It's okay to not cater to "casuals"

Okay this make me sad. I wish better health for you somehow.

People who only fish, herb or pet battle, aren’t on the forums asking for anything. They are off happily doing their own thing

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WoW’s relevant audience is anybody with a subscription.

That covers a lot of different play styles and a lot of different types of content.

Top-tier raiding is actually experienced by a very small fraction of players.

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I think where Blizzard is messing up is their approach to casual content. You know what’s fun for everyone? Mini games, and mindless activities that are actually fun to do repeatedly.

Not world quests with annoying mechanics or boring repetition. I’m talking like Dragon Racing - that looks fun. But expand on that, you could be breeding dragons, have a farm that actually had some thought put into it and you maintain it, gambling events with gold (yeah I know ff14), hell bubble bobble is better than world quests. Archeology was great imo. Just small mini games within the game.

It’s often times the little things that make casual play a lot more enjoyable. They keep going with these grand designs like Torghast, and it flops or there isn’t a broad appeal to replaying it. Maybe try making a bunch of small things that add to the game outside of raid/dungeons.

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lets face it, if the game was up alot of us wouldnt be bothering with this thread,lol

In your very first sentence, I am that person. Everything past that sentence is an opinion.

Like every other person who plays the game, you play it how YOU want to play, not how you THINK everyone else should play.

I started a few months before the beginning of BC and played hard to hit that level 60 and then 70. Got into a raiding guild and was a hardcore raider dumping hours upon hours each week in a 40-man, raiding all the way through WotLK when they changed up the raid sizes, and went through the awful DKP issues. I got so burned out. But I didn’t want to quit, so I just dropped out of the guild, and just played the game, with no regard for heroics, raiding, or even mythic unless I felt like it, which was and still is the way I play the game.

There is near endless content, there is definitely more than just raiding or keys. As far as not adding anything to the game, what is it that you’re adding to the game? Or the people you’re running keys with, or raiding with? Doing anything in the game does not make you add to nor take away from the game.

You pay your sub, you play how you like, that is solely your choice. But don’t tell others how you think they should play. Just enjoy YOUR time in the game, everyone else will probably be enjoying their time.

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You need casual and world content players. So that Mythic raid loggers can point their finger and say “There’s the filthy casual. I am better then them.”

Some people ACT like they have no choice but to play the game casually, and that cool rewards only given to the “non-casuals” isn’t fair. You should tell them otherwise.

This post has been a wild ride. FYI good companies cater to -anyone- who aesthetically and financially appreciates their work whatever the buyers engagement level. Bugatti is not gonna care if Granny Moneybags buys the $4 million dollar Chiron and doesn’t push 16 cylinders to 304mph. What they are going to do is build her a styling cat carrier in the passenger seat so her tabby cat muffin can safely take regular rides together.

Why? Because the car isn’t about the performance - it’s about people who have envisioned an object and made it a reality to be used by others. Granny is gonna use it?? Then put in the cat carrier and let it make her happy.

The game is there for everyone, whether you’re ripping +20 mythics or derping around getting achievements and toys. Every ‘casual’ should have the capacity to put their opinion in on end game content. Why? Because they can think up awesome things that hardcore players may never even dream of that makes the game better for everyone.

More ideas from more people lend to a richer database of improvements and creativity for the developers. It’s nonsensical to think that fewer ideas from select people with select goals is going to build a better game. I have every confidence the developers can pick and choose the best out of the lot and create a well rounded product for the community needs.

Logic is magic. Use it sometimes.

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Is blizzard actually focusing on super casual players like you describe? Maybe I miss it in the patch notes every season but most changes are geared towards those who do m+, pvp, and raids.

I’m not sure what triggered you to make this post but seems pointless.

maybe he big mad about the profession overhaul?

“I dont do these things so no one does them. The real WoW players are the ones that do what I do”

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Yeah, but McDonald’s still primarily focuses on a few things.

More power to them. It means, good for them. >.>

Do you have numbers to verify this claim? Otherwise what your saying is pure speculation.

From what we have seen the direction WoW has taken has made a lot of people quit. These casuals used to be the majority of players and their cash was what allowed for development of the systems you enjoy. Which is why we saw the implementation of LFR.

Are you suggesting that when Blizz created the first mythic raid all mythic raiders should have been content with that till the end of time? Or the M+ players content with a single dungeon?

Everyone wants to have some new content.

If there are 1 million players that is $15 million a month (conservatively as the token is $20,) I’m sure with that kind of revenue they could hire 20 developers whos job it is to create new WQ’s monthly, to introduce new puzzles and add new pets, recipes and secrets. A couple of Devs who have experience on something like farmville to create player housing.

You’re attempting to argue that we have to have one at the cost of the other when the fact is there is more than enough revenue to have both.

Because WoW is an mmorpg.

I personally find it mind boggling that people would wipe on a boss 500+ times and keep attempting it. Or because 1 person missed a raid day have to call it because your pretty much locked to a raid roster unless you have a bench.

We all play for different reasons, some for a challenge others to relax and yet others to socialize. No one is playing the game wrong as long as they find enjoyment in it.

And what does WoW want to offer?

  • The current developers find creating instanced content enjoyable so they want to push that.
  • Some potential hire developers find different aspects of the game such as puzzle making and pet battling to be what they want to create and improve upon.
  • The share holders want people to spend money so they don’t care what is added as long as people spend money. And things like player housing would bring in a LOT of cash.
  • The players want a variety of things and can’t agree on anything.

WoW started from a vary different place than it is today and many players are not happy with the shift in direction. It no longer feels like a world to explore and gather friends to defeat enemies. Instead its limited to the new continent and instanced content that is replayed until your bored of it. Than they offer a harder difficulty with new FOMO rewards that attempt you to play through the boredom anyway. Its more akin to an Action RP than an mmorpg.

So how did we get here? I would say that it had to do with several things.

  • Blizz hired a raid designer to be the lead dev. This means that his passion took over the majority of the game design.
  • Management hired yes men who agreed with the current state instead of hiring people with vision to improve upon it and fix the problems that were occurring.
  • Blizz implemented the wow token and made it ok to buy pretty much any service. This meant more money for them as they could offer FOMO items and reap huge amounts of cash from players that bought carries. In addition it meant that guilds would spend tens or hundreds of thousands of dollars on trying to get world first.

Because of this we saw a shift from making a game intended to draw in large amounts of players who payed $15 a month to play a huge variety of content to trying to maintain whales who spent a huge amount of money to get some “coveted” award.

In short your game was built upon a game that was made for “casuals.” Its understandable why people are upset and wished the “elite” had made their own game instead of stealing theirs.

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Lol, you could have gotten to the TL;DR and spared us the three page disposition.

You have content. If you refuse to engage in it…well, I guess that’s something you’ll have to deal with.

The majority of players are out there raiding, pvp’ ing, collecting, zerith mortising….ya know. A balanced combo of stuff.

No one forced you to read it. We are on a medium that is writting. If you don’t want to read I think you may be in the wrong place. Youtube is that way :arrow_right:

Where in my post did I say I didn’t engage in any content. I raid, I do M+, I do pet battles, the majority of the secrets, I farm herbs and fish, etc. I even do arenas and BG’s on occasion. In fact I don’t think there is an area of the game I have not played.

Indeed which is what my post was about…

If it’s not okay to cater casuals then it’s okay to ban “hardcore” players for being toxic elitist scum, lets hardware ban them too as well as ip ban on top of suing them for breaking the law.

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You had me. This comment is gold