Is M+ dead?

Nope, unfortunately its impossible to accurately find this kind of information on an individual level.

Can only flock shoot, like we can find out how many keys were run in a weeks time, but not WHO was running those keys.

Likewise im sure we’ll eventually have some sort of tracker for delves, but no way to find out on an individual level

Without knowing the total amount of accounts any more, we’ll never be able to pinpoint. But as of now, over 28,000,000 different characters (not accounts) have run through m+

Lets assume everyone who runs m+ has 28 alts and runs all 28 alts through m+ at least one key (i doubt the average is more than 5), meaning 1,000,000 individual accounts have touched m+

This would be claiming, on your account, that WoW is holding 10,000,000 active subs. Doesnt quite sound right does it?

This is normal as weeks go on. People hit goals and do other things. Raid participation drops too. Delve participation will drop as well. Just the nature of the beast

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No, it’s a little behind S1 and S3 of DF, but holding steady on numbers.

Yet they were pretty weak and nobody wanted them earlier.

It was prot Warrior on top despite Paladin having all the interrupts.

Now they got buffed, have high survivability during cooldowns, and have very high damage and are therefore meta.

The stop changes just put stops back like they used to be, in SL, and BFA, and the entire rest is the game. Prot paldins weren’t meta back then despite all their interrupts.

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“He poisoned our water supply, burned our crops and delivered a plague unto our houses!”

You should actually read the announcement instead of being hysterical.

Protection warrior is still significantly tankier. The utility is the biggest factor by far here, the current dungeon design necessitates you have a lot of it from somewhere. The utility of prot paladin allowed the meta comp to swap out rsham for disc priest, which is a healer that provides less utility but more damage.

The damage prot paladin itself does is not absurdly out-of-line when you consider prot warrior/vdh bring a 5% damage raid buff for their dps as well.

Most. Pft. 11 GB isn’t hard at all. It’s one of the easier dungeons since there’s only a handful of “big” pulls. Not a lot of important interrupts either outside of Throngus room and the earth callers.

And just because you can time 11s doesn’t mean you automatically move to 12s. The difference between them is enormous.

I feel like tank and heals usually knock out there M+ earlier in the week but shrug

11s have been a dead zone for a while. People want 10s for easy vaults so the only ones who still need the 11 for score.

it’s just too pointless to do it without the Meta classes/specs after +11. the advantage is huge with DK/AUG/Enhance and Priest heals.

Whatever Ion says, they will make it worse for both, D+ and M+.

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Yea I mean nobody wants to do under +8s-+10s anymore for alts. Nobody in LFG wants to do above +11s for vault unless it’s that one in ten pug that can pull off a +12 or higher. I wanted to switch mains, but having to grind out another 400-500 gilded crests to get that toon up to a similar ilvl feels like such a chore. And that toon is also multiple weeks behind on Mythic Vault pieces. With how far we are into the season, they need to introduce some catch up gilded crests for alts at a minimum. The discount for them should be reduced to 630 ilvl or something for your warband.

I’ve done all my keys on Tuesday with my guild and you won’t see much decent groups trying to do content on Monday so I guess most people are just done unless desperate.

It was definitely pretty dead in DF Season 4

I mean - this happens all the time right? Mythic+ is super active the first few weeks (even several weeks) - then people meet their goals and move on. There’s always a significant drop in the number of keys

That graph people love posting on the forums comparing DF and TWW show it :confused:

Does that mean M+ is dying? Probably not. Just mean people are losing interest which is natural in seasonal content.

10s are the last thing that “give actual rewards”. So many people (myself included) are breaking there. Pugging is much more difficult past 11s, so those who want to push likely found consistent groups and are doing that.

So there’s less and less people available for the general pug scene. But M+ is still happening

why are tanks in shortage though? because its never been this bad.

is blizz going to go and fix this matter?

Never said +11 GB was hard, but I disagree it is one of the easier dungeons. Others are far easier.

However, it is true that just because someone can time a +11, they can move on to +12s. I should have said they will “try” to move on to 12s.

Yes its 100% dead, no one runs any keys at all anymore. You should 100% quit this 100% dead game.

I mean…they turned tanking into one of the worst experiences in the game why would you expect to have a bunch of people waiting to do it? That remix thing they did basically destroyed the game. People want everything in the game where you just hold w and watch stuff die. I’ll never tank again, at least not until the dps gets taken down like 50 pegs. Shrugs…

More people I knew are moving towards pushing with groups because of all the coordination checks involved with m+. Very bad for the average player and for participation in general, but I guess that’s what the dev team wants.