Is WoW out of touch with it's core audience?

Well doing Mythic is not interesting for me at all. The level of toxicity and control hunger toddlers barking just does not work. All MY IRL friends bailed at this point and fairly sure I will not play Shadowlands. GL those that enjoy it but the endless new players expected to play this game has dried up.

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Right? Making raiding into an e-sport has really soured the idea of playing with your friends and exploring a dungeon together. I wish they’d abandon the whole e-sports thing they’ve been wasting so much time and resources on and focus on making the game good.

All mine bailed because there’s no engaging content to do and everyone is overpowered and has no need to ever talk to anyone. So much for being a MMORPG, this is why final fantasy is leeching off all the WoW refugees.

I like a rhythm to my rotation… I want something that just fits together and doesnt feel jaring.

I miss the 969 wotlk rotation of protadin.

I also play DH, fury and BM hunter because they are the most rhythmic specs.

I hate feeling like I am pressing the wrong button and would prefer skill checks to be about reacting to the environment over tunnelling the abilities on my bar to see what has proc’d.

Some of the weak auras needed to play specs “optimally” is just terrible design and the devs should be ashamed.

I think this falls under engagement with the game. We need more personal challenges and engagement in the game that’s not an e-sport. We need challenges that we face and overcome constantly. We need actual adversity to return to the game and quit with this everyone is a champion nonsense that has given us BFA.

We need strife and communal bonding to heal this fractured game, all these difficulty levels dividing the game and babying people needs to stop. Let us bond over common struggles and complain about how it’s unfair and how we wish they’d change it.

That’s the thing, just because we complain about something doesn’t mean it needs to be changed, struggling is good and keeps people engaged, finding the right amount is the question but we can all agree that zero challenge makes for a boring game, just like having monsters constantly scale up to your level and ilvl, what’s the point in leveling if you never get stronger while leveling.

short answer: yes

long answer: yes but looooooooooooooong

So if you insult someone are you throwing SHADEUS?

5 Mask visions provided this for me, maybe I am not the best player but these were actually challenging for me to learn and I had to master every layer of them from the potions and mob abilities to countering the affixes… now they are face stomp but I highly rate them… would hate to have to do a complex rotation while reacting to all the rest of things going on.

I want the challenges to be external to my spec because I want to feel I am a master of my spec (which I know I am not but I want to feel like I am).

What is y’alls beef with content creators? A lot of them are very experienced with the game and know what they are talking about. Sure people click for outrage, but it’s not like they’re farming clicks off of it, I’ve seen Bellular and Preach post “X things great about Shadowlands” videos, they give credit where credit is due. I really don’t get why people always try to paint content creators as bad faith actors

Also, I wasn’t quoting it because it was from a content creator, I was quoting it because it was poignant and grows all the more relevant with each passing change Blizzard makes to bring the hardcore scene down to the casual level.

I did them on a few toons and carried some friends but I find that content to be boring to do. There’s no real challenge for me there and just leaves me feeling bored like I’m on a treadmill and the carrot on a stick was replaced with a smelly sock.

It’s easier to belittle someone or dismiss idea’s they postulate because you’re afraid of the consequences they might bring to light.

It’s called being in an echo chamber where anyone who dare goes against the status quo are harassed and marginalized. They like their sanctioned talking heads over others.

Yup, the game has lost all risk or challenge. Everything is just a mindless drone game where you just pay $15 to slave away at a game where the community has all but vanished and eventually question what are you even doing.

I want the game to become great again but I don’t think the current leadership at activisionblizzard is capable of delivering on that, I really think we need some old school DnD players to fix this sinking ship. Bring back elemental resistances and make classes truly unique and strong again.
Classic is by far the superior experience.

YES.
(Extraneuous text added, because of 10 character Limit.)

Actually I am one of those voices that will say what I think not mimic what others think or is the popular narrative.

I liked the story of early wow. Something about the struggle of the orcs being misled/misunderstood and oppressed… a displaced people on a strange foreign land really spoke to me. Their savage nature combined with traditions and an underlying sense of honour that the “white man” alliance just didn’t understand (in this context the alliance are akin to British colonials with kingdoms, councils, nobles, barons and a general class based society etc), where as the horde were your more tribalistic amalgamation of different races where an individuals skill represented their standings in the community not their birth… very much how I felt growing up in Anglo Australia as a non-white.

