When you say “Every other feature”, all i need to prove you wrong is find one feature that is a counterexample.
Okay. let’s play.
I’ll select this one.
Players can now visit special Reforging NPCs in capital cities located near Enchanting trainers. 40% of any one secondary stat on an item can be allocated to add a new secondary stat to the item. The stat being added cannot already exist on the item. An item cannot have more than one reforged stat at a time, though the Reforging of an item can be undone and changed.
Rdf will help leveling. At endgame, however, I don’t see it having much of an impact. Everyone is still funneled to the Mythic dungeons. Take them out of the equation and you’d actually now have a legitimate Wrath dungeon experience. Great for alts. Great for casuals. An extremely active, fun dungeon scene.
I think heroic++ (what you call mythic) dungeons in wrath killed any incentive to go back to the old raids. Going back to the old raids on alts and even with geared characters for GDKP was a huge activity on private servers, and people saw it as fun. It wasn’t mandatory, it was just something to do. I think heroic++ was a mistake. They’re not that fun anyway.
Patch 4.0.1 was the systems patch for World of Warcraft: Cataclysm.
Colloquially referred to as “the pre-patch”. The patch that introduces Cataclysm systems before access to Cataclysm content is unlocked. Reforging wasn’t in wrath until they launched the Cataclysm systems.
Look, this is easy to verify by checking his feats of strength achievements. For example, here is my original character: http://worldofwarcraft.blizzard.com/en-us/character/us/kul-tiras/kelryth/achievements/feats-of-strength/events
Here you can see I got the WoW’s 5th Anniversary achievement on 11/22/2009
Just pointing out the irony in complaining about getting something youve been complaining for. At a time when alot of people said it would prob come, right before icc