It's good to see Ion believes M+ loot is too good

I truly hope they come up with a solution. I’m tired of having to run M+ to get raid gear.

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correct, i say all the time m+ gear does not matter because it is all relative.

Can’t imagine how people can be so wrong.

You don’t need the drops from a raid to overcome the raid - this is the way it’s been for 17 years. People were clearing MC in BRS blues and BRS in dungeon greens.

It’s always been the case that whenever a favoured group sees well-deserved nerfs looming on the horizon they claim that their group is the last thing holding WoW together. PVP in SL has been pretty great, particularly gearing in PVP. And raid participation would certainly have been higher if M+ didn’t have easier, better, spammable loot progression. Even though M+ fans enjoy M+ they would be the first to admit that if M+ gear progression were no longer the best in the game, participation would drop. And yet they can’t see that while raids may have their problems, participation in raids has dropped because its no longer the best way to gear in the game.

Now the question is what’s better for WoW to maintain - M+ or raids?

I enjoy both probably equally but the social core of WoW is in raiding and guilds and I think it’d be a big blunder to destroy that in favour of group finder 5 man content.

Hello, I see you replied to my post. If it has been so good, you would think more people would be doing it! The gearing in PvP is a joke, PvP as a whole is a joke, and anyone trying to say otherwise is on some sort of mutated, super copium!

Except for the fact raid participation is down even from BFA! Loot might be a small part of it but the fact is raiding is just completely outdated! Most people don’t want to be beholden to such a static form of content anymore and Mythic+ provides much greater flexibility when it comes to how and when people can play the game!

Thanks for your post and have a great day!

i think the solution to m+ loot is for Raid loot to have a VENDOR that lets you TARGET specific items even if you dont RNG a drop from all the TIME and EFFORT that goes into getting “35 anima” and maybe 29g 56s

further, the upgrade of raid loot can help people who got their special item on normal or heroic to get it to mythic quality over the course of mythic

a very similar system to Denar or what ever could work from day one, 30 unique kills for one item. that 3 weeks assuming 10 bosses for one item. give a season would be longer, it could just stay at 30 unique kills. thats a 1 item every 3 weeks. would be better on a 20 kill (2 week) bases though because most jobs pay every two weeks. and slightly less common is every week.

on a montly sub, that is 2 items that might be obtained on a ~15 usd investment (the subscription fee approximated). and only 1 item on a 3 week pay out.

mythic plus is a plague on the game

until they get rid of that sht wow sucks

I do not know what Ion is talking about. I ran 10 Mythic+ dungeons week before last.

I got nothing I could use from running all that and the Vault had nothing but Vendor items.

Not running it any more.

i had to run 20+ish workshops for my ring. i feel.

Yet most of those complaining are those who are doing Normal and maybe Heroic.

That’s quite irrelevant isn’t it? The vault reward is equivalent to mythic raid rewards, not heroic or normal.

I’d argue the difficulty of organising an completing a heroic raid is also harder than failing a +15 anyway.

The point is the ilvl of the loot.

Mythic + loot gets bumped up in the vault even if you fail and raiding vault does not. You cannot get mythic gear in the vault from completing a heroic raid.

The pass / fail is less binary in a mythic + in that you can run over time but still win. There is no option in heroic raiding to get mythic loot if you kill the bosses faster.

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And yet Mythic+ loot also gets pulled from between 24 upwards to 40 boss loot tables whereas raid loot pulls from a pool of only 10 boss loot tables.

In other words, the probability to target the raid items you need are substantially higher than the probability to get the Mythic+ items you need just due to the loot table sizes alone.

Now assuming that the GV allowed you to obtain a Mythic quality item each week rather than one equivalent to the raid difficulty, doesn’t that have a much larger potential to decimate the point of Mythic Raiding at all?

At least with Mythic+, in most cases, trinkets, weapons, and potentially other items from the latter bosses are still mathematically better overall than anything you can get from M+, so at least there is an incentive to still Mythic Raid, even when doing M+.

But if the GV gave you a Mythic Gavel, you literally would have no reason to kill Mythic Jailer, and to me, that would hurt raiding even worse than where it is now.

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That’s not how that works. What will, and does happen is you get repeat drops of the same high probability drops and the items people want are still as rare as chicken lips. Do you really think blizzard forgot how to keep the desirable items rare when they made raids?

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Can’t yall just M+ because you want to M+?

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Statistically, that is precisely how probability works.

That can happen in either case.

No, it isn’t. Something that is low probability to drop when you have only one lockout per week isn’t going to magically become high probability because you want it.

Mythic plus you can target a specific dungeon and spam run it until you get the item you want and then upgrade it. That is not possible from raiding. Mythic plus is the very definition of targettable loot.

The vault loot is pulled from a wider boss range sure but the ilvl will be higher than from raiding. And as someone who got a bunch of bells trinkets, bracers for weeks in a row and no weapons at all for three tiers, never mind Sylvanas’ bow and the rogue daggers… how about you try to target one of these low probability drops and see how that works out for you.

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Now you’re mixing issues to misconstrue the facts.

We were discussing the GV, your issue being that the GV gives you Mythic quality loot for +15, even if you fail them, and you mentioned that you wanted the GV to award Mythic quality items for the raid slots for downing Heroic bosses.

In either case, it’s a once-a-week shot at the highest level of loot, in which the probability to get the ideal raid drops are statistically higher than if you were gearing from Mythic+ due to the raid loot tables being substantially smaller in size.

Again, we were discussing GV, not raid boss drops in Heroic compared to spamming M+.

So you would make M+ unplayable? If they want to make it so raid has about 250 interrupts per raid boss that need to be done and every 10 interrupts is a wipe mechanic, and triple the amount of mechanics raid bosses have then sure this makes sense.

There’s some real bias you seem to have in your suggestions to normalize M+ to raid. Raid doesn’t have nearly as many mechanics as you’d like to add with the amount of affixes you’re proposing.

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Every boss should be like Mythic Xan’esh but with double the interrupts and twice the ball tosses.

I would make M+ on a difficulty level that justifies the rewards it currently gets. Instead of being a gravy train.

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