Is WoW out of touch with it's core audience?

What you’re doing is called “moving the goal post”.

You are right. I made the flawed assumption that when I mentioned a boss, that it was understood that there are various points of relevance. World first, HoF, CE, etc.

I assumed that it was understood that experience gained by buying a carry and/ or pugging it two tiers later was not relevant.

I think more people would have done it back when it was content if it wasn’t for opulence and the boat boss before Jaina. Those two fights weren’t fun to pug or do when it was content at all. This is what I don’t like about modern raiding. It’s tuned to the point where there’s no fun in some of the boss fights and are just barriers to entry for the sake of e-sports world first shenanigans.

I think raiding should be a more fun and chill experience where everyone doesn’t need to be a robot in order to progress. Having like 70% of the raid on board should secure you a kill and not require you to blacklist less skilled players.

Ion caters the game around his raid guild and their issues.

1 Like

The forums needs a laugh react option. I don’t think he does that, I really think his role is PR and the higher ups at activision blizzard hold the reins that guides the direction the game is going.

Making all content challenging to the best players in the game would kill the game dead in its tracks.

Making quests too hard to solo when players are alone and there’s nobody to group with means eventually they give up and stop paying for a game that can’t be played when they want to play it.

Many quests in classic were made much harder than they were in vanilla, to cater to elite players who wanted to make sure noobs were being forced to work hard enough and group up, because people like you don’t like it when people choose their own friends the way normal people do. Old comments in wowhead would say that a quest was “easily soloable”, when it was clear that increased mob density, mob health, and spawn rate now makes it impossible to complete them alone.

A lot of zones were abandoned. People pay for carries rather than try to put together groups to do elite quests that are 2 levels + elite mobs harder than the quest they supposedly follow.

And you know? Grouping up to do elite quests in classic means you get little xp and run out of quests faster. If you’re going to have to grind random mobs to get the xp you need to level up, why even bother doing quests?

There’s constantly phasing/layering for all area’s of the game right now, players are never alone in the world because of this. I think with this new tech they’ve developed could revitalize the original experience with modern QoL improvements.

Can you elaborate?

Truly said as someone who has never done old zones which are often deserted. They can’t create players when nobody is willing to do old trash zones like Zul’drak.

Silverpine Forest was full of players looking for groups the first week. There was no one leveling there after a month. Same with Ashenvale. I walked the entire length of Ashenvale to get flight points. Not a single comment was made in general chat in that hour.

Typical classic quest progression: The questgiver gives you a yellow quest, which you do and turn in. He gives you an orange quest, a red quest, and an elite red quest. You leave the zone and go to look for mobs to kill.

You love classic, yet it sounds like you have no idea how it works. There is no crz in classic. Even in retail lots of zones have no one in them but a handful of max levels doing loremaster.

I play and level up in classic wow, I have three 60s and a bunch of toons I’m leveling. So no I don’t understand what you’re talking about, every zone has people in it on my realm on classic (bigglesworth).

I think you’ve been playing classic wrong, imo. But it’s okay everyones entitled to their own opinions and perspectives.

I don’t want to change classic I want to make the retail version of the game good again. I find it alarming and sad that I’m enjoying the classic remake of the original game more than the current live version.

I have no idea how it is on your server. That’s how it was on mine, a server without a strong Horde playerbase.

Classic has zero flexibility. it was not designed to cope with situations like that.

So you want it made harder than vanilla was, just as leveling in classic is harder than the same quests were in vanilla.

Wow became popular because it was the easy mmo. But I think Ion wants the same things as you, questing that’s hard enough that only elite players can complete it in zones that will be abandoned because so many players will be quitting the game.

Personally I don’t think the leveling system needs to be harder/more grindy than Vanilla, I think it should be at least challenging.

IMO where retail lost a lot of it’s “Fun” value is when gear stopped being rare entirely and nothing ever feels like an upgrade.

EDIT: I’m not a WoW vet or anything just describing my retail/vanilla experience so far

You mean when level scaling and full leveling gear homogenization was implemented?

“Oh boy! This piece is +1 stamina over the one I got last hour! I feel like I won the lottery!”

Said no one ever.

I don’t think vanilla is a hard game but it does have some challenging quests that requires the most basic understanding of your classes or god forbid you need to team up with other strangers on your realm that you will inevitably interact with again in the future and slowly form either a bond or rivalry to do even the most basic of content. I think this is a really good thing that’s healthy for the game/community.

I find this far more enjoyable than “fly to (!) on the map and kill 3 things then fly to the next (!) and face roll the next quests.”

I think with the original intention of MMO gameplay from the classic game can we begin to fix the retail version and make it the best possible version it could be. We now have the technology to ensure all zones are constantly filled with players and allows people to do group quests with much more ease than in the vanilla game 15 years ago. Since now there’s LFG addons for classic it’s never been easier.

From what I’ve been reading even upgrades are a downgrade in a lot of cases apparently

Took people a long time to figure out what would be BiS and theory crafting. It made the game feel alive and unique like a living world. Now you just throw everything at a simulator to see if it’s an upgrade. I personally think getting geared now is worse than ever and it’s not because of guess work but rather so many passive effects doing all the work that you can’t possible make a good and informed decision by yourself and use your own judgement.

one of the weird things I realised about videogames at some point is that uh, if you’re talking about a game on internet forums, you’re already not the core playerbase, you’re one of the niche dedicated fans.

It wouldn’t make sense to be a random traveler now to be honest. We went to a different planet, defeated Death aka the Lich King, fought a enraged Dragon, travel to a new uncharted Isle (ok at that time it felt like we were random travelers with the Pandaren but not the Horde and Alliance), went back in time, defeated a mad titans army of demons, then we had war again.

As of right now, our characters are too popular to be a random traveler.

I get what you’re saying, you want to have fun with shadowlands. As of right now I’m having high hopes for shadowlands yet am still scared of it. I don’t want my favorite game to go down in flames because the devs do not want to listen. But it’ll be an amazing story and covenants will be fun to play with even though I’m joining the ones that may have bad spells.

I honestly stopped caring of how I do because I usually do up to normal raid difficulty since real world has been taking up my time.

We don’t exist in the lore and this is a game, I care about gameplay.

If they removed all the different difficulties and made elective hardmodes like in ulduar we could all play the same raid together and be a more cohesive communal experience.

Repeating something a “content creator” said on a youtube video doesn’t mean there is any truth in it. Many of those guys can and will say anything negative that will grab the attention of the outrage crowd, it’s how they make a living.

Probably Bellular or Heelvsbabyface.

They are as out of touch as the Principle Skinner on the Simpsons. “Blizzard: Are we out of touch? No, It’s the players who are wrong!”

1 Like