Issues with crafting after update

Before the update I was able to create 418 leather gear with an embellishment and a missive, the recipe difficulty was 370 but with my 43% inspiration to get 100 or so bonus skill made it possible to be successful.
Now it seems the recipe difficulty has been increased and my inspiration proc now only adds 70 bonus skill making it impossible to create a 418 item.

I looked through update notes and couldn’t find anything regarding profession changes.

Has anyone else experienced this or something like it?

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I double checked on my LW and everything looks fine. Note that some of the LW gear is Elemental/Beastial/Decay and requires additional talent points for skill/inspiration, so if you are looking at one of those and aren’t fully spec’ed then you’ll not have enough skill to do those, even if they are the same armor slot as say a life bound item that you are fully skilled in.

Just for some numbers:
Life-Bound Shoulderpads are 280 base difficulty => 370 with all options maxed out

 30    30/30 Leather Armor
 30    30/30 Shaped Leather
 40    20/20 Shoulders
 50    30/30 LW Discipline 
100    100 LW Skill
 22    All 3 rare LW prof gear
 70    All rank 3 materials
 30    Insight
---
372 total skill => Guaranteed 418 with embellishment and missive

Ancestor’s Dew Drippers 415 base difficulty => 455 with all options maxed out

 30    30/30 Mail Armor
 30    30/30 Large Mail
 40    20/20 Shoulders
 50    30/30 LW Discipline
100    100 LW Skill
 22    All 3 rare LW prof gear
103.75 All rank 3 materials
 30    Insight
 40    25/25 Elemental
 35    35/35 Primordial
---
480.75  total skill => Guaranteed 418

So my guess is either you forgot to use rank 3 mats or insight, OR you are looking at an elemental/beastial/decay item this time around which has higher base difficulty and will have less inspiration if not fully spec’ed

My apologies, I was looking at the 104 bonus skill I get on elemental.
It looks like my recipe difficulty has increased by 30 points from 370 to 400.
It’s 280 base +50 for essence, +25 for embellishment and +15 for missive for a total of 370 to hit R5.
My skill level is 314 on my lowest leather piece with a 38% proc on 70 bonus skill granting a total of 384, which was enough to proc a R5 now it no longer can because the recipe difficulty has increased from 370 to 400.
I know this because I have made maxed 418 gear before and now I have returning customers looking for work I can no longer do for some reason.

Yes, I have! I was on the verge of creating a tech support post about it!

Here’s 418 elemental lariats simmed at the difficulty they should be:

Here’s the first 418 craft order I got after reset:

I was absolutely bricking myself. Looking back at the screenshot now, I note that I’d also dropped 30 skill and apparently lost my ability to use my polishing cloths & insight, but at the time I just noticed the increase to 430. I thought there’d been an undocumented increase of 50 difficulty, meaning that I went from crafting r5s with inspiration to maxxing out at r4s. I sent a really apologetic message to my buyer who was SUPER kind and understanding. we hoped there might be a bug so he re-submitted his request with a 3-star requirement instead, and I crafted his neck and noticed this:

Stats are where they should be! I only had to craft it one more time and proc’d a r5, which is what I would expect.

It really stressed me out but it was just a visual bug. I’m not sure if my addons affected it - I was running ElvUi, CraftSim, Auctionator and nothing else (I had to do a complete reinstall of my game client because patch day broke it that badly and hadn’t downloaded the rest of my addons at that stage).

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I’m working on getting screen shots in game but no ones willing to risk a Concentrated Infusion and spark even with the 25k I’m offering for help.

It seems, at least on my end, that the Concentrated Primal is adding more than the +50 difficulty it says and is adding +80 to difficulty instead, taking it from 370 to 400.

I successfully made a maxed 405 with no problems and the numbers add up to a 350 difficulty but as soon as you add that Primal it goes to goes to crap.

I’ve had this happen as well with some, but strangely not all, 418 crafts. It’s always 30 extra difficulty, which seems too coincidental with the fact that the 405 infusion is +30 as well. Is it possible it’s keeping the +30 from the 405 infusion on top of the +50 from the 418 infusion?

So, I was able to test something with the help of an understanding, and also curious customer, and it seemed to fix itself after the first recraft, going back to the correct recipe difficulty. I’m not sure if this is a repeatable workaround, but it did work for me once.

