I’d ask how you are still an MVP except you still being an MVP is a perfect metaphor for how useless that program is.
A lack of interest? Significantly reducing loot drops, which slows gearing? LFR not being open yet?
I dunno, what do you think?
Which is a problem. Blizzard needs a reality check. Many good games that listen to players improve significantly because of it.
Nice brown nose, but the balance issues and various features that were heavily criticized - as well as things that are just flat out bad, like the stalkers in Torghast - hitting live proves that is false.
The delay didn’t do a lot of good at all. Or if it did - well damn, Shadowlands would have been dead on arrival then.
This is all GD does when they lose an argument, they just result to insulting the other person.
History is absolutely relevant, as that is what we draw from for the state of the game. There is no proof of a radical shift in the community from casual to hardcore, and there’s no evidence that you can use to suggest that one occurred. Otherwise, you would have provided it already.
Casual players can do it - but that doesn’t mean they want to. If they don’t want to play for hours every day, they don’t want to grind M+ and the like and deal with getting one drop per week from doing a half dozen M+.
Casual players don’t want to get into the hardcore community. That’s the point. Otherwise, they’d be hardcore players.
Go. Feed. Your. Kids.
It’s hard to lose an argument when your side is intentionally dishonest and engaging in fallacious practices.
Perhaps Blizzard to step back and take note of the player base and redefine, or broaden what end game content is? They might actually have fewer people drop off half way through an expansion if that isn’t the point where their the expansion end for them.
Casual players don’t want to get into the hardcore community. That’s the point. Otherwise, they’d be hardcore players.
Well Shadowlands is designed with hardcore players in mind, so causals don’t get to have a say in content that they refuse to participate in. How is that an issue?
Ion and the dev team have made it easier than ever to try content you haven’t done before.
Then why are you still level 35 posting on the forums every minute?! What content are you even doing that gives you a right to tell people that their in-game experiences aren’t as bad as they think they are?
You keep avoiding this question and I’m still waiting.
Well Shadowlands is designed with hardcore players in mind, so causals don’t get to have a say in content that they refuse to participate in. How is that an issue?
And now you’ve just admitted why you like Shadowlands, but why many players don’t. Thanks for proving my point.
M+ and Mythic doesn’t draw much interest from people who don’t want just a higher difficulty for better gear. The fact you think that’s the epitome of game design shows just how clueless you are.
Is the sky blue? (cause this post won’t be, heyooo)
And now you’ve just admitted why you like Shadowlands, but why many players don’t. Thanks for proving my point.
The reason why Shadowlands was successful was because Ion and the dev team realized that the hardcore community was what kept the game alive outside of just transmogs and mount farms. You’re forgetting that esports, content creators and a whole lot of other community aspects are directly improved by hardcore audiences. The changes to PvP and M+/Raids is what made this expansion as popular as it is. I understand they didn’t cater to causals, but causals are just not the dominant audience anymore.
Which is a problem. Blizzard needs a reality check. Many good games that listen to players improve significantly because of it.
Blizzard does listen to players, and that would be clear to you if you followed Shaowlands development.
But as I said, these types of posts are clear indications as to why there is a disconnect.
You just refuse to acknowledge anything other than what you want to hear about the game, and resort to insults and jump through all kinds of hoops to do it.
Its quite frankly, really disappointing. You think you have a good point, and maybe you do, but no one will ever take you or others like you seriously because you present it in the most one sided selfish way every time you discuss it.
its almost hilarious we are doing this yet again here.
THIS is why there is a disconnect between the development and the playerbase!
You would be talking to Ion the same way you would be talking to me right now.
As if you know everything about the game already, have all the answers already and no one could possibly design the game better than you.
I really feel sorry for anyone who feels like this honestly.
What keeps you playing?
Well Shadowlands is designed with hardcore players in mind, so causals don’t get to have a say in content that they refuse to participate in. How is that an issue?
It is called being disconnected with the community lol. See the thread title if you need a reminder please.
