Is-the-20-man-hard-limit-for-mythic-raiding-too-restrictive

I don’t think a limited range of flex like that would be an issue. Realistically what is the difference between benching 4 people and brining 18 to a boss because say anduin’s circles are easier with less people vs having a bench of 4 people? I do think it would be important for it to be a limited range flex though, not all the way from 10-25 like heroic is. Something like 16-20 or 18-22 I could see being a huge improvement. Blizz has historically not been very good at making bosses roughly the same difficulty among massively different group sizes.

Because WOW players gravitate to the hardest content with the best rewards and adjust to whatever number of players Blizz designs around. We’ve seen that happen with each change to Raiding. 40 to 25 to 10 and now 20.

You act like the 20 man size is is the things players love about Mythic which is specious. They may like a larger Raid but is 20 the only number? If Mythic was more flexible you could get that large team AND not have to bench players when you have more than 20 or cancel when you have less.

Tons of wow players have said they only raid for fun. And yes if content change people will adapt.

But that is not true to say people don’t enjoy 20man or that 20man is not important.
And like said before the bench argument is false, as you’ll just bench people depending of which numbers make the fight the easiest.

It’s played out for what, 4 months at this point? Not sure what you’re waiting for.

Or do you mean the new Fated mechanic?

Why 20? Those same players liked 25 mans and many who are still around liked 40. What’s special about 20 players for a large group Raid?

1 Like

Sorry my bad. I meant Fated.

Because 20 players is more fun, and yes I’ll take 25m. 20man was a compromise already on 25.

Some people like playing mmos because they’re massive multiplayer games. It’s weird huh

I think people enjoy 20 at raiding because that happens to be the number at which raiding happens right now. People also liked 10, 25, and 40 at various points in WoW’s history. Some guilds raid with strange numbers in flex like 17 and rather enjoy themselves. I don’t think many players find anything intrinsically fun about the number 20.

1 Like

So 18 isn’t massive enough? Or 22 is too massive?
Your arguments make zero sense.

1 Like

20 is the sacred number Zootzoot, you just don’t get it. Praise twenty.

2 Likes

I mean you’re just not reading much and trying to ridiculise people for having fun a different way at this spoint. What’s your angle level 45 monk? Just trying to have a pissing contest?

20 is already low when you like 25 man, 15 man would be cutting a 25 man in half nearly.

And if people like different stuff then ask for different stuff. Don’t just try to sabotage someone else fun.

A fixed difficulty is better first and there’s mostly people that want 10man and 20-25 man, so do that.

The suggestions in this thread have revolved around flexing between 18 and 22 players. That would make the content more accessible to more players (good) and still offer the epic experience many player like (also good).

1 Like

:eyes:

Uhh… I’m looking around it and kind of seems like that’s what folks are asking for. If you like 20-man you can keep playing 20 man. If other people want to continue raiding for the night after Billy’s power goes out, then it really sounds like you’re the one who wants to sabotage someone else’s fun.

1 Like

Because 20 man wouldn’t be the same if you allow for less players, it wouldn’t be 20man.

It would be a 20-man if you played with 20.

I’m not getting what you’re trying to argue bub.

I mean you just hate raiding I get that, you’ve made it clear many times. Now moving on.

Well, he is a troll death knight so…

1 Like

Flexing it would reduce the tuning and the fun that comes from that experience as tuning is key. Yes it’s why Sepulcher is a terrible raid because they messed up the tuning.

And people have explained that many and many times. People just refuse to listen or meme “since they can’t do this time right then they’ll never get it right”.

The stance from Blizz that Class participation and tuning need a static Raid size have been pretty much proven to be false since Mythic was introduced.

Blizz can “tune” mechanics for 20 (number of Runes, etc) but letting it Flex down or up by a few players in terms of damage and healing requirements would make Mythic more accessible to more players.

Not being able to raid reduces the fun too.