Is LFR heading for the chopping block?

Honestly cata Dungeons wasn’t that hard even. They was just hard enough to make it possible to wipe. The only thing really that made them hard was healers was actually able to run out of mana. So healing was a bit hard. At least that was my perspective at the time. I played a priest at the release of Cata.

(only 82 mins left until my forum sub ends :frowning: )

I enjoyed it. Started off only really playing Survival hunter, then learned Holy priest and Blood DK.

Can see why people didn’t like it though. They went in expecting what they had in Wrath and got kicked in the shins when they tried playing that way. Most didn’t adjust, they just went and did something else. Since it was basically the endgame outside of raiding, it meant they up and left the game.

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Not if he wants the game to survive he won’t.

Way to ignore the lessons from Everquest.

Boss kills will then become a competition to tag the boss to deny other guilds the opportunity at world first.

Some guilds who couldn’t handle the trash would swoop in just to deny a stronger guild the satisfaction of the kill.

There is a reason that instances were created for dungeons and raids in World of Warcraft, and it was to avoid that level of griefing.

Now, we used to have areas that were “Heroic” and which World Bosses would be sitting in. The Northeastern part of Suramar, for example. It would be good to have these areas for the options you are speaking of. I actually expected at least a part of Nazjatar to be exactly that, but the only areas like that with the Naval Isles have been if you want to be PvP flagged.

I rather disagree to this. I’m a fan of just keeping the iLevel of gear a step or two down from Normal, or at least just a step or two above what you’d see from World Quests, Heroic Dungeons, and extend out the periods between the mechanics (ex: extend cooldowns by 25% on Normal Boss abilities) with maybe a <5% drop in damage from the raid encounters.

LFR should provide a peek in to the system, and be available for those who are stepping in to the experience, or just can’t with their friends. It shouldn’t over-ride what Mythic dungeons provide, on any level, much less Normal Raids.

It should not go away after you did it once, because it can be used to train up your up and coming teams while they’re waiting for their gear to catch up.

Yes, it will be easier, but it’s never intended to be the be-all-end-all of the content. With 3 more levels of Raid content, there is more than enough to be coordinating people and holding up your epeen with. It’s not like we’re in Vanilla WoW when a Raid’s difficulty lied solely in the group’s ability to handle the mechanics and having gear from the previous raid.

It survived before LFR and it’ll survive after LFR; but re-inventing the wheel each expansion is what kills the game.

I don’t ignore it. I played EQ at launch up to Gates.

What you’re talking about is easily solved through:

  1. Personal Loot
  2. Scaling world encounters
  3. Open tagging on mobs (no tag denied).

Those three things completely eliminate your concerns without going ham throwing everything into instances and introducing a whole new bunch of issues.

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haha probably the last person who does anything in this game for epeen purposes lol. I see what you are saying however, I could see it being used for training, but give no rewards or maybe get rid of normal or something. Seems weird to have 4 versions of the same raids, at the very least move it down to 3. Then again it does not bother me specifically so the current system is fine as well. I’ve died so many times to dragons or that mender that noone in the party seems to want to kill and it ends in a wipe. That is in LFR so people definitely need training. I really wish normal was in a queue though, lol but I completely see why it is not.

God I hope so.

There’s no way they’ll remove it outside of my dreams though. LFR is especially heinous and bad for the game. When I first found out about LFR after taking a break in Cata, I was in disbelief. I couldn’t believe it, it was like they took everything about wow and threw it in the trash.

LFR should drop cosmetic only items. No stats on it, like that stupid hammer from Uldir that I got on my paladin then the next day after me getting it they nerfed it and turned it into a toy, completely ruining my character. If people really want to “see the content” they can still see it and experience it. However it should not give any sort of real rewards because it’s just a pathetic experience.

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The only part of them that are damaging to the community are from those that hate LFR and feel they are forced to run it. There are also those that hate it and troll.

When it comes to LFD, I’m ALWAYS getting tanks that are in DPS spec. They queue up as tank for quick queue times but run in DPS spec. A while back I have a 240k HP demon hunter that couldn’t hold threat whats so ever.

These systems can work fine if Blizzard would stop letting the players game the systems and screw over the casuals that like using them. It just blows my mind how these same systems in FF14 work fine.

If you did, you still seemed to have forgotten them and brought up something I didn’t even mention.

Are World Bosses a concern at present? They aren’t. Why not? Because they are zerged down by the exact same system you’re speaking of.

