Is WoW out of touch with it's core audience?

Explain to me when in wow’s history you grinded for the exact same item over and over each content patch. This entire expansion I’ve used the same trinkets from launch of the expansion till the end. This is completely unrewarding and lackluster.

1 Like

answer the question.

you can’t, can you. do you know why…because wow has always been this way.

Answer the question, you can’t can you? You know why? Because it’s never been this bad before.

I wouldn’t mind grinding once to get the trinket(s) like I do in classic. I do it once and once I’ve gotten it I can set myself a new goal. Unlike this expansion where I regrind the same trinkets every patch.

No because your idea sucks. The era of sandbox video game it’s over.

1 Like

What do you mean?

I think all content should be equally rewarding and difficult, making everything super easy and faceroll diminishes your accomplishments. Instead of fracturing the playerbase with multiple difficulty levels we make everything a struggle that you can overcome with more gear and have actual progression, ya’know a MMORPG.

I think quests should be hard enough to encourage teamwork with people in quest zone. We shouldn’t be able to solo elite quests especially rares to encourage teamwork. Classic WoW does this the best, in fact I enjoy doing quests way more in classic wow than ever doing a world quest. I hope shadowlands is more like classic than BFA, we need to have our power downgraded a lot and reward player skill and remove passives from doing all the work.

I feel like the mission table(s) and limited daily rep gains have been trials for their future phone apps to find a good reward structure to keep people playing their app.

1 Like

Blizzard probably missed an opportunity with mission table-like content post-WoD to branch off something into mobile. They had a chance to increase the mobile component of the game but actually cut it back in BfA (AH removal). Half hearted effort.

But don’t blame the devs too much. Go read Jason Schreier’s latest tweets about the video game industry, Micrososft in particular with their 18 months on/6 months layoff requirement for game devs.

1 Like

This guy gets it.

2 Likes

I like being a champion though. I think after defeating Illidan, Arthas, Deathwing and thousands of alliance players ive earned that right honestly.

Players should rank up as they go further through the story or xpac. So you would start the xpac as a Peon then progress to Well Known to Renowned and [insert race here] Chieftan to Hero of Azeroth.

Makes too much sense for WoW so it will never happen. lol

Who?

If youre talking about Ion then I’m not sure where you are coming from. Jay Alan is the one who is condescending.

I think Ion did the job he was paid to do, make wow into an e-sport at the high end (which has ruined the game).
Jay Alan is honestly the wrong person for the blizzard division of activisonblizzard but it’s the guy they deserve for all the bad decisions and direction the game has been going sadly, literally just digging the company into a hole that may be inescapable.

3 Likes

You forgot Cataclysm heroics. When they came out, they were brutally difficult: they required a lot of CC, coordination, performance, and communication.

Nerfed within the first month because someone didn’t get the memo that ‘heroic’ meant ‘difficult.’

They were more or less akin to doing most of the easy to middling challenge heroics from TBC. Once we had gear, they were pretty easy - but they nerfed them so fast because of LFD. It’s really a sad state when we can’t have fun because of queued systems.

WoD also didn’t cater to… anyone, really. It was an experiment with trimming as much content as possible and it failed - they tried to keep us busy with the garrison, but it just didn’t draw the same attention they were hoping that other mobile games tend to - since, y’know, they’re not full games.

WoD was raid or die, but that doesn’t even cater to anyone other than raid loggers. Who only raid log because there’s no compelling content outside of raids.

1 Like

Look I don’t want to be fawned over “oh my champion!” " We cant do it without you!" (that line in the Last SW movie made me want vomit - no one ever said anything like that to Han or Luke).

I also don’t want to be treated like a worm (Nathanos). How about maybe just an indifferent until I earn faction with somebody? You know, the middle ground?

WoW has moved away from its core audience. Many of us came here because WoW was the easiest game to level in. EQ had better raids. DAoC and SWG had better PvP. WoW focused on leveling and made it easy but NOT short. Dungeons ,PvP and raids were side games. Now the game IS the side games and leveling is cut down to a long weekends time.

Storywise, you could play Alliance and be a hero of the Light (which was a good thing and an allegory for RL religion). Now its all about emo Banshees and “I am my scars” emo demons. There is no way to just be a simple good guy fighting to save the world. FYI - even the Horde back then were “good guys” except the Forsaken.

1 Like

Its larger than Ion, sure he has as much appeal as a moldy sammich but the truth behind the way the game design is currently lies completely with a business model of cash flow, IE: Token sales …so that equates to more grinding to extend sub time, less ability to make gold in game, and the list goes on and on . Blizzard doesn’t get rich anymore off of JUST subs …its tokens and the shop that generates income 10 fold I bet.

1 Like

Exactly that, the game used to feel like a living world and now it’s just some cheesy Saturday morning cartoon.

WoW is supposed to be a chill casual game where to play with friends and get better gear to do things faster but instead it’s been twisted into some demented form for the sake of e-sports.

Their goal should be subs and making enough content that people enjoy doing that is rewarding to them to encourage subs and not a new store mount every 6 months and other gimmicks to trick players into giving them more money. Those same store mounts should have an option to be earned in game that isn’t directly attached to token purchases.

3 Likes

It should I agree, But I just looked and ATVI Activision Blizzard, Inc. is trading at $83.40 USD a share, and February of this year were at around $50 a share …THIS is what drives this company and based on people investing in shares and tokens and mounts it will continue to rise as long as they put a tiny effort into design and gameplay … they don’t give 2 hoots about the game its BIG business now running this ship.

1 Like

All LFR did was allow people like me to see content. I’m not gonna build my character they people say I have to. I am gonna build it the way I want. So if I want to see how the story ends then I do LFR. The toxic people are always gonna be there whether they go into LFR or organized group. People are constantly blaming LFR, what if I flipped it and said gate keeping, Raider IO, or anything like that is the problem. I am almost certain that people would jump in defense

The point is we all like different things. You may only like to raid so you will only log in for that. Me I do as much as I can. I have 26 characters right now in various stages of leveling

1 Like

One thing for sure. The core audience is certainly not highly skilled players. There’s challenging content, but the majority of the game is grindy, but laughably easy.

Which leads me to believe the core audience is the more casual player. The majority of the money probably comes from people who play just for fun. I’m sure any company will focus on where the money is. That’s what I would do. So they are in touch with their core audience if they design the game to reward skill less, if my theory that I just thougbt of in a couple of seconds holds up. It seems to fit, but I’d be intersted to hear opinions on it.