8v8 solo que and premade in the Blitz format. Pretty sure on this now.
You can add pvp to your comment as well.
They definitely do not care about it as long as the ambassadors of it are happy with it.
personally i dislike the 10v10 bracket very much
but i think its dumb to remove game modes / brackets.
personally i think we should be adding game modes⌠not destroying them.
i mean who is it rly hurting to just have both?
RBGs basically have two groups of players
- The very, very few people who try to excel in the content season to season
- The vast majority of yolo players just trying to get gear or fulfill weekly WoW chores
I see group 2 finding Blitz far more accessible, only crushing RBG population even further until it needs vast amounts of inflation for anyone to even break 2.4k
It was also an environment for boosting that never received appropriate balancing or attention
Probably better to just remove it, itâs been dead in the water for a long time. Removing it benefits Blitz Q times, instead of dividing the playerbase with one more game mode. The rewards from RBGs also arenât impressive anymore, because hardly any competitive groups try to get them.
Itâs a real shame to see fellow players want to gut and tear systems apart that give some joy to devoted segments of the community (albeit a small one). Itâs especially the case, when these communities, though having some toxic personalities amongst them are doing the right thing, being fully geared and competing against fully geared people, rather than farming newbies in the casual area.
The increase in accessibility in this game is good and is part of the changing fabric of Wow. However, in much the same way that LFG and LFR are not high keys and Mythic Raiding, the same comparison exists between Solo Shuffle/Arena and Blitz/RBG, and anyone who has partaken in all of these activities at all levels can see this plain as day. Itâs also part of a broader identity difference between the ambition of say Scarab Lord and previous expansions of Wow, and why that couldnât exist in a retail iteration now. All of which tangentially is funny because those former iterations of Wow are beloved despite having far less equality, and no one would ever want BFA/Shadowlands/Dragonflight Classic.
Everyone can agree, making access to level gearing or integrating better pathways to game experiences (Arena or Raiding) has little detriment and can be really amazing and good thing. However, no one in LFG or LFR should be making grandiose statements of ripping out Mythic Raiding and making commensurate rewards. And for anyone who Arenas or RBGs, this is what that sentiment sounds exactly like.
Solo shuffle has been pretty good, and in its most idealistic scenario is the perfect place for people to find each other spontaneously, make their own 3s team ( i have done this a few times), and reward that friendship to push and develop their ability/chemistry together. Like when we used to LFG a dungeon, and the tank or healer was amazing, and we asked if they were interested in raiding. This is the ideal progression. A lot can be said about the community in Wow, but thatâs a different conversation altogether that is related, but not at the core of this one. Solo Shuffle is a soft entry or access point to, but in no way a replacement to Arena and reflected in that Legend is not a true equivalency to Gladiator. In a world with super duper Dampening mode from start, you play with less nuance and where the MMR system is so broken; where you can be the Scissor Healer to the Rock Healer, but lose MMR and CR even though you won 4-2, but the game said you had to 5-1 or 6-0.
The most ideal world would have people share amazing Blitz experiences with new people and go RBG together, and Arena after. Alas, itâs cool if thatâs not the case and Blitz is a brand new amazing game mode that everyone can participate in. This would be great to celebrate. However, itâs a shame to see people want to gut good parts of the game that are of themselves not bad (when these people donât even participate in them), but are ruined by toxic people (much like Classic Wow devolving to some Min/Max meta), or suddenly suggesting Gladiator and its rewards become a grindfiesta. Blitz is going to be cool for the vast majority, but please donât advocate for destroying things that devoted players love. I havenât RBGed seriously in years, but it still has a very valuable place for good people out there in Wow land.
I will miss Dorkloser. I bet I wont see him in Blitz.
You seem to be the type of person who judges, and makes up materials to ridicule someoneâs character when you donât understand or canât refute their argument in a debate.
I LOVE Solo-queue. Solo Shuffle has been my entry to Arenas after a decade of RBGs. I am perfectly fine with Battleground Blitz â I just donât want it to give the same titles that I and many others have worked for in the organized team play, just as you cannot get Gladiator from Solo Shuffle. If the team is too lazy to come up with new titles or simply separate the rewards, it is apparent they either continuously oversight PvP or are actively ridiculing veteran players (which, going by how they are putting things in the trading post, THEY ARE).
I think you care too much about this, but that is your choice. I personally donât care that people are earning the same titles in rated BGs that I earned back in OG vanilla WoW.
I do think there should be separate titles at least for the very top, anyway.
Maybe the worst to you, but not if you play with decent people. There is a community. If there wasnât, this post wouldnât exist and I wouldnât be in 40+ Discords of RBG communities.
I can argue the same thing about Solo Shuffle. Thereâs tons of people who enjoy 3s more than SS, but they do SS anyway because they feel like they have to with how dead 3s have been. Thereâs plenty of people who enjoy Plunderstorm even after hitting 40 Renown. And when I say they should add rewards/incentives, Iâm not talking about PvP upgrades for PvE modes or vice versa. Iâm generally against that. Thereâs always a question of if the journey towards a goal/reward was fun, but when you find the right people/community to play with, RBGs are legitimately fun. If no one felt that way, this post wouldnât exist. The fact that RBGs lasted this long without any promotion from Blizzard and was carried mostly by community passion says something.
Yes. When you have a good team that is working together, coming to the rescue, making clutch plays etc, etc. There are elements of fun in premade RBGs that canât be replicated in solo RBGs.
That goes the other way too (the fun part).
The same can be said about randoms and Blitz. But the difference is that with premades, I have more control in shaping that experience.
Fair enough, and we agree on the separate top % ranking titles. And, itâs not like anybody here can control or even get their advocacy up to any meaningful influence as well. I just hope the integrity of the game as an mmo and the health of the pvp brackets are all considered and maintained as we move forwardâŚ
Nothing - IF the people in the dying mode donât expect Blizzard to fix the lack of activity⌠but they will. Blizzard stated nicely - Blitz is going to be the focus.
