Its not that people made a bad choice of a pvp server

Yea i like that Reset EVERYTHING…

Delete all progress and make everyone do it all over again… funny and solves everything. Only leave honor system in play for leveling to spice things up

Open world.

Not an instanced event.

Instanced events are enforced with population control inside of them.

10man raids. 40 man raids.

10, 15, 40 man PvP.

You’re mad your server is imbalanced… Not your fault. But something that as alliance you need to deal with.

Oh really? Was I imagining the months of #nochanges campaigning, then?

We could change one thing. We could have an honest conversation, if you so choose.

No.

Thats a massively terrible idea.

Wipe the game 3 months into launch to start again because people are complaining that they are outnumbered?

Please. Try again.

There have always been population imbalance issues.

And wasnt a problem until blizzard removed the class and racial walls in subsequent expansions.

Horde never should have gotten paladins. Alliance never should have gotten shaman. It removed the niche that each played within the game and made it non-entity as to which faction you chose. And having better racials on the horde side weighed heavily in their favor.

I wonder if blizzard released the honor point system when classic first launched if it would be as bad as it is now, I mean people would of been able to pvp as they leveled and got honor that way, rather then waiting and turning it all into a zergfest like ESO’s Cyrodiil on crack.

But there have been massive, massive changes. Temporary inclusion of layering, vast increase of server population, and launching at patch 1.12 are huge, huge changes, bigger than almost anything else imaginable.

In the face of that, why can’t problems be fixed? Because of #nochanges?

I honestly think it would have been just as bad, if not worse.

Personally - i think honor should have been released WITH battlegrounds at the same time as BWL or just before BWL. Their timing is terrible but this is what it is.

The only thing that will fix the leveling in world issue at this point will be battlegrounds themselves being released.

Also, they changed the warlocks infernal. You can no longer release it in a friendly city and have it attack players, like it is supposed to. I think they also changed mind control, making it not work on boats anymore. ( not 100% on the last one, that’s just what I’ve seen on the forums)

#FullReset

Yeah BGs should of been included as well, that would alleviate soo much of this crap.

No because there are 5x as many people on the servers now, and the landscape is no bigger, and the npcs aren’t any more powerful.

server population being so large is blizzard’s shortsighted views and unwillingness to put effort into what they deem a “historic” piece. All they wanted to do was release their time gates and have it at that.

Classic is now its own beast that cannot be contained.

Yes exactly. We are in agreement.

They should have just waited another month and released it all in 1 go.

But im not gonna complain. Even outnumbering the alliance on my server by ~10% we still have massive battles and its been a fun time.

Perhaps not for the people trying to level, but unfortunately such is the nature of the beast they created.

for this one piece.

I vehemently decry your want for forced faction balancing courtesy of blizzard.

Its not needed.

Whats needed is for the rest of the game that the system was implemented around to be opened up.

As is your right.

I’m only questioning WHY you do so.

It HAS been tried and it DID work. If they had to adhere to this phase schedule, that practice WOULD have prevented this.

I do agree that BGs are a better solution but IF NOT THOSE, then that would have worked.

To tell you the truth, I don’t even understand why they’re trying to emulate the way the patches came out in vanilla in the first place.

I loved vanilla but it was really rocky all the time and I don’t know why they’re trying to duplicate that.

I don’t see the value in that.

They should have just dropped 1.12 in it’s entirety, absolutely everything all at once, and let it lie.

They dont want people to rush content and burn out.

Guilds split running to massively rush through content…

Going through and having the late-phase events happening before people even had a chance to get to phase 1 materials.

Its actually well thought out. The only part that WASNT thought out was pvp releases. Their controlling dev team for PvP really dropped the ball on that IMHO.

It all should have just released with phase 3, flat out.

But the only thing that will save the open world is the single-instanced events (pvp battlegrounds) the TEAM events that are strict population control. Allowing people to just sit in the major cities/play the AH/duel while they wait for their pops, having to be close to the population centers to que…

Forced balancing wont do this. It will only create MORE problems in the long run

if you look at the 4 different census reports. Overall??? Alliance outnumber horde XD its a very slim margin - but most of the alliance are actually playing on the PVE servers. Not the PVP servers. A lot of people knew that they’d have to deal with horde ganking them and decided for a safe environment for farming and playing so that they could get their characters up without fear of the PvP system overwhelming them.

And yet, it has.

That’s what I don’t get about your argument.

The only way for people to play pvp classic for a DECADE was PSes, and (the good ones) did this, and it DID work.

The good TBC / WotLK ones that still exist are doing it RIGHT NOW, and it is continuing to work.

How can you say it won’t / didn’t?

And on those servers, it did NOT create problems in the long run.

It’s not some hypothetical situation. It’s got a decade worth of proof of concept on the (good) PSes like Nost, Northdale, etc.

While blizzard’s hands-off approach has 1.5 decades worth of pure failure. Nothing but screwing up, eventually leading the pvp servers to be 90/10 (ish), and then being removed from the game.

Blizzard’s approach demonstrably, provably, irrefutably, does not, can not work. Why continue to defend it?

And whose problems are going to be solved?

Everyone thinks it’s fine to make no changes except for just their issues.

Curiously, they don’t see the issue with this.

The more I’m reading on this topic the more I like the idea of capping servers at say 5k. When people log out, new people log in. The balance would shift back and forth or they could do faction based queue and keep the servers equal. I know that sounds harsh but there is so much griefing going on that I’m sure blizzard will make some sort of a change.