It's good to see Ion believes M+ loot is too good

Until they ditch the server lock on Mythic Raiding until the HoF is full that’s not a real option for many servers.

So Mythic Vigilant Guardian you’d have dropping 278 loot right now?

Well, “right now” is silly because season 4 is FUBAR. But yes, I’ve advocated in the past for raid gear to have several more levels of variation as the bosses get harder.

Low probability drops like Sylvanas’ bow can’t even drop in the great vault. And like I said, I never got a single weapon from raid or the great vault for three tiers.

Probability doesn’t magically get higher because you want something. The Great Vault doesn’t magically make them higher probability than they are in the raid. If you don’t get the drops in the raid why do you think we would get them in the vault. The probability doesn’t change.

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Yep. Raid drops MUST be dramatically increased to bring them in line with other systems like M+. And not “10%”, raid drops would have to be quadrupled in order to be on par with M+. That’s how bad things have gotten.

Once that’s done, then we can start looking at other things.

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Well even season 3, but yeah point taken. Maybe they should start lower for the first few bosses.

I will say, if you think you have to be 8/11M to get any 304 ilvl gear then I’d say you’re pretty out of touch. The biggest hurdle I’ve ever experienced in Mythic raiding has always been the roster. Prog is prog, 10 pulls, 150 pulls, etc, whatever.

I do think it should be moved to be a +20 to reward 304 gear, but you’re grossly underestimating how difficult keys start to scale after that. Even then, I’d heavily caution blizz against making loot harder to come by. It’s a means to an end, which is actually playing the game.

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Those two are a huge difference in loot outcomes though. If something takes 150 pulls you’re going to start extending sooner. If 10 pulls is the max then you have more time to kill previously progged bosses and get more loot for your raid.

As I’ve said many times, it was OBSCENE that Mythic Anduin only gave 304 gear.

Absolutely, completely, 100% obscene, and whomever made that call has no place working on World of Warcraft in any sane universe.

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Lol yeah I can agree with that, he was supposed to be the end of raid boss after all.

I feel like there seems to be a much bigger need for gold now that tokens are out.

I used to be able to gear enough in a dungeon to meet the ilvl for the next leveling dungeon, but I had to take to the AH if I didnt want to quest. The one dungeon I could run I keep getting the 4 exact same pieces out of 8 or 9 in there after over a dozen runs.

Well that’s the issue. Raiding needs some modernizing.

And that would mean to do a bunch of stuff. Like lowering the requirement for participation 8-10 man minimum would do wonders. No more realm restrictions on mythic raiding. Cross faction guilds. Making wings instead of full raids like ff. Making guilds more community based, instead of ol-fashioned server based and something you can do cross realm/server group.

If you want to make them repeatable could add a timer based mode like mythic plus but for wings. 3 bosses with a timer. Like mythic plus. Basically making 15-40 minute fights like mythic plus. With one random loot from all 3 raid bosses. Better hope no one dcs xD

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It has nothing to do with tokens, tokens were in the game for years before mega-inflation on consumables kicked in.

Consumables are more expensive because, starting in Legion, Blizzard jacked up the recipe requirements for them.

Potions didn’t used to take 5 herbs like they do, now.

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If you’re getting to that boss you likely don’t need gear anymore unless you’re like a top 20 guild. These mid raid bosses like Halondrus/Painsmith that wrecked guilds were mistakes, in which I think they learned from.

They didn’t learn anything. They might say they did, but they always say that.

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Do you think the invention of the computer or a personal vehicle allowed for a greater ability to finish things earlier, or allowed you to be liberated?

No they became a requirement because of their ease of access. And the community shifted workload and performance around their existence. No different from tokens.

I’ll believe that when I see it. Blizzard keeps saying the right things and doing the exact opposite.

The guild breaker for my previous guild was Anduin and that did not feel like an accident. It was almost vindictive on Blizzard’s part given how unwilling they were to reel it back in.

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Not really a good comparison because it doesnt account for the inability to gear in a dungeon to meet the requirements for the next. Ive never seen that until this xpac although I havent played since WoD.

I basically had to use the gold rewards to buy AH gear.

People don’t buy gear with gold, they buy runs to get score/achievements/cosmetics. Gear is a byproduct.

Ion doesn’t really get it though. He thinks because Mythic+ can be as hard as raiding, it should give equal reward.

He doesn’t consider for a second the challenge of organizing raids vs organizing a Mythic+ group and the time commitment required to do them, or the sheer frustrating design of raids this expansion… filled with perfection checks, dps checks and 1 shot mechanics - often combined in a single fight - in EVERY difficulty.

Ion basically seems to believe: “Mythic+ requires 5 people playing very well, if one is bad you will have a hard time. Raiding requires 10-30 people playing very well - if one is bad, you will have a hard time. Even difficulty, Even loot. Seems fair to me.”

Anduin was originally the final boss of the 8-boss raid.

Jailer & friends were going to be in the 4th raid. When they pulled the plug on the Jailer raid, they stuffed the 3 bosses they had been working on into a extra-dimensional shoebox for Sepulcher.

  • That’s why Jailer & friends aren’t even on the raid map.
  • That’s why Anduin has final boss level mechanics.
  • That’s why the exterior story in Zereth Mortis is all Anduin Anduin Anduin we have to save Anduin Anduin is the key Anduin this Anduin that etc. etc. etc. … and then at the very end there’s 1 quest that’s just “oh you should probably go beat the Jailer, too”.
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