I would take a video of them dropping for you, but I haven’t needed to use brann as a healer for a week and a half because delves are so stupidly easy.
The other thing is if you level up bran all those healing spells do more damage, each level past…i think 15 or something like that, he is doing 5% more healing per level.
This idea that healing is an issue is just not there unless you are either blatantly getting his by things you can avoid, or not mitigating/interrupting abelites.
More so, most of the damaging abelites that are the big heavy hitters, are magic damage, which death knights are turbo tuned to counter, so im not understanding how you are having an issue with T8. Especially if you do it as blood.
Everything you said is 100% true, and even on a class like priests, you could easily slog through it as a healer and let brann gun down things, might be slower as a priest sure, but still easy game to do T8 as anything.
Even 11s are not taht hard, granted it can get difficult for some classes i admit, but if you are slow boating it you can take a 11.
Reverting the DF key level squish wouldn’t change that, because delves are a better way to get champion gear.
The key levels that got cut would have dropped veteran (what current M0 drops), so delves would have cannibalized those even harder by dropping better loot (instead of the same).
The entire expansion was DOA on release and they knew it. Unless you have a tight group that you regularly raid or run keys with, you can forget about doing much this season outside of delves. I know, I know herp derp “make your own group”, but that still dosent always work. We all know how pugging keys goes.
Delves give a finite amount of resources and upgrade materials, and a different category in vault.
There is no version of your argument that works; it is a fact that there are a large number of players that used to do M+ that no longer do purely as a result of scaling. Whatever proportion is purely because they want to do delves and not m+, it’s not 100%, nor is it close to 100%. There was extremely little gain to the changes to M+ (saving people maybe 3 key runs to increase their keys at season start), and a huge loss to many people.
It is not the same as raids, because people who were doing normal raids by choice continued to do so. People who still want to be doing M+2 to M+9 prior to S4 last expac no longer can; those dungeons do not exist any more. That content does not exist.
The functional analogue would be if they had simultaneously deleted normal raids at the same time as installing M+ and comparing M+ to heroic raids.
Idk, I like the tank changes.
Tanks just being immortal without a healer is bad game design.
Though, I do think some of the tanks need another tuning pass, as they’re too strong still.
Also i would just like to see them revert the levels at which you get crests and gear. Handing out gilded crests for 9+ is insane.
The only issue i see with the tank change is that it would have been fine, under the assumption that DPS were not being silly and continuing to take damage that they could avoid.
That was the thing most healers ended up healing were the DPS back in DF because they were well, DPS. Now they still have to deal with that, and deal with tanks taking more damage.
That was actually the joke i would have with my healer, they were there just to keep the DPS alive i was fine.
Didn’t say I was having issues, they’re easy, it’s just a lot of dmg in dps spec
Which if you are slow pulling, you can easily deal with. You are a death knight i know you have magic mitigation, i know you have interupts, i know you ahve the ability to yank casters to you to beat the crap outta them.
I also know having run every delve on at least an 8, you can absolutely pull no more then 3 mobs at a time for all of them save for like 1 or 2, and many times you can pull just 1 or 2 at a time.
Extreme copium, mythics are too overtuned.
Are they overtuned, or are you still thinking about their previous tuning target?
eh, i do tend to pull more than that
Then that is why you are struggling, you are over pulling things.
well, if there is a group of 5-7 mobs its slow to pull them all out i get through it, just a lot of DS
A lot of those mobs dont agro other mobs. in the mine one for example, you can have them flee into another pack and they wont pull them.
So what you are saying is that you are opting into increasing the difficulty by employing your toolkit in order to increase your efficiency; this has absolutely nothing to do with the baseline difficulty of the content.
What a weird argument to hang your hat on, like a dozen posts later.
but big pull more fun!
like i said, not hard, just a lot of healing
That is those player’s problem, not the tank or healer. And sure, the healer then has to make up for those mistakes, but that’s how it’s always been.
Yep.
Healing is quite literally a healer’s entire job. So, giving them more to heal makes perfect sense.
Again, keeping the whole group alive is quite literally the healer’s entire job.
How is that a joke?