No he won’t, where did you get that idea? it’s a super easy way for people who can’t dedicate time to raid to see the raid bosses and get decent loot. You’ll see a lot of rage if they ever tried it. And this is coming from someone who does heroic raiding, I like the LFR recolors as well as an additional options.
Don’t care if it got cut. Wouldn’t miss it or care one bit. Not sure what the point of doing so is though because SOME people do it, right?
This is false, if you are a good player guilds will want you. If you aren’t, they don’t bring you in. Sorry but it’s the truth.
I’ve a simple solution. Revamp LFR to be a learning experience. You que into LFR and are given a team of 9 NPCs they will perform their roles reasonably well and so long as you do yours the boss will die.
If you do mechanics poorly - you all wipe. They should put the onus entirely on the player so they learn mechanics then when they graduate out of LFR they can be a productive member of an actual raid team.
Completing each wing will award you with a badge or achievement you can use to prove you know mechanics
People who aren’t as skilled, or have time constraints/lack connections should have a place to go too.
I played since Vanilla but didn’t get to see my first raid until Wrath of the Lich King. It was very hard to find a group on my server, especially at late night. I was also quiet and didn’t have many friends to even run a 5man, let alone a raid. Never knew how good I could have actually been. I would have killed for something like LFR.
They do, it’s less demanding guilds. People gravitate towards those around their same level, Lfr was never really needed tbh.
It is for some. Guilds aren’t always a guarantee.
I vote we remove LFR
Then make normal mode the new LFR
But make the scaling stop after 20 people so we can just ram as many people into groups as you can to smash bosses
Alone it would just make things worse because those people who lost their content would rarely be accepted into a more exclusive setting.
The game has a real problem with instanced content being the bulk of the experience. That is the problem.
It needs to be more open world, more sandboxed than it currently is. Where features exist mutually exclusive and raids and dungeons are places in the world. Making it more about “more is better” will do much to end the chasm between veteran players with guilds and randoms who just came back to the game a month ago.
So
- Switch raids and dungeons to an open world model.
- Get rid of all instanced content outside of mythic and mythic+.
- Open world dungeons and raids spawn mobs from normal difficulty up to heroic.
- All levels and gear are gained from the world.
- Instances only exist for e-sports and racing.
- Less mechanically complicated encounters for more numerically complicated encounters.
You want a more is better approach to content as it is an MMORPG.
When only 5% could see the end game content. Then Blizzard ran out of players willing to try out the game, level to max and quit.
Mythic raids will be on the block first. Look at what happened in cataclysm when they made dungeons have raid like difficulty. Lost about half the subscription numbers not all because of it but a good portion.
They would need to rework it, not just say hey we are removing it. It can and probably should change but it’s too ingrained to just cut. The double edged sword here is that LFR let’s people raid who don’t want to commit to a schedule. That’s a good thing, not everyone wants to schedule their in-game activities. However, it does cheapen the experience and doesn’t really provide a teaching tool. That’s a bad thing.
Worse is that LFR lets Blizzard keep everyone at the same tier. This is very very very bad. It also means they have no reason to design scaling raid bosses or tiers; for instance they no longer need an “entry-level” raid tier each expansion. They no longer need to have early bosses be pretty easy for everyone to whet their appetite.
I think its too late to take these things out. Look what happened when they tried taking away flying.
Once you introduce a huge QoL feature to a game, removing it just doesn’t work. People used to walk everywhere or ride bikes. Then someone came along and introduced the “automobile.” Imagine if everyone’s cars were taken away.
This is the same guy who tried to nuke flying out of the game. With Ion there is no limit to the poor decisions.
Kinda feels like he’s lost it and is trying to quadruple down on his “philosophy” as more people reject it for other more enjoyable activities.
I was one of the people who really enjoyed how hard Cata dungeons were. It actually got me to learn how to tank and heal after playing only DPS until then. That said, even then I could tell what a stupid thing it was that GC said when he basically told people to “git gud.” Was thinking to myself, have you met people?
Problem was that they implemented Cata dungeons right after Wrath. People all of a sudden found their end game activities to be a lot less chill than they had been.
They are just making those worthless to do instead. It really doesn’t take much for them to label a raid as LFR and not even consider if it is tuned properly for that audience or whether it has a raid boss to kill (which has happened).
The problem with pre-nerf Cata dungeons was that you queued for them. And people were used to “go go go” in outgeared Wrath heroics. The Cata heroics weren’t that hard but required coordination which is usually what you don’t get in a pug, especially not when you get people that just want it over ASAP.
The difficulty wasn’t the main issue. Later The revamped ZG was an amazing dungeon barring Jin’do the Pugbreaker and was around the difficulty of pre-nerf Cata dungeons. Only Jin’do was an issue because, surprise, it required coordination.
GC was right though. Faced with difficulty they feel they can not overcome most players simply give up, not try harder to overcome it.
Some of those guys, they theorize how people should be playing ‘x’ content in an ideal world but 95% of their players are never going to experience their content in that manner. Plus challenge just isn’t something some people are interested in.
Those cata dungeons cost them so much because that is when huge masses quit playing.
I would say implement a new system.
LFR would be released at the same time as normal, heroic, mythic right.
You would then do LFR then as soon as you did the whole wings the first time LFR would go away for you but you could still Queue Normal. The mechanics would get harder and essentially it would only have you doing LFR once so you could get the story but if you wanted gear you’d have to do Normal and above.
The difficulty was definitely the issue, because it wasn’t what people wanted to play. Personally, I really enjoyed it. Most people did not though, and in the absence of anything else to do they just kinda got up from their computers and went on with their lives elsewhere.
Maybe if it hadn’t come off the back of Wrath it would have been different, but that’s just speculation. It did come after Wrath, and because of that it was a shock and disappointment to most people.