I just barely came back to SL and I couldn’t stand her back then , what makes you think I want to be friends with her now lol
Upgrades…
This has happened to me. I got 0/5 after a run on my alt, all because I forgot to empower during the boss…Cracked open all the urns, commited mawrat genocide, merc’d every single mob, did all the quests…still a 0 because I forgot to empower at the last minute.
Meanwhile on another alt, I took a 15min break at floor 3 cause my colon couldn’t hold it in anymore, and still got a 3/5.
Gamers are weak these days. Need everything explained to them. Whatever happened to trial and error. Finding things out for yourself while doing the content.
They wouldn’t last in a Dark Souls game XD
I think if people wanted a Dark Souls game, they’d be playing a Dark Souls game.
i’ve gotten 5 stars for each. doesn’t seem like much of a timer. more of a completion/no death check
WoW punishes you for wanting to discover things by yourself, in your own pace. For well over a decade, the game has always been about finding out the most efficient way to do things, as fast as possible. If not, then you lag behind, causing an even greater gap between you and your goals. Of course, if your personal goals aren’t as lofty as others (and you don’t “mono-game” WoW), then doing things slowly is perfectly fine.
I personally don’t mono-game WoW, so I understand that in-game accomplisments will take longer for me than it will others.
The timer is just giving you some points. It’s not about beating a timer at all. The faster you go, yes you score more points yet the other stuff gives you more then the timer.
To hit flawless you need only 200 points at least.
The completion bonus is the average amount of work you do per floor, totaling it up. Each % gives 1 point. Every other point is based on what you do. Are you killing things quickly? Are you doing activities if they spawn such as rescuing people. Are you disarming traps when you can. It all adds up more then the timer.
You can go as slow as you want, the timer means nothing as just a metric on how quick your going but really doesn’t make up the bulk of your score.
I had a small floor, no corridors, large open area. I checked every single corner for urns, I killed every single thing on the floor, and I didn’t get 100%. I also had 3 different phantasma stealing blobs spawn in less than 10 minutes and one of them spawned directly into a wall, bugged out and became untargetable, and then immediately despawned as soon as it broke out of the stuck in wall bug.
I just don’t know how what you say can be true unless you are a mythic raider no life turbo nerd who has already memorized every floor on the PTR and has everything in this game on muscle memory.
I think for those of us that weren’t toilet trained at gunpoint, the best thing we can do is just not stress about it and it’ll come a lot easier once we’ve fleshed out the new talent tree thingy
Because Torghast sucks and I don’t want to stay there longer than I have to?
Why would I want to full clear and do bonus objectives everytime?
I’ve already full cleared all Twisting Corridors, I don’t need this crappy scoring system…
nah not a mythic raider even, unless 1 boss last tier counts. you might just be terrible
Remember years ago when Blizzard said everything in the game should be intuitive and you shouldn’t have to go to 3rd party sites to werk out how to complete things?
Pepperidge Farm remembers.
Well to be fair, it’s not a time feature anymore, weather you died multiple times or run out of time you would normally get forced out, it’s a point system now from what I can understand.
I really enjoy torghast as a solo player. It’s given me some nice progression content I don’t have to group for.
I wasn’t thrilled about the addition of a timer (because part of the reason I like to solo is so I can get up any time instead of having to commit a lot of time uninterrupted) but knowing it’s not required for 5 gems is reassuring to hear. There def seems to be some leeway in not having to “perfect” everything. Of the few runs I’ve done so far, I got 4 gems with 100% completion. Then randomly got a 5 gem run with 99% completion (no idea what I missed) and I never made the par time on any of them.
I imagine it’ll get easier with more practice figuring out what triggers bonuses and with the new talent system (which I really like, I love all the different play style choice-based systems in this expac, from soul binds to anima powers to box of mysteries).
The only real complaint is there should be something to tell the player the information IN THE GAME and the scorecard should reflect it.
Seeing all of the various bonus point categories and whether you earned them or didn’t as well as seeing points deducted for dying gives the player the information. Also it is kind of lame that some bonus points are just flat out not earnable if the game doesn’t like you. Like my friend’s 1st power was 2 epics already blocking him from that bucket and it seems if you get a rank 2 or 3 stat boost it also nullifies the highlander bucket…plus you can just runs with no treasures and rip those points.
Also the enpowered bonus should purely be a buff with no tie to the actual score. Let the player choose if they want to waste it breaking jars and on trivial trash or to save it for a harder pull or floor/end boss.
Yeahhh, see I don’t recall any system being really explained, ever. If I wanted knowledge it was third party sites
What’s there to explain? There’s a par for each floor. Beat it.
They palm everything off to WoWHead. They give a vague explanation on what needs to be done but if you need any kind of clarification (which is usually the vast majority of the time) you need to look it up on WoWHead.