Is there a disconnect between Blizzard and the community?

They fire a ton of Community Managers and somehow communication suffers. Who knew?

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Again this might’ve been true years ago, but this is simply not the same game or community. Everything changes and grows over time, if you can’t accept then that I’m not sure what to tell you.

reminds me of an onion poster i saw when i absolutely wasted at a house party over 10 years ago

“Money and Politics, are they somehow connected?”

Improve “at” the game, has to be what they mean here, no?
How do you “work to improve the game” unless you are an employee of the company who makes it?

Are you gonna claim that the universe was created next, too? You make many bold claims without providing any evidence, you know.

I’m amazed that most players raid mythic now, that is incredible, who knew this game had become so accessible, so much so that for people to raid competitively on oceanic, they all had to merge onto one server (Frostmourne) and swap to alliance.

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clearly you are of the opinion that blizz doesn’t listen to its customers

as if beta wasnt a thing

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Unless they elaborate, I take it that they want to improve the game - which is what they said. Spend time doing endgame, experiencing it all, and showing Blizzard what works and what doesn’t - though, their MAU/time played metrics don’t work in reality as they make busywork look good because we have to do it.

Maybe Blizzard listening to player feedback in beta for once would work. You’d think as an MvP you’d know this.

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How is saying that things grow and change over time a bold claim, that’s just the nature of anything. And I could say the same for you as well, it’s a bold claim to assume causals are still the majority.

everyone here trying to get info to the company is how we TRY and improve the game, its not our fault that nobody listens.

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I think that it’s pretty clear, and it has been for a while but perhaps never so much as with this expansion, that the developers don’t play the game that they’re developing anymore. They haven’t got the kind of time and patience for the slogs and grinds that they want players to have to put up with for their pretty #engagement metrics. They’re just not that interested in the game, its world, or in anything but keeping the money treadmill going.

Something that someone said in another thread really caught my attention - they’re designing by spreadsheet. They’re not putting out a game that they themselves would have fun with, or even one that’s designed to be “fun”. It’s designed to hit their desired metrics, filled with hooks and gameplay feedback loops haphazardly swiped from other popular games in the hopes that it’ll turn out that MMO players have secretly been wanting to play Dark Souls all this time, only without the fun parts of Dark Souls, just the window dressing. It’s as dry and corporate a product as a machine in a factory that puts tuna in tin cans.

Now, once in a while they happen to employ some pretty talented people to paint over the machine in a pretty nice way, the art, music and cinematics teams continue to bring the heat. The A-team of writers always does a really nice job of setting the major story points up until the expansion launches and they get moved to working on the next one, and the B-team just sort of wings it with stuff like the triumphant return of Jaina after her rescue - “Hey Baine, how you feeling? Sore? Me too lol. Anyway, we should probably get Anduin at some point right? I guess?” Or the part where the Ebon Hand basically sits on the ground and holds their breath until their people, and their people only, are pulled out of the Maw. Why? Because, uh. It would be…cool? To have both Mograines back? Yeah.

But overall, there is definitely a disconnect. Blizzard used to be part of their own community, they used to play and enjoy the game that they were making. Now there’s just the people running the numbers and the people who generate the numbers. The devs want the players to be silent, compliant little numbers and not cause a bunch of work for them. The players want the devs to hear their feedback but they’re just plain not interested, even when listening would actually make their numbers improve. They’ve long since written off the playerbase as a discontented, angry rabble that doesn’t like anything for no good reason. They made perfectly good tinned tuna and now the players won’t just eat it without complaining?

It’s easy to write off the opinions of people that you no longer identify with in any way, because you have no shared interests.

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What’s stopping casuals for gearing for Normal Raiding and Heroic Dungeons?

The player can not work to improve the game, so there is nothing to discuss.
Blizzard absolutely listens to player feedback, if they didn’t shadowlands would not have launched how it is.
And it probably wouldn’t have been delayed either.

Claiming that the majority of players today participate in high end content and that most aren’t casual is the bold claim, not saying that things change.

It’s also not at all. Historically, we’ve always seen casuals make up the vast majority of players, and nothing has changed to suggest that’s different - Mythic and M+ participation isn’t nearly as high as it would be otherwise, for example, and even Heroic participation isn’t that high.

You are the one claiming that the community as a whole has radically shifted. You need to prove that.

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Shh forum trolls don’t want to hear logic…

If you say so. That statement really makes no sense to me.
Never heard anyone say that posting on the forums is them “working to improve the game” lol…

you just contradicted yourself

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No I didn’t.

tell me more about how up is down

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Again, we’re not talking about how things were but how things are now. A causal player has just as much of a gear progression as hardcore players and now more than ever, it’s easier to get into hardcore community as a casual.