Is M+ dead?

first how about if you roll a tank , second it’s a tuesday morning people work, thirdly why people even run an 11 when it’s unnecessary

Only run 10s and mostly DPS em. I do tank when one of my friends who’s better at fury than I am plays his warrior. But our quenes are near instant. I guess once you hit 2600 and have timed all 10+ people stop caring about two warriors queneing up and just get em because it’s surefire.

Yes, all pugs finish reset day and after that only do push groups.

Absolutely NOT, players who would be “funneled” into dungeons would do M+2 to M+7 (at the most).

I disagree. GB is one of the hardest this season. There not being a lot of “big pulls” works against your argument because they hit hard enough to prevent them from being viable. There’s also tons of interrupts in the dungeon.

It’s taken a hit for sure, gone no but it could get worse if blizzard doesn’t change thjfns next season.

I hope not, because I enjoy watching the M+ players QQ about how they can’t do things because people don’t want to play with them.

I would prefer M+ remain in hospice for a few more seasons.

TWW S1: 16 million keys after 2 month and post level squish which effectively removed M+2-10 which used to be logged and are now part of M0.

DF S4: 11.2 million keys after 3 months. Also post level squish.

DF S3: 34.4 million keys after 5.5 months.

We are 36% of the way in terms of time in comparison to DF S3, but already have 46.5% of the raw keys completed.

Percentiles Keystone Conqueror Keystone Master Keystone Hero
TWW S1 50% 35.6% 15.2%
DF S4 42.8% 33.4% 16.5%
DF S3 43.8% 34.8% 21.2%

We are not seeing a “death spiral” in terms of raw numbers or percentiles of players hitting benchmarks.

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You did straight 10s for a KSH with the same basic group of people rotating in and out who all did higher keys than what you did, so no, you’re not having a problem and neither are they. Stop with the conspiracies.

Because of the tank nerfs. If you tank above an 11 at all, the amount of damage you take is just borderline insane, and the healing nerfs combined with the tank nerfs hurt tanks twice as much because our survivability was nerfed and nerfed again since healer got nerfed. Blood dk is just a complete mess compared to any season I’ve ever played. I’m a tank that specialized in self healing and my self healing got nerfed, so I’m a squishy tank that relies on a healer and the whole premise of having a blood dk was to be less reliant on healers. That is also just one tank class, my tank class, ask brews how they feel, it’s insane.

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Blood dk tank design sucks. Should not exist.

It does need reworked, it has just never been this bad before. Blood dk is my main and I love it, but yes, if they want to remove the self healing they need to give us a shield option and redesign the spec.

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or just revert tank and healing changes,
otherwise only pretentios unskilled paladins gets invite to high keys.

Just so you know Faux and Sosori, always come and troll forum threads where people express difficulties.

and paladins were bad before.

Like, tanks being OP doesn’t mean your tank spec is meta. So even if they reverted it, DH can still not be favored.

Just state that you want DH to be op.

With all the whining I see here and other places it seems M+ players don’t want a challenge they want easy mythic track gear and to think they are doing hard content.

nobody aside world first is doing challenging content,
everything was nerfed after world first was over.

What terrible generalization. If this was the case then it would be an echo chamber instead of drama that unfolds every time people demand things to be easier.

And yet game too hard for you at its current stage, that’s why you want tank changes reverted.

Do you want me to defeat you in this thead too?
Stop thinking with your ego, start thinking how to improve game for people.
Starting thinking about other people, not only abour yourself please.

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i am a “serious casual” tank. i live the puglife. here are my 2 cents as to why I am not actively pursuing groups right now and feel stuck at nearly 1800 score.

I dabbled in M+ in SL, but got into it heavily in DF throughout the expac. I got 5 different tanks, 2 healers and 3 dps to the 2-2.5k range across DF. not pushing the envelope but I ran more than 1500 m+ dungeons, so I was active.

I felt that DF offered a great balance between challenge and success.

I don’t feel that way about TWW at all.

the tank nerfs have sucked. healers seem overwhelmed. meanwhile, most of the dps pump out huge numbers.

so we have the significant disparity: DPS wants to GO-GO-GO!!! but the tank/healer combo has been weakened.

now, this disparity probably doesn’t affect coordinated groups, or the top 10% of players. But I think the vast middle ground of players, who I would say probably ran the DF key range of 10-20, are struggling in this content.

I think the affix changes have been good. no one is left out due to their class on any given week.

but they made up for it with more aoe damage, more swirlies, more tank busters, tighter times (so it feels to me), more “shoot” (uninterruptable) mobs, massive changes to AOE silences, weaker tanks, weaker heals, more dispels, etc.

the key squish has not helped in my opinion. the average player lost a significant learning opportunity.

all of that leads me to feel that the players who sprang out of the gate day 1 into m+ with coordinated groups, or who are simply exceptional players, ran right up the ladder.

the average player has hardly launched in m+. Only 51% of the players have completed everything at +3. I don’t know how that stacks up to other seasons at this time.

I had hoped to get 2k on my tank and then run a healer then a dps… but I feel stuck at +5s as a tank and not particularly motivated to try to push.

I look at the S2 dungeon list. I think about my experience with the general patience I feel in groups and I think s2 will be a disaster, unless there are some drastic changes, especially to tanks and heals.

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