Is LFR heading for the chopping block?

For the most part they have already done this in casual content. Not good enough for you that casuals rarely get epics, now you want them to never get them?

I considered it a slap in the face. They did it just to show casuals how much they (and players like you) hate them.

Did you want casuals to be stuck with green, white, or grey gear? Is that enough to make you deliriously happy, or do you want to remove all their gear entirely and force them to play naked?

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Lip service to the ‘hard core’. Blizz would lose money if LFR and LFD didn’t exist.

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This is a healthy attitude to have towards LFR. It’s not meant to be a tutorial, but it can be used as one if you want to use it that way.

LFR’s primary purpose is to give Blizzard an excuse to focus exclusively on raid content. Before LFR, raid tiers were being tossed by the wayside so that dungeon content had the resources it required for development. This was because far more players were running dungeons than were running raids. Post-LFR, everyone’s a raider, and dungeons accessible by the finder have been trivialized to the point where they’re not even as rewarding as the mini-game where you match colored runes.

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Server connections will bring back that amazing vanilla community that is currently cheating and exploiting in every way imaginable in classic.

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I mean if you go outside of WoW GD the disdain for player power being tied to covenants is fairly universal. Only in the most casual of casual settings where people don’t fully grasp the implications do they support power being tied to covenants.

So if Blizzard can stick to their guns with something as universally hated as covenants, then I’m sure they are capable of ripping LFR away from you while ignoring your screams.

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Believe me, I have no illusions regarding what Blizzard’s capable of. The Stormwind portal still goes to the Jade Forest despite the fact that the location is completely useless to anyone above level 90. A bad decision, is still a bad decision, though. Getting rid of LFR would be a terrible decision, unless they wanted to bring back LFD-accessible Heroic Dungeons as the primary means of character progression and pre-raid gear acquisition for casuals. Then I could get behind the change.

Casuals just need an avenue of gearing and progression that challenges them.

At the end of the day LFR doesn’t fulfill this, nor do heroic dungeons, or warfronts, or world quests.

Torghast has promise in this sense, hopefully they get it right.

I think torghast only really rewards cosmetics in the unlimited side, and mats for legendaries in the other. Not really much gearing from there.

What? Epic gear is everywhere, even coming from WQs!

I’d be shocked if Blizzard tied heroic quality gear to warfronts to incentivize participation but neglected to have any rewards put in Torghast (outside of leggos).

That would be a huge missed opportunity. Put the gear behind the content that actually engages the players brain, and they will enjoy it more and play it more.

I believe the intention was to not make torghast feel mandatory to grind for gear

Gear only makes it TEMPORARILY mandatory, which is fine imo.

INFINITELY mandatory content, like grinding AP, is where the brain rot really starts to set in.

LFR provides more than enough challenge for most casuals. The problem is that 25-man content does not make for a good PUG experience for various reasons:

  • It just takes one troll to ruin the fight for everyone, and with 25 people in the group, there’s usually bound to be one.
  • It’s hard for a player to gauge their own failures when 25-man raid mechanics typically punish 24 other players for one’s failure.
  • Players typically aren’t motivated to improve when they can easily be carried by 24 others
  • Players typically aren’t motivated to help one player improve when there are 24 others to take up the slack
  • There’s less accountability because no one gets kicked unless they are doing something that is just blatantly awful

5-mans were so much better as casual content. The one troll in the group was kicked really quickly. A bad player’s mistakes were easy to spot and correct. With only four others in the group, friendships formed more readily. LFR was not designed for the benefit of casual players. It was designed so that raiders could get more raids without product management complaining that casual content was lacking.

You got proof of this? According to the achievement stats from worldofwargraphs, more people got AOTC in EP, than people who only got the Normal/LFR achievement. So more people clear Heroic than people who only do LFR and no other difficulty.

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LFR provides zero challenge. You can AFK and complete it. Also who are you to speak for “most” casuals.

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Just make LFR normal difficulty. Problem solved.

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More people paid for it probably too.

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Ez. And let guilds queue into normsl as a guild. If they meet the minimum players for the cutoff, let them cut it off. And if a smaller guild needs pugs… profit?

The reason players are so apathetic in LFR is because they can afford to be. Up the ante, and they’ll have to engage with the content.

Why? Azshara had no mount or anything. If you got proof feel free to share.

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Expand LFR! Open all levels to queueable. Everybody wins.

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