It's time to admit M+ and tank changes have made this season DOA

Can I buy a “this guy took things too far and I’m shook” for 500 Alex. His biceps are actually frightening.

Well, Alex is dead, so I’d say, no, you can’t.

/snort

Then why are there so many M+ complaints? Just afk to victory!

Because that’s not ksh.

People who progress thought mythic raid were complains that people who only does m+ can get the same or better gear than mythic raiding so blizzard lower the reward for m+ now they created an issue where is much better to run delves for gear for casual and is not worth the effort to run 10+ keys

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Through better decision making. There are more ways to challenge someone than reaction time tests. If you ran out of mana from inefficient healing, better healers would be able to heal more damage. Natural progression emerges.

This is exactly what I’m talking about. You can’t envision a world where the difficulty is anything other than reaction time, where getting locked out or having to move kills someone.

Maybe the current dev team can’t remember either.

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A lot of the older style doesn’t jive well with infinite scaling.

Back when 20s were cap it was literally over 1000% more damage/HP from a +2 to top keys.

Theoretically* infinite scaling. The actual array caps out at like 35? Or is it 40?

More HP mobs, fights last longer, you have less time to drink, the more efficiency matters. You may not need to scale incoming damage at all that way. Certainly much less than now.

Because reaction time and throughput tests are dps things. Not healer things.

Healing has basically never been the limiting factor in mythic+.

It’s damage/defensives. Can’t heal 1 shots.

Slower scaling damage likely just leads to larger pulls, which then has more damage going out due to more mobs, which is back to mostly defensive usage and burst aoe damage.

I’m sure it’s not impossible, but healing is a tricky thing to make feel “good” especially in infinite scaling systems. Especially when healing is fun for the healer also tends to make the rest of the group hate it because they don’t like having their life in the healer’s hands.

Reaction times are for everyone.

If delve loot killed M+, it simply reveals how reviled that content is by more people than past participation numbers indicate.

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So what, 10 min boss fights in a +15 to really tax mana? You really want that?

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It’s the way healing used to be. It’s why details and whatnot still has such useless filters as “overhealing”. It’s a relic of a bygone age.

You’re not thinking of the supporting changes that would come from it, and just imagining a nerf to overall damage taken and dealing. The tank wouldn’t be able to pull huge, because the healer would spend too much mana and spend too much time drinking. Self healing for dps would have to be pretty much removed.

M+ didn’t exist back then. One problem they had was with gear scaling. A geared healer could heal longer and harder than a non geared one, which they solved with decoupling maximum mana from intellect. (Intellect used to increase mana, and spirit used to increase mana regen).

They’ve slowly turned healing into “dpsing” health bars. Mana might as well not exist, in fact I expect it to be removed. But I also expect fewer and fewer people to tank and heal as the difference between roles erodes.

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Are you just going make up arguments to be mad at? I’m being as clear as I can be here.

Ok. But it didnt.

So I guess it simply reveals that the content is not reviled.

But how do you tax mana in higher keys?

The only way is longer fight duration.

No disagreement from me how it’s changed, I just don’t think going back would be very popular.

Like you said, mythic+ (infinite scaling) didn’t exist, so there were just a few raid difficulties to tune around and those have multiple healers.

We’re talking massive gutting in tank and dps self sustain. Not saying I’m opposed, but I can’t imagine that happens at this point.

I’m having fun soloing

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That’s already present. Low keys are like 20 second bosses and high keys are 3-4 minutes. 15 minute boss fights are a mistake.

3-4 min fights aren’t going to tax mana in any meaningful capacity when raid bosses can go towards 10 or over 10.

Unless you have like a 500% mana cost increase, but then you motivate healers to go afk or dps.

Then you shift the name of the game from healing to mana conservation.

But all other gear acquisition is capped in your progress.