the devs and their wishes? because theyve never managed to balance their seasonal content well enough that people get it done just barely by seasons end.
If that was true the race to world first mythic race would take /months/
Gear. It’s all about gear. Gear that most raiders aren’t really concerned about. It’s normal raid gear level items and one heroic track item a week.
I’ve been lucky in that I haven’t had the same item drop repeatedly from caches, but take a gander at my items. Tell me that you actually think I’m gonna outpace anyone raiding anything at all. I’m out of keys too. I’ve gotten 2 of the 2nd tier crests. I won’t be upgrading much after a certain point.
Furthermore, seeing all the “WTS 8/8 heroic free loot rolls” in chat tells me everything I need to know about raid difficulty not changing in the last 10 years, and the types of players worried someone doing delves will out pace them. I’d imagine most more casual guilds already have normal 8/8 done.
Nothing is stopping you from running delves too on top of raiding and doing M+’s for said gear either lol.
fair, but thats on the devs for releasing the expansion in like 3 halfbaked tiers of slow rollout timegate releases including giving people who paid a ton of money a whole extra week to farm them
that and they absolutely have to tell themselves they are definitely elite players and not that like, most of the games playerbase has never done, and will never do a raid because they have no desire to and therefore delves isnt content for raiders
So here’s my dilemna: I’m not interested in serious progression.
That beating-my-head-against-a-wall gameplay just isn’t fun to me. So I’ll be getting my gear elsewhere and running low-tier delves for chance at ultra-rare drop cosmetics and the occasional crafting mat while filling Brann’s exp bar.
Meanwhile, the need to finely tune the progression for the people who enjoy that part of the experience will force the devs to squeeze out any the quirky parts of delves that add run-to-run variance and ensure there are always X hp sponges ending in a miniboss.
I feel like I’ve already seen how this paradigm plays out in Torghast.
I can already feel it in that like, t5 delves a week ago were difficult at times but manageable on my aug. Now, theyre still technically manageable but nothing feels great about hitting an elite for 2 solid minutes before it dies.
I won’t disagree. But it could have been more thought like how the Mage Tower / Troghast operated. Delves are just poorly designed. The concept is not bad but execution is terrible. That’s no engagement to dancing around a candle and dodging around a super buffed kobold with 50 million hp.
Sounds like people need to collect more gear before doing the harder Tiers in Delves instead of whining about them. Next thing you know people will expect to do M+12(or higher) in the first week too.
it was expected, people who have never done progression before are now being faced with progression. It’s difficult to suddenly have a lose condition when your content has never had it before. This is mostly toward solo orientated players in the game. Now not all of course are going to have a hard time with this but there will be a fair number.
Not only that, but it’s highly unlikely they’re using their classes’ full kit. No poly, hex, sap, stun, interrupt, slow, defensive, or anything of the sort. They’re under geared, running and gunning hoping Brann, the Dwarf that peaked in the Halls of Stone, will carry them through some of the most challenging content the game has to offer and the season hasn’t even been out a week. Hopefully and surely the designers will pay them no mind.
I doubt that the majority of WoW players can roll into a +10 in 570-585 gear during the first week and clear it. I sure couldn’t. But when they practice and get better gear they’ll have a lot better chance at it and most of the people that want to do 10s will get them done.