Listen, dungeon running is as much a game of social engineering as it is a simple MMO these days. You have to be on the constant lookout for plotters and schemers who are a single mouseclick away from ruining your day. You need to beat them at their own game and strike first.
I always initiate a random votekick the second i join a group. This establishes me as an “alpha kicker.” More often than not, the rest of the group will fall into line. To be safe, you’ll also want to initiate votekicks if you see two or more people from the same guild, or if someone questions your gameplay. Never, EVER justify your actions with words. That is what betas do. Justify yourself with action(votekick).
Thankfully most of the time these days pets will respawn where you jump down to, but either way, I wasn’t in a dungeon that had that and I wasn’t in that particular situation. I’ve been in situations where other hunters have made that unfortunate mistake though lol, but that was in the past or on the classic realms.
It was a hypothetical example that you don’t know what happened in the dungeon, but something did happen.
My comment about taunt wasn’t necessarily directed at you per se- it was more of a PSA. Hunters think their taunt is off, very adamantly, vehemently believe it is off- but at some point in the dungeon they clicked it on.
I tell them it’s on, they assure me it’s not, or they troll chat, and then they look at their bar to see that it is on, and they flick it off, whether they admit it or say nothing, or continue to troll chat.
To be clear though, you’re no exception.
This has literally been going on as long as you and I have been playing WoW.
given some of the comments in this very thread already, my money is on their being trolls who just get a demented thrill in knowing they ruined someone elses game for 45/60 minutes
oh…LOVE the use of ‘ban’, by the way.
clearly the processing power of some made them unable to figure out how you used it in THIS context lmao.
Good job confusing them
The reason you get the deserter for being kicked is because tanks and healers used to hold groups hostage to get kicked instead of just leaving, because getting kicked didn’t end up with a deserter, and those tanks and healers could just get another insta queue in a dungeon.
So imagine you’re a DPS, and you and two other DPS waited 15 minutes to get into a dungeon, and it happened to be a dungeon the tank doesn’t like, so he says “I’m not tanking and I’m not leaving, so either do this dungeon with the four of you or kick me”. So you say, fine, we’ll kick him. Now you’re waiting 10-15 minutes for another tank, the tank gets an insta queue to get into another group, and potentially finishes his own dungeon before your group even gets a replacement. Oh and your healer probably leaves too because they can get in another group faster without you.
While it’s very rare, I’ve seen my pet’s taunt on cooldown when it was supposed to be toggled off. I’m not sure if it’s a flaw in the auto-toggle but when I remember to do so, I manually toggle it on then back off when entering dungeons.
It’s possible it glitched for you. It’s also more possible someone just wanted to kick for fun.
So if the tank doesn’t want to do the dungeon, you’ll vote to kick and wait 15 minutes for a new tank. If they leave voluntarily, you’ll wait 15 minutes for a new tank…
So they should just get a deserter debuff for what? Spite? It doesn’t improve your situation or add to your fun.
Please understand that the deserter debuff disincentivizes tanks leaving altogether, so no one has to wait 15 or 30 minutes for a new group. If tanks face a 30 minute debuff for leaving, far fewer tanks will leave. And it worked. It fixed the issue almost instantly.
I don’t even think the majority of group players are like this, but the one’s that are really do give it a bad rep. This was just a timewalking dungeon too. The toxicity really ramps up in harder content.