It’s too bad the comparison went way over your head. You decided to take it in the literally sense rather contend with the fact that rewarding laziness is inherently bad.
Seems like people in your world would be content with a monthly subscription that just allows them to open loot boxes for bis rather then playing the game.
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It’s because of the attunements. Once they removed those, they didn’t nerf raid fights into the ground. With a fraction of a fraction of a fraction of the TBC playerbase, this is always how it was going to go. For those of us that had this stuff on farm already, it makes no difference.
lol. we killed him with 20 people last night.
You have to beat it left handed while blindfolded and skipping in circles cause it’s perfectly tuned ok tryhard? Stop being so sweaty.
Update: Just cleared in under an hour with 22
How many under 25 do we have to go for it to be hard again?
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It’s sad how easy they made these raids.
It’s just shy of being LFR difficulty now. And that’s only because KT and vashj require some form of mechanics being done still.
The other 8 bosses are lfr tier in difficulty.
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I just got my t5 chest and we geared up a few new healers and were able to get our secondary team more loot.
Feels good to relax, down some old content before new content comes out and help gear people.
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Well, good thing someone is enjoy the near free top end loot for current content…
I heard there’s a place called Retail that has the challenge you’re looking for.
Best of all Blizzard employees are probably getting these Holidays off so there probably won’t be any changes until phase 3 drops.
So wasting your time crying about the content seems pretty pointless. Better get a move on getting your Shadowlands covenant rep up!
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I’m not upset about nerfs, in upset about the timing of the nerfs.
Current content shouldn’t be nerfed to lfr tier difficulty. If P3 was out this wouldn’t be an issue.
Its also not about it being a huge challenge. But having some difficulty is important.
The fact you can basically be asleep for 8/10 bosses now is not fun content.
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The nerfs aren’t even accurate to TBC. The 2.2 nerf made the advisors have half HP in phase 1 and reduced their HP generally by 10%. Then 3.0 reduced their HP by a further 30%.
But in classic the advisors have the phase 1 HP in both phases.
Even in retail, which is the final version of Kael’thas after all nerfs, the advisors have double HP in phase 3.
Look at a post-nerf kael’thas kill, the advisors have double HP in phase 3 about 600,000:
The nerf they put in to kael’thas in classic is obviously wrong.
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No thanks, I’d rather have TBC be the original content it was in its preserved state
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In the Classic series, what is the “preserved” state?
ISn’t it always at the 2.4 patch?
In Kael’thas’ case it’s a completely new version of the fight that has never existed before, they invented it and are too lazy to fix it.
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And I am happy that we can still clear the content quickly without worrying about the holiday roster boss
I herd there is a place called Retail for your brain dead, snoozefest welfare gear raid.
Look it works both ways. Try harder!!
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While you might be correct, that >50% of the unique character raid log base was clearing 10/10 pre nerf, I don’t think we have the data to actually prove or disprove this. For example, if we look at the progress distribution for US and EU, we can see the number of guild logs for each stage of progress. While not explicit, I think each unique guild is only considered once (i.e. once a unique guild goes from 8/10 to 9/10, they are tallied as 9/10 only).
However, there are a number of different situations that will skew these numbers that we can not readily account for. For example, consider a guild that became inactive after clearing 10/10 in the first month and whose players from those raids move onto to other guilds. Should a guild that was going 7/10 but received an infusion of 10/10 raiders be considered side by side with with a 8/10 guild composed completely of raiders that are 8/10? Another obscuring example is guilds that transferred. If a 10/10 guild transfers servers, even if they use the same name, are they counted as a separate unique guild? There have been tons of transfers and that effect could be significant. There are many other examples we could come up with that would skew the numbers in either direction.
The sentiment that a significant portion of the player base was clearing 10/10 pre nerf may be correct, but I don’t think we can show an actual percentage of that player base after controlling for important biases that will skew our results.
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Assuming your guild was 10/10 in a reasonable amount of time, the raid was a borefest already. Gear up some alts. Presumably your main has been BIS for weeks.
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My guild was 10/10 for some time, pre nerf was a lot more fun. We still had wipes on Vashj and we were still fine tuning our strategy and individual roles made a higher impact increasing engagement from everyone in the raid. Now it’s a joke and people are getting bored.
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Same, but everyone is BIS now. We haven’t even run the raid with mains in a couple weeks.