Yes, solo queue is bad.
Whatâs your point?
Thereâs nothing to be gained from promoting content that a minority of a minority enjoy.
Your point of view is just âtable turningâ, except the amount of people sitting on one side vastly outnumber you.
Such a beautiful WoW pipe dream youâve puffed out.
SO SAD its smoke will NEVER reach the arrogant nostrils of those who could make it ALL come true
Only to be discarded by THEM in WoWâs sorrow filled graveyard location known as Shadows of Lost Hope.
A vast twilight lit wasteland where the bones of broken hopes and dreams of many a bright player turn to dust buried and forgotten forever in itâs cold lonely soil.
Iâm going to go now.
The point is that doing an activity to achieve a reward is 99% of what WoW gameplay is and you can make the argument âTheyâre just doing it for the reward, theyâre not having fun,â about almost anything in WoW and video games in general. Main difference is that out of most, if not all, game modes, Blizzard gives the least attention to RBGs, practically none. This post exists because there are people who genuinely have fun in RBGs.
RBGs are âa minority of a minorityâ mainly because of Blizzardâs neglect. You canât just say, âI guess RBGâs a bad game mode with no potential.â when Blizzardâs done nothing to promote it for over a decade. The same would happen if you made all Normal, Heroic, and Mythic rewards earnable in LFR at the same drop rate. LFR would kill Normal, Heroic and Mythic participation in that scenario. Thereâs more to be done to save PvP in general, but changing the reward structure and giving proper seasonal exclusive rewards to premade content is a vital step.
The difference is people playing WoW for rewards enjoy this when itâs not RBG.
Not sure what youâre not comprehending here.
Thereâs nothing to be gained from pouring resources into RBG.
PvPers are a minority, and RBGers are a minority within that.
200 people can upvote a single thread; so what?
Thatâs just untrue.
- People still get flown out for AWC.
- Specific balance changes for PvP.
- Solo-queue implementation because time is now the most expensive currency in the world
I know you said RBG, but 0.1% R1 titles arenât intended for general participation, nor would ssn specific Hero, for the small community that continuously get it.
Provide some examples of what you think would increase participation.
Idk what youâre trying to say with this. Weâre talking about apples and youâve brought up oranges by the look of this.
Based on what?
The only spike weâve seen in the last 5 years in RBG is Slands S1 because it had power bonuses for other content. This isnât synonymous with rewards that grant no power.
People hard qq when rewards are locked behind RBG. Legion weapon recolours is the best example.
There are people who enjoy playing WoW for rewards through RBGs. Not sure why thatâs so hard to believe. There are those who find a group/community they vibe with and have fun while others have toxic experiences and donât want to do it, which can be said for all group content in WoW.
There is something to be gained pouring resources into RBGs. A lot of popular MMO games are PvP related (LoL, Fortnite, etc) and 10v10 is the biggest rated premade PvP game mode WoW has. Some ideas for adjustments require a lot of work while others wouldnât require that much resource pouring.
And an important Venruki post about arena gearing has less than 400 upvotes. Remove arenas cuz they donât matter then? No.
I donât work at Blizzard, but I donât think itâs too much to ask the art department to take the seasonal Mythic+ mount, recolor it (adding armor onto the mount would be better), and boom, thereâs your RBG exclusive seasonal mount. They can go an extra step and make it so that you earn the bare mount at 1600 in rbgs and as you climb rating, the mount gets more armor pieces on it (mount shoulder pads at 1700, mount back piece at 1800, head piece 2100, etc). If they want to go even further, make a monthly PvP trading post for all rated PvP activity, but the 1800 elite sets and 2.1 enchants are unobtainable in SS and Blitz. Time is an expensive currency, but that doesnât mean Rated Solo and Rated Premade canât compliment each other with proper reward structure and incentive. If you go full blown solo experience, thereâs not much point in playing an MMO. If Iâm playing a single player game because of time, WoWâs not my first choice. So Blizzard should try to take advantage of both types of player populations without compromising too much from each other.
Itâs not apples and oranges. Outside of achievements & titles (which arenât seasonal, you get them once and youâre done), all rewards you can earn from RBGs can be earned in 2v2, 3v3, and SS. Getting 2.4 in arena is harder than getting 2.4 in RBGs, but getting 1800 for the elite set is simpler in arenas because you only need 2-3 people outside of 10. So thereâs not much reward incentive to do RBGs. Normal, Heroic, and Mythic raids would be in a comparable situation to RBGs if LFR also rewarded most or all of the same things.
Based on human behavior and psychology. The power bonuses for other content is not what Iâm advocating for. No matter what Blizzard announces or implements, someoneâs gonna hard QQ whether itâs something locked behind certain content or something that can be bought on the Blizzard store.
Didnât say there wasnât - itâs a minority and thereâs no value in expending resources into that.
Now weâre just going in circles of you not understanding.
The only time people can compare PvP games to WoW as an argument is when the games modes are way more time friendly than RPGs.
A plankton could make the same post and get the same results. Whatâs your point?
https://i.imgur.com/rV858mg.png
This is pretty generous considering the youtube content that is posted is for AWC or MDI and quests/rp still out weigh PvP.
Thank you for prefacing this statement by acknowledging you have no idea.
Essentially did that for me.
Omega noob rantâŚ
Your working out is correct, but your result is way off.
Would be, but it isnât, ergo apples & oranges.
Iâd love to see the data based off of the playerbase which leads you to delude yourself to this conclusion.
I didnât say you did. go read again.
So why would they choose to have a majority hard QQ over a minority?
My advice for you, do not start up your own business.