Just admit Pathfinder was a failed social experiment

pathfinder wouldn’t be such an issue if it was for the low rep payouts and the fact you have to be revered

you wanna see it end leave the rep rewards the same but lower it to honored

Immersion is never an “excuse”. flying is toxic for all MMOs… all RPGs… kill it Blizz! Kill it with fire! Koloi does not speak for your core audience. only the casuals and millennials…

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well considering without casuals this game would’ve died years ago we make up 95% of the player base im pretty much saying what the majority is thinking

by no means am i the voice of the player base but they are saying the same thing I am

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Thats funny, im pretty sure WoW was the number 1 mmorpg of all time before you casuals came into the picture… Soooo no… you arent/werent needed to keep WoW alive. In fact, most sub losses in WoW are directly caused by you and your kind. And you’re not the majority. you’re the loud minority. almost everyone who played on PvP servers (a metric eff-ton) dont like flying as it ruins wpvp/immersion. It’s been a plague. 99% of people hyped for classic are hyped because no flying… stop… you are the loud minority. not the majority… you’re ignorant to think otherwise…

yeah that’s why Blizzard back peddled less than 2 weeks AFTER announcing NO FLIGHT EVER in WoD if we were truly the minority as you claim then Blizzard would’ve shrugged us off and not even created pathfinder

deny it all you want but no company EVER makes that quick a turn around on a decision just because the developers wanted it no no the truth is the higher ups in charge told them to fix it or they’d be the next people to leave

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Flying means I go from “what four WQ are easiest and closest to the flight path” (and sometimes going, “meh, emissary isn’t worth the trouble”) to “well, I’m in the zone, might as well hop over the mountain and clear the WQ on that side, too.”

The people who claim flying doesn’t make the game more fun don’t seem to understand the concept of friction. Going to see a movie is fun, but there’s a lot more friction if the theater is two hours from your house rather than ten minutes. Ten minutes to the theater means you might swing by to see “The Mediocre but Fun Movie”, but two hours probably means you won’t bother for anything less than “That Really Awesome Movie”.

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Oh, we wiped; nothing is more fun than running across half the city from the entrance to get back to Grong, because GOD FORBID the alliance forces clear the barricades off the steps so their attack team can get through.

Pathfinder I don’t mind however it’s the wait I do mind. I had Pathfinder one cleared pretty darn quick and I’m sitting here twiddling my thumbs till Pathfinder 2 came out.

I don’t believe in the slightest that it actually reduces content consumption in any shape way or form.

This and take out the reputation requirements. I’m fine with everything else…

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That’s my thought also. The only content flying obviates is WPvP, which is also obviated by Warmode and jumping puzzles, which are also obviated by DHs. Oh, and how could I forget, the awful state that the current zone travel is. Flying obviates all the twisty mazelike pathing. It obviates the densely packed hordes of trivial mobs. It obviates being knocked off your mount every few dozen yards (unless you’re a tank).
But that’s it.
Pathfinder should be no longer than 2-4 weeks per part, should allow flying in the applicable content immediately upon completion, should never require dungeons or raids, shouldn’t require rep above honored and should be available to start immediately upon release of the content (patch or expac).

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but that would undermine their plan to gate it to the point of being obsolete once the next patch launches

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That’s what I do all day at my job. I shouldn’t have to pay for the privilege of doing that in a game too. The whole concept of “Work” and “earn” in a game that one plays for enjoyment is utterly ridiculous to me. Here’s a solution, have two pathways to fly. One for you to work towards and earn, and another for me to mindlessly buy with gold. I’d be curious to see which option the VAST majority of the player base would chose in that situation.

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You mean their core audience. you are not the core audience. You are a minor outlier and probably not even being honest. I’m sure you know what a contrarian is? Their core audience is comprised of 30-40 somethings with families and other obligations. The days of 10hr+ unhealthy binge-sessions have been gone for most for quite some time. The vocal minority does NOT keep the lights on. At the end of the day, I do suspect the desire to remove flying is directly related to the bottom-line. It has nothing to do with what any player actually thinks would ruin or enhance their playing experience. It adds hundreds, if not thousands of work-hours to content development. It is simply cheaper to not have flying.

I do hope he finds happiness one day though.

I got flying and it has been a godsend. Makes the game much more enjoyable.

I don’t exactly have anything against pathfinder…BUT, the time gating is horrible. Feeling like I NEED to log in or else I’m “behind” a day is a terrible feeling.

I don’t have much time to play currently so the times I was logging in was to only do the rep grind for pathfinder. I literally had no time for anything else. That isn’t wise game design IMO.

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I find questing in Nazjatar and Mechagon fun.
How would you improve questing?

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oh Blizzard knows which option the majority would choose and it would completely shatter the illusion that the players prefer pathfinder even the ones that claim they love it would not hesitate to pay with gold despite their stance on flying therefore they’ll never offer a true compromise like gold as well as pathfinder

truth is pathfinder is not a compromise its an ultimatum

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Not much of a solution, the path of least resistance will always be the way. I’d probably be happy with flight being purchasable one expansion later; there’s no reason WoD and Legion should be locked behind Pathfinder still.

As to this point, you may find it ridiculous, but all games have some form of work. In Pokémon, you grind levels. In Zelda, you work on shrines. In Guild Wars 2, you work on legendary items. Many games have work in them. It’s not a bad thing to put effort into something. And if your enjoyment of the game is affected by having to put in effort, then perhaps the game isn’t worth the price?

I work 40 hours a week. Some of my favorite games are games where I work towards a goal, be that mining a Hellevator in Terraria, gathering materials in Don’t Starve, planting and harvesting crops in Stardew Valley. And maybe WoW’s “work” for something isn’t fun while these games are? But I actually enjoyed the work to Pathfinder, especially since 8.2 one can easily get Revered in a week.

All these ramblings to basically say: games have work in them, too. Sometimes it’s not fun work, but it’s work that has to be done to get a reward you want. When it stops being fun or worth the money, stop putting money into it.

honestly at the end of the day Blizzard is gonna do what they want how they want because what the developers think is more important than how we have fun but let me ask them this is this really what you want to see players leaving rather than admit that just this once you were wrong and players flying on day one is more fun?

unhappy players bring in less money when they no longer pay subs and that in turn leads to shareholders becoming unhappy and pulling their investments

Blizzard is all about making money well then they need to re-evaluate their priorities then because if there are no players paying then that means NO money coming in and shareholders will pull their own money out which will only further lead to money being lost for Blizzard stock is that really what the company wants?

seems to me like theyd be trying to come up with ways to keep current and new players happy in order to keep money coming in and not constantly driving them away with constant time gates and tediously repetitive content

Pathfinder has been working great for me for almost two weeks now.