Only on PVE servers. On PVP servers you have the PVP solution of killing them.
Really? Then explain Battle.net messaging as well as Blood and Void Elves, demon hunters, and Pandaren all being able to talk to each other on Retail.
This is Classic. Different game.
It would be PvP if horde were just hanging out in redridge ganking people. Colluding with alliance like that shouldnât be allowed.
Itâs also a different time from 2005. Battle.net, Discord, ect means cross faction communication easily happens and there is nothing Blizzard can do to stop it. The changes to Retail also shows Blizzardâs stance has changed.
PVP happened on a PVP server. Git gud or transfer to PVE.
I agree. But that doesnât really answer the OPs question. Heâs merely asking whether or not cross faction collision is an actionable offense. Heâs asking about Blizzardâs rules and not peopleâs personal opinion on the matter.
Iâm fairly confident itâs an actionable offense. I could be wrong. Donât have anything in particular to back it up, but I do believe those were the rules back in the day.
No, itâs not allowed to meta game yet itâs impossible to prove even with screenshots or video evidence since it could be RP related or considered out of context. For example, traitor guilds on my server who worked with the horde, would have horde players mind control a alliance player so the traitors could kill them while farming bugs in silthis. Once again you canât prove it, but its totally breaking TOS.
Just get 3 or 4 Alliance players to slaughter them. Usually it only takes 2-3 Alliance to kill 3-4 Horde.
Iâve seen this a few times on Arugal since launch. Thereâs a couple of people that do have both horde and alliance 60âs on this server that collude and hold areas hostage. Itâs happened a bunch of times at mara purple entrance as well. At mara I could clearly see that person was switching between horde and alliance depending on which faction had the most players at the entrance at the time.
Itâs definitely against the rules to do something like that, but like others have said, blizzard more than likely wonât do a single thing. Your options are to fight back or leave. Donât ever pay them. They will still kill you.
It is without a doubt not how the game was intended to play. Blizzard went out of their way to block every manner of communication between the factions except for the premade emotes (the opposite faction canât even see your custom emotes). Characters from opposite factions canât even share data through add ons. Blizzard canât stop communications on platforms like discord completely unconnected to the game, nor should they, but when you bring it back into the game by extorting lowbies for profit on behalf of the opposite faction (no doubt a piece of the profit gets sent back to the gankers via the neutral AH) that has to be a violation of the TOS.
Yes, it is. The 2 faction, pretend to be at war system breaks down when people can communicate out of game so easily. BFA leaned heavy on the âfaction Conflictâ aspect of wow that so many player say is important, and they realized they canât have one side be the loser of the âwarâ or they will throw a hissy fit.
They shouldnât change anything about classic, but in retail we have always allied with the other faction to kill the big bad guy, literally every single time. The idea that we have to fight over farmland while 86 different cosmic entities tries to scour the planet is kind of cute, in a quaint way, like none of use has any idea what the real threats in this universe are.
They arenât going to give us a WC4, so keeping the factions seperate because it would be useful for an RTS game doesnât make sense. Even EQ, which has NPCs enforce the good / evil status quo, wont keep an ogre who worships rallos zek from grouping with a cleric who worships tunare, even if NPCs wont treat you the same way.
Iâm pretty sure repeatedly killing quest givers is considered zone disruption regardless of the server type. People made the same excuse for safespotting as well, it was still considered zone disruption on pvp servers.
Shadowlands was the perfect opportunity to remove the faction barrier, and they didnât do it. So alliance will just continue to slowly die untill itâs nothing but RPâers
I think repeatedly killing quest givers is fundamentally different than what OP describes. That is something that is part of the game and should be allowed if done organically and for fun by the players killing the quest givers. Turning it into a cross-faction extortion ring is where it crosses a line.
I think if alliance actually dwindles to about 10% of the total playerbase, they will nuke the 2 faction system, since they let the playerbase defacto decide who won.
Then it will be the usual. Even if you catch them once theyâll log off, wait for the defenders to get bored, then start doing it again. Itâs like playing whack-a-mole to defend anything, the defenders do more waiting around then the attackers because the attackers will just log onto an alt and let the defenders twiddle their thumbs for a while.
Eventually defenders get tired of running around and never keeping up with the gankers popping up everywhere. Itâs a long, boring, mostly unrewarding and thankless task.
The funny thing is if they removed the faction barrier youâd increase the number of âallianceâ players big time. Almost every person I know who went horde didnât go for the racials, they went for the vastly superior raid/M+ scene. Get rid of the barrier and people can actually play the race they want, and not lose their guild/friends.
Itâs all about context. What the OP described is zone disruption.
just go west fall
Nope. Different rules for different server types.
There is no PvP solution for players one-shotting a questgiver. There is literally nothing you can do to prevent it. Youâre wrong.