Edit: We procc’d on the 2nd craft

I’d say make sure to report it as a bug, so they can fix it.

Just encountered this moments ago and came to the forums to see if anyone else had experienced it.

Same thing with the phantom +30 difficulty here on a pair of 418 Flame-Touched boots with Flavor Pocket. They had the minimum rank set to 5 (as they should when I’m guaranteeing it with an insight) but because the displayed difficulty was 400, I was unable to even hit the recraft button. They were sensibly nervous to go ahead and try anyway with a R4 min. while still using the insight to clear the 370 of what the difficulty should be, and I missed out on the craft.

I noticed the in game skill calculation on work orders was way off yesterday. Extremely frustrated with orders this week and I hope they fix it soon.

I also found the item tooltips wrong too, I’ve got a SS of a Concentrated Infused warglaive displaying the expected outcome to be a 3 star at 399 ilvl, it actually crafted to a 5 start 418 without inspiration after I put an insight into it. However, because of the skill display bugging out I don’t even know if I even needed to put an insight on it to even get it there.

Having the same issue with skill difficulty being added, when looking at what is being crafted it shows the base gear without infusion even if there is an infusion included in the order, not sure if that has anything to do with why its bugging.

Original crafts and recrafts differ

So that would likely account for the difference

It’s almost always better to craft something and then recraft to inspire to R5

That isn’t correct. Let’s say, for example, you craft a pair of leather boots using all t3 mats and a concentrated infusion. It has the same odds to be 418 as it would on the recraft using all t3 mats, and the skill level shown in the crafting window would be exactly the same. Any difference would come from if different level mats were used in the original craft, or the recraft. Also that wasn’t the problem here, the problem was the widely reported difficulty bug, where items sometimes have phantom difficulty added on from previously used optional reagents.

Pretty sure it’s just a display error. I see the randomly added difficulty too and what used to be rank 4 minimum is now rank 3 but when I craft it it’s still reaching rank 4 without inspiring and the following recrafts (assuming I didn’t proc and 1 shot it) are back down to 390 difficulty

It’s actually more than just a display error. I can definitely recraft this shield a person sent me to rank 5 guaranteed. I have 372 skill with insight, the base difficulty is 280, the concentrated infusion is 50, the rank 3 missive is 15, and the rank 3 embellish is 25. So the total difficulty should be 370 and I have 372 skill. But the min quality setting is still preventing me from recrafting because it thinks the difficulty is actually 425 for some reason

EDIT: made a bug report with a posted image of the issue.

yeah it won’t let you attempt, but once you do craft it it’s still a 370. The only downside is that people stop trusting you once you tell them to reduce min rank to 3 and think you’re not actually capable of doing what they want.

If you recraft it after you’ll see it back down to 370 difficulty which it actually is

Like I said in my example, previously what was 390 is now showing as 420 to me in the craft tab, it tells me if I don’t proc its rank 3 yet when I craft it it’s rank 4 (but the customer had to set min qual to 3) even though I didn’t inspire, as if it truly was 390 and the craft table is just wrong and once you’ve done it once and start doing recraft attempts it’s back to it’s real number… The initial craft number is busted for some reason

When this happens, I usually send them screenshots and tell them they can send it with a 1 silver comm and trade me the gold after. No one has run off with the tip yet, but it’s still not ideal

I’m a master armorsmith with max inspiration and bonus skill; I do A LOT of crafting.

I’ve had this same issue happen from time to time. As far as I can tell, this is just a visual bug and temporarily circumnavigated by simply leaving the order minimum quality blank or set at a lower tier. This will allow you to craft the item. The regular numbers will apply as normal regardless of what the crafting UI shows.

I can confirm this works as I’ve had multiple orders that show a T3 expected quality with no possible way to reach T5 (ilvl 418), according to the crafting UI; however, when I craft the item, I proc my inspiration and craft the T5 item. Also of note, despite always showing T3 (ilvl 412) expected quality, it has NEVER crafted a T3 item; it has always been at least T4 (ilvl 415).

Hope that helps and hopefully Blizzard gets on this ASAP because it’s annoying having to explain to customers.