Torghast is not fun
Speak for yourself. I was just in one with 2 other guildies and it was our first time we came across the suppression boss. So one guildy gets a permanent 65% damage done debuff and the other gets a 30% damage done debuff. It made our run gruelling and hard and we wiped a couple times but what I really enjoyed was the feeling of accomplishing something which I sometimes doubted would be possible.
THIS is why there is a disconnect between the development and the playerbase!
You would be talking to Ion the same way you would be talking to me right now.
This is another thing I notice, players are extremely disrespectful to Ion and the devs. They are humans too, they have families and kids. You simply play their game, you shouldn’t get toxic and start insulting these people because a video game doesn’t make you happy. This doesn’t lead to healthy dialogue between devs and players at all!
They’re only catering to streamers and raiders now.
I’m as casual as they come (feel free to armory me, as unlike you, I’ve the courage to post on my main) and I’m not a streamer or raider and I’m enjoying the game a lot.
Significantly reducing loot drops, which slows gearing?
Hmm… I get plenty of drops for Heroic Dungeons.
Also most players are happy with the anti-Loot piñata style that WoW has gone towards. Games like Diablo can’t work on Horizontal Progression. The literal point of the genre of ARPGs is loot piñata. In WoW it’s not so much like that.
LFR not being open yet?
It is open. Heroic gear drops are more often than Mythic 0s. Heroic dungeons are there for casuals. No one is stopping them from farming gear.
You can also do professions easily and craft really good sets. If you’re a casual you might not have the time for that. That’s reasonable. What good is it to get ilvl 162s, ilvl 167s, ilvl 170s etc. over top of getting a solid 171 or 184 less often?
You want your bag full of bad gear and slowly inch towards progression? Or do you want to just skip the Diablo 3 loot piñata, farm Heroics and finish gearing for the first wing in LFR? There is nothing stopping casuals from Heroics and LFR.
If they increased drop rates, they would have to lower the average ilvl and make you farm more of it. i.e. Loot piñata.
More = less.
Less = more.
People are missing that they tuned gear, and it currently is, better more often than the previous system where gear was candy. You’d get drops often but stats were crap, more rng, and less consistent drops for what you need. Now it just takes longer by half almost but they tuned it for less rng, more consistent better stats in your priority at least, and higher average ilvl drops skipping the inch by inch progression more so.
Improve “at” the game, has to be what they mean here, no?
How do you “work to improve the game” unless you are an employee of the company who makes it?
You did have an “at” in your original statement about casuals, but when I subconsciously wrote my response without an “at”, I meant it without the “at”.
We all want to make efforts (=work) so that the game is more meaningful and enjoyable for the players (=improve the game). That could be by giving feedback during Beta or even after release, or by playing the game the way we want to so that Blizzard can get data on what activities people are or aren’t doing.
However, I am realizing that this desire to improve the game is futile. This expansion is basically designed to stroke the egos of Mythic raiders. That is the only way any of this expansion’s gearing systems (or the lack thereof) and tuning would make any sense.
The reason why Shadowlands was successful
Shadowlands hasn’t even been out a month. It isn’t determined whether or not it was successful, as we’ve only seen the up front sales - this does not show the level of quality and lasting impact the expansion has.
Touting sales figures is for share holders. What really matters is player retention and how they perceive the game.
was because Ion and the dev team realized that the hardcore community was what kept the game alive outside of just transmogs and mount farms.
Your $15 is not greater than my $15. Blizzard couldn’t care less about you any more than they do me.
You’re forgetting that esports,
Virtually nonexistent in WoW today.
content creators
Which also includes many casual players, many of whom draw a large audience without being hardcore players.
The changes to PvP and M+/Raids is what made this expansion as popular as it is. I understand they didn’t cater to causals, but causals are just not the dominant audience anymore.
This expansion is still in its infancy, but I do wish they still reported subs as that would show how people are reacting to it in general. This is basically WoD and BFA 3.0.
If you think Blizzard cares more about the 15-20% of hardcore players more than the 80-85% of casual players, you’re dead wrong.