I think there should be strife at all levels of gameplay but I also think the community shouldn’t be fractured between four difficulty levels. I think a balance would be same base content we all do with electable hardmodes much like ulduar.
See my comment above. I think we should all do the same content and not have four difficulty levels fracturing the community. I also think there should be content that requires skill and rewards skilled players that’s not a numbers game where who has the best passive procs does better. For example demon hunters with high haste and infinate stars corruptions.
Letting people face roll and do end game content is a truly horrible idea and removes any reason to stay focused and engaged with the game. This will cause people to become bored or question why are they even bothering to do this content. And in the last patch of BFA you could literally buy BiS raid gear from the AH via corruptions. The direction the game is heading in is a very bad one that will eventually kill the game. If you can buy power then what point is there in playing the game.
yes, I’d rather be that traveler, gaining power as I explored. Fearing the monsters and beasts, and wondering if I had enough power to even battle them, losing occasionally so I had motivation to gear up and improve my character.
Thats what an MMO is, thats what WoW should be. Everything is accessible in BFA and has been, and there is no sense of accomplishment for me.
I want retail WoW to be like classic/tbc. Talent trees were fun. Open world content was scary and fun as you leveled up.
No classes feel good to me, nothing feels rewarding. I can’t seem to enjoy any classes in BFA at all, I’ve went from class to class hoping to find something enjoyable and I have been left wanting something better. Maybe ashes of creations can be a good MMO for me because as of right now WoW is not it.
I know this quoted bit isn’t the primary focus of the OP’s post, but I wanted to single that bit out because I feel the same, too. I’ve played a few different games lately where you’re set up as not some hero or chosen one; Instead, you’re just Guy-Dude from Place-Location with your motivation being either, “I’m gonna make some money to survive.” or “I’m gonna go see the world.”
Playing those games recently has been really refreshing, and I wish we had a balanced and populated MMORPG where we could just be a regular person that happens to start going places and ends up helping people out. WoW used to be like that until… I want to say the end of Wrath of the Lich King, where the Lich King himself singled us out as the world’s greatest heroes. Got worse in Mists of Pandaria when even the questing story set us up as some big hero that gets chosen to be a part of some elite team. Has just gotten worse since then.
It’d be nice to be Guy-Dude from Place-Location in a populated and balanced MMORPG. Just my feelings on it.
I’m not a smart person and struggle to express myself and my thoughts. A lot of people on the forums get mad at me for how I think and how I’m able to express myself. I try my best to get my point across. I tried really hard to condense how I feel with the first sentence and tried to explain what I’m perceiving is wrong with the direction the game has been going in.
Nah, it has tons of feedback. It may be out of touch with the more vocal disgruntled crowd, but you’d be surprised how many people like the game how it is and just don’t bother coming here, or reddit etc.
Wow lost is soul.
Mount are nothing today they add over 200 mount by expansion(estimed number).
Gear mean nothing because we can get it from everywhere.
They implamented alot of system, some are good some are bad (ilvl scaling,pvp scaling, auto teleport into the dungeon from the lfd système with the 15% Buff, the détermination stack from lfr, sharding,wf/tf, relic system, the whole bfa systeme are bad systeme in my opinion).
Now today on wow everything is At the hand of Everyone with ease.
The reward structure don’t feel reward because in the next second,minute hour you will get something better or new to replace you’re New thing.
If you want to feel rewarded today you need to work on a mount that Will take you 12 years to get or doing m+ 15 or mythic raiding and if you don’t want to feel behind you feel forced to do thing that before you could have not done before.
Do you think like I do that we should all do the same content to acquire a baseline piece of gear and then do content that we really do enjoy to manually increase the quality of said piece of loot? I feel like this would give all players some agency with their power progression.
I think we should have a single baseline raid difficulty that we all have to do and then if you like raiding you can do hard modes of those bosses and if you don’t you can do pet battles,pvp,world quests to upgrade your gear with different requirements for each side content that you enjoy to increase your gears ilvl/stats and maybe even harder requirements for those same side activities to further modify your gear. I think this would be far more engaging for players and better for the community overall.
I agree. It’s an awful system compared to what we had. I dont understand why blizzard one day just suddenly up and went “Oh, these systems we’ve been using in our radically popular game need to change NOW. What? Nobody asked for that? Who’s the one in charge here? Do what i say”
I think they work hard at reinventing the wheel and finding ways to generate new ways to play the game and have also opted to remove a lot of abilities because they want to port WoW to consoles to open up to a whole new market that ffxiv has tapped into.
I can’t help but feel like us PC gamers have been thrown under the bus for console/mobile gamers.
Seems the game is designed around giving enough content to hook folks into buying store mounts and pets. The cash shop is the real content they want consumed not raiding etc. ZZZhadowlands awaits LULZZZ
I still think that they’re testing out all their phone app aspirations in game and using the community for free beta testing for their games while they slowly throw their core fanbase under the bus. PC gaming is getting more and more popular and people aren’t enjoying the walled gardens of consoles and phone games.
So their logic makes no sense to me but they’re always super late to follow trends and try hard to seem like they’re hip and with it, I mean look at all of their e-sports ventures and how absolutely abysmal they’ve been and now they’re trying to make phone apps since they seem to be a big thing for the moment but that bubble is about to pop.
You have microsoft and sony slowly releasing games to PC to access a whole new player base and increase revenue but blizzard seems to want to do the exact opposite, baffles the mind.
I think you’d be surprised by how many people have left the game, so much so that it termed the concept of “WoW refugee”. We want the game to be good again and not the abomination it has become. GCD needs to go or at the very least a lot of abilities need to be removed from the GCD. All classes feel awful to play and there’s no struggles left in the game, there’s no real challenges left in the game and has become some weird communist utopia simulator.