I’d prefer it this way tbh. I mean, it’s gotta be tweaked so it’s not normal to have to sit in one for an hour and a half.
I guess if we took hard mode taz and cut it in half, thatd be a good start.
I’d prefer it this way tbh. I mean, it’s gotta be tweaked so it’s not normal to have to sit in one for an hour and a half.
I guess if we took hard mode taz and cut it in half, thatd be a good start.
That was a somewhat different situation. Players were coming in from Wrath decked out in their Wrath raid gear thinking that they could dance through Cata heroic dungeons the same way they’d done Wrath heroic dungeons. The step up in difficulty taught players a very sharp lesson about overconfidence. Rather than learning the dungeon mechanics, playing them sensibly by pulling only small and using things like cc, they just took the “too hard” approach and Blizzard obligingly nerfed them.
If players didnt like challenge, nobody would have completed the Mage Tower fights when they really were challenging.
What you want to bet the % of players that did it while it was challenging was basically nothing.
As far as I’m aware, it’s the only mount in the game to have such a thing.
There are actually quite a few mounts with summoning animations. For example, all of the legion class mounts.
paying attention to the timer is optional
so this mode kind of exists
Id actually put good money on it. My guild at the time had a number of players doing it and succeeding. They naturally moaned about how hard it was (when do people not) but they kept pushing. I remember us talking about the various guides available to show the best legendaries, tactics, etc and recommending which ones they’d used. And it was pretty common at the time.
I think you’d be surprised at how many did succeed, because there was SO much put down on those who completed it after it was nerfed…you know, the whole “I did it when it was a real fight” sort of thing.
It’s all gravy if at the end of this dungeon there’s a suitable reward for all
Do they? I never noticed. Time to take another look at my talking green tiger.
I’d go look at mine but as a druid, I didn’t get one.
When Mage Tower released, the forums were flooded with complaints about how it was too hard and was content only for Mythic raiders.
, the forums were flooded with complaints
oh man were they ever
it was hilarious
remember rastlin’s war and peace length novels about how it was a SLap inTHE FACE
When Mage Tower released, the forums were flooded with complaints about how it was too hard and was content only for Mythic raiders.
So basically like those complaining about getting 5 stars in a layer 9 of Torghast.
Some of the encounters were less challenging. Not a lot of players completed it on the first unlock, for sure, but tons of people tried. I feel like they actually posted some statistics about it back then, but not 100% on that.
When Mage Tower released, the forums were flooded with complaints about how it was too hard and was content only for Mythic raiders.
I remember. But, we had two entire raid tiers worth of power creep to complete those challenges. Most were fairly easy in 7.3 even if you only had starter gear.
I definitely have no desire to go back to slow, CC pull dungeons that take 1-1.5hrs.
It’s harder to rotate kicks and stuns appropriately in a fast paced environment than it is to sap 1, sheep 1, kill 1, and then kill the next 1 as you go.
I’ll pass.
I agree that the type of content you are talking about should be in game. But there’s a lot of people that don’t necessarily like that style of play. You speak for yourself and I am sure many agree. But it seems like overreach to say “we want” and other similar things as if you speak for all or even most players.
A lot of people did go back to Classic and TBC so I am not sure what your point is here.
No time limits
Just do a 15 hide the timer/progress menu. Problem solved…
Nobody wants to have to wait for hero/cooldowns over and over and over again. If the option is there, people will do that to cheese content. It’s been done in the past and would be done again.
Classic and TBC dungeons weren’t and aren’t hard. People going back to Classic/TBC only prove that everyone was just really bad back then. Cata’s dungeons were infamously hard because they actually required your group to know what they were doing and couldn’t just be effortlessly powered through, and boy oh boy did the playerbase complain.
I can assure you, if we went back to Cata-style dungeons all these people saying “make the dungeons hard and make them take forever” are going to make the fastest 180 of their lives.