I wouldn’t worry about survival being removed. It’s very strong in PvP from what I hear.
What I would LOVE to see though is an option where survival can tank. Or add a fourth spec (like druids have) with a survival-like tank. I like dps, but sometimes you want to mess around with other roles without having to level a new toon, you know?
If they were to add another spec to the hunter class, this would do very little in terms of disrupting the current level of balancing that we have atm. The big problem isn’t the specs themselves, but the fact that they, every single expansion, devote so much time and resources on new temporary systems and borrowed powers. Again, implementing RSV as a 4th spec for the class would not have a big impact on the tuning and balancing of other specs.
You keep saying this, yet you always ignore the fact that RSV was, and would be even moreso today, a spec focused primarily on gameplay surrounding DoTs. Which, when compared to the other 3 hunter specs, would be about as different as it can be.
You assume they would only do that for hunter and not the other classes?
They probably removed the SV hunter playstyle because they want to use similar abilities for tinkers eventually. The same way demo locks got remade because we got demon hunters.
It was MM with magic damage. Most of that magic is in Melee SV hunter and traps too. Heck most spells in SV are ranged, they just melee for a few abilities and auto attack. It’s half dps half ranged rn.
Yea tons of fun. Just wish we could use both melee and ranged weapons again. I miss transmogging 2-3 weapons. And letting us use our ranged transmog weapons for the ranged abilities like serpent sting would have been cool.
Like has been said before, we’re not asking them to add a spec to every single class. We’re asking them to add a 4th spec to the hunter class. What happens to other classes is not for us to argue, it’s up to the players of those respective classes to do so.
And, since this is not a case of “all or nothing”, any argument that “then they would have to add another spec to every X class” would be pointless.
Tinkers aren’t hunters. Removing a hunter spec that focuses on augmented shots and enhanced traps, for the sake of adding another class with a different base fantasy and theme, it wouldn’t make any sense whatsoever.
I mean, fair enough if that’s what you think, but WoW isn’t FF…
Just because there’s a Job in FF with a partial theme that involves ranged weapons, doesn’t mean that’s what the devs have planned for the proposed Tinker class in WoW, if there ever will be one. People have been saying that “Tinkerers will be the official new class in the next expansion”, well, I saw the first mentions of it back before WoD.
They did that so that “former RSV players could still have their playstyle preserved somewhere else”. The problem is that, not only did the devs fail so spectacularly at realising what the theme of RSV actually was(hence why they removed it), they also managed to butcher the abilities they decided to add to MM. Just because a talent has the name Explosive Shot, doesn’t mean that it amounts to the same gameplay as it did when it was a part of RSV.
It’s the same with Lock & Load. Sure, MM has such a talent, but this new talent involves interactions and synergy between auto attacks and Aimed Shot charges. This is not the same thing as with what it did for RSV.
In ranged Survival’s last patch, despite being BTFOd in PvE by Blizzard removing a core part of the spec, it was one of the most represented specs in PvP. In fact its PvP representation in that patch was higher than anything melee SV has seen. That didn’t stop ranged SV from being removed.
I’m not sure why people continue to cling to any form of numerical performance as justification for a spec’s design or protection against a spec’s total replacement. It’s actually really easy to tune up or tune down a spec. Melee Survival’s problems extend beyond its performance.
You have to love how SV being melee is some major source of uniqueness but then SV Hunters go on about how ranged SV is.
If it had exactly the same gameplay as it did now but it used a ranged weapon instead, would it suddenly be “MM with dots” again?
Every time a thread like this comes up you post some gigacoping about how melee SV is the best thing ever invented.
SV Hunters talk up the spec to ridiculous levels all the time. It’s tiresome. Maybe you wouldn’t get threads like this all the time if SV were remotely as good as you say.
It is the observed pattern I have seen from blizzard. They often take things away from other classes and incorporate the in new classes. We lost demon form on demonology warlocks and got demonhunters. My troll can no longer turn into a demon which I have found but I still play the demonhunter because that spec is still nice.
I understand you in a way because I do miss that caster demon form. But I am just telling you blizzard’s past history.
Melee Survival hunter is a wish to make survival more unique and bring back its melee abilities, because they went to farm in removing them in MoP and homogenizing classes. Legion was all about making specs feel unique. Shadowlands was all about making specs less unique and feel more like classes. I preferred Legion’s spec identity more imo.
They merged the old lock and load into MM. Who’s to say it would have stayed the same if it was still ranged? Many of the old talents and playstyles of other specs got changed too. For example many of our former abilities got turned into legendaries we have to farm.
I used to play Ranged SV in pvp and it was nice sometimes. I personally see a lot of the old SV in the melee right now. Except instead of shots… we have bombs. Which is the fun build of SV imo. I haven’t tried the single target builds since I prefer playing SV in torgast and Mythic plus which is where they are pretty fun, not to mention blowing adds up in island expeditions.
Most of survival is ranged abilities, aspect of the eagle I would argue should be something maybe toggable, perhaps mastery should reduce it’s cooldown to encourage more ranged windows. Would be nice. The mastery feels sort of not fun only boosting focus spending moves. And unless you talent for more of them it only buffs serpent sting and raptor strike. It may help the single target builds with mongoose bite and the crows talent. I think more could be done with the mastery.
Perhaps something like the old one where it imbues your auto attacks and strikes with elemental augments occasionally. Personally I would like mastery to reduce the cooldown of aspect of the eagle so having more of that gives you more ranged flexibility.
I like to use my spear and two handed sword and axe mogs. I used to like hunters for showing many weapons. It felt like a weaponmaster which I have played in other games such as final fantasy dissidia with firion and other fps games where you can swap to a knife/chainsaw/ bombs/ shot gun/ spear/lance.
As of now SV gives me dragoon vibes from final fantasy which is one of my favorite types along with the bombs which is my favorite type of weapon to use in fps games. The pet is nice for the pet collecting aspect, just wish I could use exotics with my melee. I used to do that with my bm hunter in cata was fun transmoging 3 weapons and fighting right by your devilsaur sometimes. Right now it would be nice to use gorms with SV sad they are carapids and locked to bm only.