What on earth?
Think about it: the gameâs target audience upon launch was hardcore gamers, which means those with enough time in their hands: teenagers to young adults. Letâs say you were 15 at launch, itâs been 15 years since then.
And thatâs assuming you were among the youngest, most players were already in their early 20âs.
Iâve been playing since Vanilla, Iâm now my raid leader of my guild and Iâm 30.
But the majority of my guild is from 20-30. Not 30-40. One person is older than me.
I believe your guild is an exception, Iâve seen several threads about age in these forums and most answers are 30+.
I believe youâre cherry picking information from people who use the forums. Such a small % of the playerbase cares about anything that happens on the forums.
I get made fun of daily for using these.
Your guild is also a small % of the playerbase. Check m8, m8.
Iâm not seeing that. It sounds like you donât play the game.
Gear from zandalar and kul tiras world quests is never epic, except for a rare dungeon quest once a month that gives 430 gear. Youâre making it up.
Got it, you just want to troll.
Merge LFR into normal and make normal queueable.
Funny how a lot more people have distain for his WQ gear, AP power grind, FB esque table, and auto-accept quests systems than LFG/LFR.
Ion, You havenât come up with a better system so shut up. Or go on Classic and brag about how that 15 pos version of WoW is better.
If you and your âbigger team than Mistsâ crew canât make something better, you have zero rights to complain. Now, quit complaining and make Talking Heads a feature instead of an addon. I for one loathe those dumb, RTS talking heads.
Yea, I would not boot people right away though. LFR should be normal difficulty because pugs can handle it just fine the way things are right now at least. It would just be a faster way to get into a group and people would have to try their best. Progress would be made.
I hope so. It does nothing positive for the game.
Itâs content that has low rewards value, and removes value from putting effort into the game. It serves no functional purpose in the gearing environment, it hurts WoWâs social ecosystem, it removes incentives for players to group up and meet friends.
With how much information is out there these days, normal just isnât very hard. I think the difference between being in a player run group, and an automated que, is massive, and I hope that Blizzard realizes that manual group finding is the way to go for hooking players off of a social connection.
MMOs should have social requirements that single player RPGs donât, at a baseline level.
I double dog dare them to delete LFR and LFD from Shadowlands.
I didnât even know LFR was a thing till late WoD. Of course, it was the first time I had a character high enough to consider using LFR, even though my first character was created on launch day (and rerolled too many times to count over the next 6 months). I first used LFR because of certain quest requirements in Legion.
Even before that, I never was one to actively seek out guilds or such. Even today, I ignore random guild invite whisper and dismiss guild invite spam. I may have missed out on some good opportunities, but Iâm not so sure if theyâre willing to have a random stranger join their ranks.
Iâve just started running a Normal Raid for the first time a couple weeks ago due to a Community I joined as part of a different MMORPG had come to WoW.
So for me, the social ecosystem has always had its poor spots that LFR hasnât really affected. It has allowed me to have some experience in what to expect when going in with the Community.
Yep, that great community that focuses on mafias to control resources, pvp ranking, and gong ringing. What a great social experience.
Yep. Not like the player population was higher back then or anything.
Say what you want, itâs encouraging working together and a social experience.
Itâs people vs the Mafia.
Yeah, except thereâs some people here who think LFR is replacement for raiding, that itâs considered actual raiding, when itâs supposed to be, what you claim, and introduction to raiding, a taste, a light learning curve.
So long as LFR doesnât provide any meaningful rewards, only argument against it is that lazy people willing to put in 0 effort get to experience whole raid. Call it what you want, but thereâs people around here who claim not to have time, and yet play 10 hours a day doing world quests and whatnot content, now willing to spare any time to find a guild or a group to do a raid with, but wanting to see the raids and get best loot they can get their hands on.
God forbid you mention removing gear or nerfing rewards in LFR, theyâre bigger loot goblins than any around.
Same with LFD and M0/M+, in all honesty.
Maybe no, but also yes (only the designers know for certain their intent). Ideally, however, itâs good game design practice to prepare your players for increasing challenges. LFD/LFR should be training players about the mechanics for this kind of game play. At the very least, the basics of the game should be highlighted in some fashion. The holy trinity of Tank, Healer, and DPS should be an important principle that players have to learn how to master. How a player needs to avoid damage in a dungeon or raid experience is also a basic game mechanic.
Whatâs wrong with LFD/LFR isnât that itâs an automatic queue that solo players or players without a guild structure use to experience that content. Rather itâs that these players are not provided with a reasonable approximation of what these experience are at a higher level. LFD/LFR should be an experience that motivates players to seek out the greater challenges that an organized group of players and/or guilds can provide for them. Or at the very least, gives them a taste of what it could be like if they went further up the difficulty path.
Thatâs an interesting idea. How would you do it though? At least without making it too hard for the people that need it to be on the easy side compared to M+ or heroic/mythic raid