It's time to admit M+ and tank changes have made this season DOA

I can’t get into +9s or +10s even with 2 chested +8s, combined with a runed crest cap that’s far too low, so I’m just hard stuck both in progressing the character’s ranking past 2200 and getting my ilvl any higher because I can’t get into the +9s and higher needed to acquire the guilded crests. So I’m basically punished for not heroic and mythic raiding which is very alt unfriendly overall.

Honestly the word “no effort” is so arbitrary in the forums it has lost all meaning.

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They never finished their changes. The other half of the design shift was to lower the aoe damage going out, because the tank was in more danger. They just kinda forgot about it and left tanks in this weird in-between state.

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This is especially in true in anything >= +10. There we some packs where I died to sync’s melees before the whole pack had even gathered.

The blood shield nerf is brutal. With the new model of healing, either blood needs to way more mitigation (so the healer has time to react) or specifically the blood shield and death strike nerfs need to be reverted so blood has to deal with it independently.

This weird state just feels like the worst of both worlds.

M+ has same problems it had DF but all them have been made worse.

Delves have ruined low M+. So those keys no one is doing. No one learning prior to high keys. No one inviting no experience. So delves have upset M+ balance.

7 affix makes it even more extreme to not invite lack of experience. I wont invite someone unless they have completion for the dungeon.

Overall dunegons are still way overtuned. which make no one want to tank and heal.

Keys below 10 are cringe… so losing in a key feels awful.

The class balance is gross…

Clearly the only solution is to delete tanks.

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Isn’t there 2 million more keys ran for WW M+ than there was for DF seasons?

So far the M+ changes appear to be… Less one-shots from unavoidable damage until pushing well beyond +10 keys. Good. Affixes are sometimes buggy when doing keys below +10s. Not so good.

The current goal seems to be get to +10s to avoid the weekly affix which may or may not make some fights near-impossible when bad overlaps happen. Just getting to +10s is a matter of perseverance in building up rating in TWW.

There’s very little reason to do keys below 7. Delves are just better for gearing at that level.

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I’m not doing pug keys anymore, that’s all I know. Maybe at the end of the expansion when they finally let us have fun. It’s been like this since Legion now where you don’t really have fun until the last season lol.

The reality is obvious M+ just sucks in pugs which is why ppl are opting to do delves rather than M+, they don’t want to waste their time

If M+ was soooo awesome the pinnacle of content, ppl would just not defect to delves

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The final affix (your “teammates”) being able to brick a timer by themselves makes pugging less forgiving because of the Challenger’s Peril. Previously, one guy dying every pull would cost ~1 minute over the course of the entire dungeon, now the same number of deaths that would have costed one minute now cost three. Though, at the same time, M+ only really shines on the higher end or when grouped with people you trust, and when they don’t die.

I mean, this has always been the case but it seems people are more vocal about it now?

Granted, I skipped DF but during BFA tanks were hard to find; during SL tanks were hard to find. It’s not a rewarding position and you take the lions share of the blame if something goes wrong. They just have better options now, like delves.

Difficulty finding tanks is nothing new. I’m surprised there aren’t more threads about the lack of healers but I suppose more classes can do it nowadays.

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I actually heard M+ has more participantion. So, maybe its just your experience.

I like how you go on a gigantic rant and don’t bother to explain what these “tank changes” are. As a tank, I don’t see a problem with scaling or how tanking feels.

The real problem are bad players failing and feeling entitled to win. M+ is about progression over a season/tier. For some reason people think they should be running +5s and above on the first week when they never got KSM on week 1 in the past.

No one else is talking about how we started the season at ~605 ilvl when the season cap is 639. That’s a 34 ilvl gap. The equivalent of running in a +15old with only the previous season’s gear on. Not many players are skilled enough to do that, yet so many people are crying about tuning.

It’s been hilarious watching all the bads blame external factors instead of looking at how they can get better.

We are at 2.8million completed runs so far and it’s only been a week.

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Good, I’d rather do delves than M+ anytime.

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Hold up, the echoes give key fragments which allow more bountifuls? Wtf have I been saving those for then, good lord I’ve got to rectify this.

I find this interesting. As soon as Blizzard offers an pseudo-alternative to M+ the numbers starting dropping in M+. Perhaps many people didn’t really like doing M+ but felt forced to do it.

Maybe now those that stick with M+ will be the ones who genuinely like it leaving a smaller, but more reliable group of M+ folks.

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It’s probably a combination of this and maybe keys were just too hard for some people , at a 9 or a 10 key getting hit by an ability will 1 shot you pretty much you’re at an actual mythic raid level of content, easier requires less people
But if you miss a kick or a cast gets off or you get by a boss mechanic probably dead. They made delves as content for the people who were probably not good enough to get the gear from. 7+ key and give it to them in the form of a delve but that means players who can do that content will use it to get ahead to jump right into 7s and 8s or w/e. I waited 50 minutes to form a +5 g. Yesterday, the tank got obliterated on a double pull and the dragons would not activate before the first boss. Key dead. People do realize that the vault loot does level off at 516. Want progression after that do harder content. And they made m+ harder imo because people were complaining that is was to easy. Easy loot was all I used to read on here.

Mythic+ has only been propped up because it was the ONLY option outside of raiding to get gear.

Now there are other options.

Surprise. People don’t actually like Mythic+. THey only do it because of gear.

I say good riddance.

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