The instances do put limits on the ability to zerg a target down, in which is part of the challenge. Some Raid bosses that are difficult right now would be easy because of that zerging aspect. If you’re in a raid right now and in a boss fight, you’re locked in from even releasing to go get your body back, which you can do in world boss encounters right now.

This would definitely take out the reason to have LFR or LFD, but that’s because any passing bloak could just ride the coat tails of Mythic or another strong guild to get Mythic gear just by tagging the boss and then backing outside of the mechancs’ range.

The only problem I see with LFR using “Normal” content is two-fold.

  1. People won’t seek to improve to get in to “Normal” groups. (In my case, it’s more about improving my socializing skills more than my playing skills, but it is one of my blocks. I don’t like being pushed in social situations, so I try not to be pushy myself.)

  2. Some people would start asking why “Heroic” Raid isn’t on LFR since “Heroic” dungeons are as well.

I’m not a fan of not getting gear from LFR, as that is part of the impetus of doing raids in the first place, LFR just shouldn’t be as effective as the real challenge, but they just don’t have to give strong enough gear to be justified using it as a Mythic alternative.

Easy now. Read slowly.

Do world bosses scale?

Is there anything mechanically complicated about them?

Do they exist in a hard to reach location?

If none of the above are true then they’re nothing like EQ dungeon and raid bosses. :raised_back_of_hand:

I mean, I honestly don’t touch it after the first few weeks of a expansion and I have a gear profile established.
I don’t remember the last time I’ve used LFR/LFD, tbh.

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Unless you’re looking at an infinite scaling, then there will be a cap reached, but even that is countered by something else I mentioned which you did not address. World Bosses, which is essentially what you would be converting Raid Bosses to be, don’t block releasing.

Some have found them to be so until they are in to at least Heroic gear of the next expansion.

Didn’t I agree that they should? How would you make them truly hard to reach? Raids aren’t really hard to reach, either, and haven’t really been since Molten Core (aside from atunements). The bosses themselves can be hard to get to because of earlier encounters, including other bosses blocking the path.

Raid and dungeon bosses, with some exceptions, lock off entry and exit to their areas when they begin. Implementing such in a world boss scenario (which is realistically what you’re proposing) would then prevent some of the factors you stated as being able to be used.

Then you ignored the part where I talked about accessibility, which if a raid is going through an area, it will be easy for others to just follow and jump ahead while they rest between and get sorted for encounters.

I’m much rather have idiots like you and your posting privileges be heading for the chopping block.

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Does anyone else see the irony of him having a problem with LfR ?

Seeing how he was the lead encounter designer when it was made and was the one that said it was made so more could see the raids because making raids for only 1 % to see wasn’t justifying the resources going to raid development .

Kind of like the hypocrisy of him going we don’t want people to sim or have to worry about a meta. There has been a meta since Vanilla and it was his guild and their web site that were the fore runners of the meta.

It’s almost as if well if we make it so people can make a wrong choice and get rid of lfr maybe we can get raiding back to the uberl33ts where it belongs.

If LFR goes then I guess I just won’t come back after the Pathfinder spitegate. But
I’m the filthiest of casuals and even I have a problem with the current implementation of LFR. Not with the idea of LFR, just how these devs do it.
The rewards are too low for them to keep the timegating. Just release all the wings on week 3, one week after Mythic.
They need to find the sweet spot between mechanics that matter and the stupid implementations for the last 2 nya bosses. Mechanics SHOULD be able to kill you if you totally ignore them, but they SHOULD NEVER cause a raid wipe in LFR.
AFKers should be automatically kicked by the system.
But no matter the issues with LFR, if there isn’t some kind of queuable raiding them the dev budget for raiding needs to be slashed to reflect the reduced participation. :see_no_evil::speak_no_evil::hear_no_evil:

LFR should stay, just remove gear from it. It bloats ilvl too much by having to account its ilvl I to each tier. They said its just there for people to see story. Thats all it should be for.

Fixed your post for you. :hear_no_evil::speak_no_evil::see_no_evil:

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Except that you know what would happen?

If you removed it and pulled EVERYONE else down the 15 item levels to compensate, every elitist snob in existence would scream and threaten blizzard over their loss in power.

And if you didn’t pull everyone else down, you essentially make entering NORMALS even HARDER than it is now. Especially with how they’re retooling emissaries (ie the daily Calling) in SL.

Is this true, no more emissaries?? Looking more and more like I won’t be coming back after the Pathfinder spitegate. :see_no_evil::speak_no_evil::hear_no_evil: