I've Realized that What Makes MMOs FUN is NOT Playing with Other People

eh…people are who they are though.
You take two kids in the same home, same parents, same environment…one brother turns out to be a lying, cheating drug abusing woman beating piece of crap…the other brother is a good father and husband, works hard, never abuses substances and makes a great life for himself.

I know this happens because Im literally thinking of a childhood friend where this is the EXACT outcome.

This game doesnt create nasty people…nasty people bring themselves into the game.
they just seem to gravitate to this game BECAUSE of those features you mentioned…it gives them an outlet to be nasty in…kinda like this forum does

I mean, that was my point, lol!!!

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sorry I likely misunderstood.
It sounded like you were saying the game creates these foul personalities.
My bad if I got your intent wrong :+1: :+1:

The design of the game attracts sweaty players.

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Then next big MMO won’t have Esports or any Rated content. It will just be an amazing world to enjoy. Keep it simple and just make a great game without complex, timed mechanics scaling mechanics. Just have one difficulty where you play the game.

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I hope that there will be a next big MMO

IMHO, the sad reality is the WoW Community itself has made WoW not fun to play with others.

To get any value from other players in WoW, you need to find your own community in game (IE: a guild).

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The next big MMO won’t be anything like current WoW. The problem is companies have been trying to copy WoW the last 2 decades and should be innovating instead. I don’t know if Blizz will be the first to innovate and create the next big MMO or turn WoW into it. Maybe another company will do it.

There is a big audience for MMO’s just no one is making one and WoW current blue print isn’t it anymore.

So what is there to even do? LOL.

WoW has really lost it’s way since Legion. I think having Holly Longdale on the team has been great for WoW. She gets it, has a passion for MMOs, were as Ion just wants to create boring competitive skinner box systems.

I think putting that guy in charge of WoW was mistake.

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Is this a serious question? Dungeons and Raids is a very tiny % of the MMO content. I look at Dungeons as something I want to complete and be finished with. Not do over and over. I want to play the rest of the game.

MMO’s are about the open world, the Quests, the fantasy, the exploration, the professions, the economy/trading etc.

Esports destroyed this game and removed the MMO aspects. The best thing they could do is remove it then build a great game.

  • M+ was an interesting idea for 1 expansion but it’s just not something they should focus on. Have 1 Dungeon/Raid difficulty. Just make a great MMO instead.
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Please, please don’t forget nobody has learned that a game can’t launch filled with bugs and feeling like a beta, because then frustrated players return to wow and that’s been a death sentence for a good number of MMO’s.

WoW’s formula is definitely worth trying to replicate to some degree, but also agreed that innovation needs to be there just as much as polish.

You mean how people are busy complaining about how professions are too complex?

I think the way the game evolved since mid WoD put the devs in a tough spot. The pace of gearing, the pace of leveling is just so fast, that they had to kind of create these scaling repetitive loops, something you would see in an ARPG to keep players busy.

The dev team has its priorities on the wrong place, they keep trying to focus the player base into these repetitive gear treadmills, but that really doesn’t appeal to most MMO players.

Blizzard needs to take some queues from the popularity of Classic, and just stop trying to cater the game around people that hate MMOs.

Even the people that grind M+, still view as a chore, this is the type of player Blizzard has been trying to cater to since Legion.

I’m all for hardmodes, but I think they have really abused the heck out of content scaling.

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For me TWW is definitely up there

Legion > Mists = TWW > DF

Legion for focusing on class fantasy. It’s probably the only xpac where I could stomach artificial power because of that

Mists because I loved the continent and remember how much I enjoyed SV Hunter tier bonus from SoO

TWW for delves and follower dungeon

DF because dragonflying is so fun on top of ditching that lame 3 talent per row system

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however theyre lined up, four very good expansions :+1:

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Yeah cause people are super impatient if your 1 second late they throw a vote kick in your face while cursing at you. A AI is well AI they can wait on you till the moon turns to cheese and crackers and won’t throw a fit.

AI dungeons needs more development. This is why follower dungeons had a good appeal.

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Bro, the other MMO’s are just as toxic. FF14 also has super toxic people playing it too, the only difference is FF14’s moderators are actually in game still, super active, and they will in draconian fashion enforce TOS and civility.

You can’t be toxic in FF14 like you can in WoW because the clap back is super quick and super hard. It doesn’t mean people aren’t toxic. They’re just toxic in other ways since they can’t do it openly.

I played FF14 for years and still saw plenty of toxicity and competitive toxicity.

Heck, just recently FF14’s community saw such an outpouring of extremely virulent transphobia athat Yoshi himself had to ask people to stop being bigots and harassing one of the voice actors.

She may have not done a great job, idk (I haven’t played the new expac), but the forums were awash with the most hateful stuff I’ve ever seen. Reddit too. The moderators had to go into overdrive because of it. All of that from a community that was supposedly very LGBT friendly.

I played ESO for years, in end game content and RP and it was just as bad if not worse.

I mean I wanna do dungeons and other content over and over. It’s how I perfect my play on my spec and class. I also want there to be end game content that’s hard that puts lines of separation of skill between me, people below me, people above me, and so on in terms of what we can access and the rewards thereof.

That’s the great part about MMO’s. I know where I’ve come from and where I need to try to reach for to be a better player.

Crafting sucks always in every single MMO ever. If I wanted to craft, I’d play vintage story. I’ve played every single MMO and crafting sucks in every single one. In Archeage, I just gave my friend control of my land to use and asked for a portion of the income.

I’m with you on open world, quests, the story, and exploration at least. Too many MMO’s have us teleporting around to everything. I want distance to mean something again. I wanna go on an adventure.

Exactly. Ive seen that crap myself. Degenerate juveniles posting all kinds of hateful bigoted crap in the reason box over something like the tank didnt move fast enough when we all got ported in.
Lots of whiny children in this game acting out cuz mother didnt get their juice box down to the basement fast enough.

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