ppl leaving perfectly completable in time keys without any second thoughts).
Either the key should not deplete for anyone (maybe have charges) or it should deplete for everyone who leaves in case the key still had time left).
If it depletes to no one then leaving at least has less impact.
If there are negative consequences for everyone, then ppl will more likely stay to avoid them. Maybe this could be the new +7 affix?
Or what if we just remove the toxicity that is m+ as a whole since it’s the biggest mistake to happen to this game in some time. However since this dev team won’t want to admit they got it wrong by adding m+ they could remove the downgrading on keys. If folks want to slam their heads against a wall repeatedly then let them.
Otherwise people have every right to leave a group if they please. You have zero right to make people group with you.
Welcome to everyone’s least favorite gameshow: How quickly can I run the timer out because I need the timer to hit 0 before leaving a failed run.
Bountiful Delves drop +2 gear.
Vault is Hero track, 1 per week. Cost how many weeks until a full Hero track set? 12 weeks with the luck of non repeatable drops?
Thats 3 months of pure perfect RNG for a full Hero.
Champion track is a +2 and can be upgraded until max ilvl of Hero starting point.
Delve gear is fine, unless you want to nerf it to be Adventurer track and ilvl only, same as World Quests.
Not really an End Game Pillar at this point.
You are ignoring the capacity to get maps from any T8 delve with increased chances of getting them out of bountiful delves, allowing you to farm fully. Also, +2 drops Champion 1, not 3, and is dramatically more challenging than T8 delves which are closer to heroic dungeons than M+ 7s to be able to drop hero track loot at the end.
I’d put it at Veteran with Champion vault, or increase the difficulty of T8s substantially to pose an actual challenge above that of some world quests.
Maps have such a low % of drop that you can see someone with 100 Delves clear and only 4-5 maps ever done.
Not really the strongest point. It speeds up, yes, but vastly unreliable due the very low drop chance.
The difference between a 1/8 from a 3/8 is basically 200 Valorstones. Once.
Very neglectible difference.
Crippling the whole gear progression and reward is vastly unfair. You can complain about being “too easy”, but I know people who genuine struggle to clear T8s. And, you know, those are the target audience.
Maybe, its hard to account every reprehensible human being, but current situation is like this because there is no consequence at all. (And because blizzard had explicitly endorsed this behaviour with the design of the +7 affix)
I understand leaves when it has a reason, but when ppl leave in the first 5 minutes because something happens which they did not like, feels like something that should indeed be penalized in some way at least, otherwise it just becomes the norm like now.
The easier route would be to make keys not deplete or have like 3 charges before they do. It would increase the amount of disbands, because now you can, but it would also decrease the impact of these inadvertent leavers.