People who progress thought mythic raid were complains that people who only does m+ can get the same or better gear than mythic raiding so blizzard lower the reward for m+ now they created an issue where is much better to run delves for gear for casual and is not worth the effort to run 10+ keys
Through better decision making. There are more ways to challenge someone than reaction time tests. If you ran out of mana from inefficient healing, better healers would be able to heal more damage. Natural progression emerges.
This is exactly what I’m talking about. You can’t envision a world where the difficulty is anything other than reaction time, where getting locked out or having to move kills someone.
Theoretically* infinite scaling. The actual array caps out at like 35? Or is it 40?
More HP mobs, fights last longer, you have less time to drink, the more efficiency matters. You may not need to scale incoming damage at all that way. Certainly much less than now.
Because reaction time and throughput tests are dps things. Not healer things.
Healing has basically never been the limiting factor in mythic+.
It’s damage/defensives. Can’t heal 1 shots.
Slower scaling damage likely just leads to larger pulls, which then has more damage going out due to more mobs, which is back to mostly defensive usage and burst aoe damage.
I’m sure it’s not impossible, but healing is a tricky thing to make feel “good” especially in infinite scaling systems. Especially when healing is fun for the healer also tends to make the rest of the group hate it because they don’t like having their life in the healer’s hands.
It’s the way healing used to be. It’s why details and whatnot still has such useless filters as “overhealing”. It’s a relic of a bygone age.
You’re not thinking of the supporting changes that would come from it, and just imagining a nerf to overall damage taken and dealing. The tank wouldn’t be able to pull huge, because the healer would spend too much mana and spend too much time drinking. Self healing for dps would have to be pretty much removed.
M+ didn’t exist back then. One problem they had was with gear scaling. A geared healer could heal longer and harder than a non geared one, which they solved with decoupling maximum mana from intellect. (Intellect used to increase mana, and spirit used to increase mana regen).
They’ve slowly turned healing into “dpsing” health bars. Mana might as well not exist, in fact I expect it to be removed. But I also expect fewer and fewer people to tank and heal as the difference between roles erodes.