Unforunately that what was I projected or was allowed to project onto the game crica wc3/early wow and the game has now taken a very different setting where the factions are each others equal. That is the story I hate, wheather I am playing horde or alliance its all the same narrative and cut-scenes, heck throughout BFA at various points our characters get automatically converted into the opposite faction and we no longer have the faction based grounding that once cemented us into irrational rivalry with the other faction.

No, it shouldn’t.

Why can’t our accomplishments last the entire expansion instead of regrinding the exact same gear the entire expansion? It’s super lazy game development, much like reusing quests to be world quests. It’s really bad game design and just show’s how they’re cutting corners and milking the existing playerbase instead of making quality content.

Likewise, I never see anyone echo my thoughts about removing e-sports from the game and bringing the community back together to do a raid together and for the 1%ers to have elective hardmodes for raid bosses so we as a community all experience the same raid instead of fracturing the PVE community with four different raid difficulties or m+ with 20+ difficulties.

After you got your gear from the same raid difficulty we all have to do you can then do content that you truly enjoy to increase your gear’s power, imagine getting raid gear and doing world quests,bg’s,arena’s,wq,pokemon instead of strictly raiding or doing m+. I think this would be a much better system than mindlessly grinding m+ or being forced into an e-sport to get high end gear.

Turning raiding into an e-sport has really soured my enjoyment in raiding or raid leading. You can’t just do top end game content with people that aren’t always able to perform perfectly like a robot. Meaning you have to separate players into different tiers of skill that has their own elitist bubbles that does nothing good for the community, much like mythic+, these things gate keep end game gear and any chance for normal people to ever feel like they’ve progressed to the end game.

I advocate for one single raid difficulty that we all have to do and can bond with as a community with elective hard modes like in ulduar and I think this would be much better for the game. Imagine multiple hard modes per bosses instead of one mythic difficulty and mechanics for a boss but rather more ways of challenge from a raid bosses with varrying ilvl increases depending on the difficulty of the hard mode enabled, maybe even hidden hard modes for players to discover.

Well, there’s the irony. WoW used to be for EVERYONE, because everyone had their niche that they enjoyed. These days they purposely build the game for everyone by trying to make everyone do the exact same things, leaving no niche for individual play styles. You are either playing it the “right” way, or you don’t play at all.

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Short answer is yes.

Modern wow feels like what happens when a marketing team takes over.

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I think reading this broke my brain.

All difficult content is elective. The story only ever asks you to do LFR raiding or M0 dungeons.

Blizz turning raiding and dungeons into an e-sport is a whole other subject.

Why? Because that is how you make sure people keep playing the game. If you don’t offer rewards people don’t participate and don’t pretend that is not the case. Players want power. Also if the older tier rewards don’t become obsolete catching up becomes impossible. It was the issue with Essences and it’s the issue with Corruptions. Imagine if there is patch 8.4 and players need to farm Corrupted items from 8.3 to be competitive, they will never catch up. Old content must become irrelevant in order to ensure players can play together which is the most important part of an MMORPG.

LFR is harder to accomplish than heroic/mythic raiding. I’m sure you know how toxic and lame it is to have afk people want to be carried through an instance without putting forward any effort, or like having dps que as healers and never heal. If we have a single raid difficulty where people can’t just afk/bs and be toxic we can have a unifying experience that we all share. This would remove the complete fracturing of the PVE/Raid community and could usher in a new golden age of WoW.

I’ve given up on ever trying to do LFR because it’s so toxic and the people there are so lazy. It’s easier to do mythic bosses than it is to do LFR nerfed versions because no one applies themselves or tries to learn encounters and when you do inquire on how a boss is supposed to be done or the mechanics no one says anything to you or kicks you from the raid for asking questions.

Then why is it than whenever we go to new regions, the locals are asking us to kill wild animals and sift through their piles of crap like glorified errand-people?

World of Warcraft is not the story about us as adventurers. It’s a story about the world and the NPC’s that inhabit it. We’re just spectators whose deeds other people take credit for.

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Hey, it’s not our fault the only good content creator is Gorak.