As BM i was only getting two stars for completion as a tank I was getting 4. I think it was do to being able to take on and kill two eilites within 10 seconds of each other and not taking any damage from traps due to mobility.
On tues I’m going to have to have a list on my second monitor to try to fill as many bonus objectives as possible, there are so many that are easy to fulfill that I had no idea about on my first run through.
This is a bit of exaggeration. You have to play “by the new rules” exactly twice per week
for four weeks. Once Layer 12 is unlocked, you can completely ignore the score (and the mere 50-point out of 200 time component) and play how you like for the rest of 9.2. I’m not wild about it, but I want my rank 5-6 legendary, and within five runs on the first day, I was able to 5-star a run while purposefully AFK’ing on floor 5 by a broker for 20 min to prove to another poster that you could get 5 stars without a care for the timer portion of the score. You just have to read the scoring explanation on wowhead.
When I unlock layer 12, I will probably ignore the score entirely unless they add a reward for 5-stars that is meaningful to me.
This is how its been since the very beginning, blizz has never ever told the players how the game works. You either went to thottbot and elitist jerks forums or you were pissing in the wind.
The timer only allows 50 points. Even if you were 100% clearing everything and going super fast, you’d still need bonus points so best start to learn about those points. Who knows, they might even make the timer irrelevant (which it is). Hell, the last boss itself can give you 60 points.
Hey, if that’s what is fun for you! I don’t really worry about the timer per say but I do acknowledge it and make an effort to beat it. It just adds more to the score and makes it easier to get the 5 stars is all.
It’s easy to go for time + 100% if you’re in a group of 3+ or if you’re playing one of the specs that has access to really good anima powers.
It’d be pretty hard to do on a priest, unless they’ve made their anima powers better since the last time I played one.
Monks are op in Torghast. My problem in there is 5 floors isn’t enough time (on average) to get all the powers that make me a demi-God. I just start getting my sea legs and boom it’s the final boss. So, the big issue for me is the first and second floor where I’m usually pretty weak and have to be careful but thorough (which means “slow”).
That power that makes your brew give even more health as you kill with touch of death. I one shotted a twisting corridor end boss with that lol. Hell, I was even using the touch of death legendary to get to that point faster
It’s a lot easier if you go into tank spec–if it’s available to your class–too. Good tanks can pull very big in most Torghast layers even without anima powers. Makes it a lot faster.
Rule of thumb is to try and get someone with a lust spell in your party. My regular weekly party is a tank druid, healer sham and warrior, death knight and paladin (me) as dps. I use my monk on alt runs. Also have one of those use the torghast legendary.
Then why add a timer?
Blizzard seems like they are trying to have their cake and eat it too. If the timer is not relevant, remove it from scoring entirely.
It’s odd that a ton of things aren’t explained in game, but I guess it’s good for the youtubers and streamers that blizzard gives them so much material to make guides from.
I mean, you do get subtracted score from not timing an arbitrary par. So it technically is “hurting” some people, even if not by much.
I am also curious if the par time changes based on spec or role because god know torgo isn’t perfectly balanced. Healers might be more beefy, but they take longer to clear.
sure, i suppose that’s true. the “i don’t want to learn the new system, i just want to flail through torghast for 2 hours with 4 deaths” people are hurt by the timer.
Not dying and completing everything still won’t get you above 3 diamonds.
It’s not “ignoring” something if the game literally never tells you what goes into the scoring system or tells you how to get a better score. If you happen to get a bonus objective at the end you can hover over the cutesey, non-informative name it was called for more information, but if you don’t happen to stumble into getting the points you’re left wondering still.
Whatever happened to game developers not depending on their own players figuring things out through trial and error and then writing their documentation for them for free, so that sites like WoWHead can make money off their labor, instead of putting basic explanations into the game?
Some things are supposed to be fun mysteries, like secret pets and transmog. A scored run through an expansion feature shouldn’t be completely opaque as to what actually goes in to the score.
Deaths do count against you - so you know, that sucks. The timer should go the way of the DoDo Bird. Hate that. I just think they don’t even know what they’re doing - it’s like they have a distinct lack of vision. Where is the fun in this game?