Is it true there are only 4 classes that get to DPS?

I’ll be running a lock. I did well during vanilla running SM Ruin

no, Warlocks don’t put up all their debuffs in Vanilla due to debuff limit - which caps a raid having at most 1 Warlock go SM Ruin

every other Warlock goes DS Ruin and their amazingly wonderful dps rotation goes as such…

  • Apply whichever 5min Curse they were assigned to (Elements/Shadow/Recklessness)
  • and then…

1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,life tap,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,life tap,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1…

spoiler alert playing the part of <1> tonight is Shadow Bolt

the class/spec with the toughest time in Vanilla to find a spot to work inside 16 slot debuffs is Shadow Priest

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yea what raid needs Banish,Hs, ss, curses, suicidal class that thinks the healers mana is to share.

you will have to go DM Ruin most likely I’m afraid - just a heads up

Stop assuming things that happen on pservers will happen in classic. I have seen feral druids and ret palas in raids in pservers. It depends on a guild by guild basis. What you hear is not accurate. Getting 40 people online in time and organized is a huge pain. This alone is why you will take ferals and rets and hunters.

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The DPS min/max thing is SO overrated. I was in a hardcore vanilla guild. We achieved server firsts. We had a ret pally DPS. People coming prepared and knowing the fight and being GOOD at playing their role is WAY better than the class/spec they are playing. There are so many more things that go into a 40 man raid other than just the numbers pushed out by a single DPS role. How well you manage agro, where/when you stand, WHEN you burst your DPS, how well you mitigate taking damage, how much health you have, Intangibles matter.

And all of the above just covers Raiding…and the truth is the vast majority of classic wow players NEVER raided. And in 5 mans ANY class can DPS well. So please don’t get caught up in the forum hype around specs…its so blown out of proportion. So IF you KNOW your going to be one of the 5% of the population that ends in up a close minded hard core raiding guild…then be a warrior rogue or mage. Otherwise…don’t sweat it…it won’t matter.

What will matter if finding enough competent 5 man tanks…this is what people will be spamming for in IF.

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Someone said it somewhere else…

People secretly want World of Warcraft 2

Start over, best of all worlds.

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It’s all good, either way, I’ll be having fun. I loved playing lock during vanilla.

Have you seen how PUGs work today? The raid leader asks for a player with a high item level and often previous successful runs. I can image just like back in the day a raid member asking for new tank will pick a warrior over a paladin even if they have to wait an additional 10 minutes to get a protection warrior. A protection Paladin doesn’t have a taunt so they can’t tank swap. A protection Paladin stops producing threat when they run out of mana and they can’t get mana back. Producing as much threat as possible involves using a lot of mana which is difficult to get back since there is so little paladin tanking gear. Deathbone Guardian might be the only Paladin tanking gear set and it’s pretty rare.

spoiler alert - like over 90% of raid bosses are IMMUNE to taunt in Vanilla…

but on the fights where a tank swap is needed, Blessing of Protection says hello

and mana isn’t an issue lol

These gloves say, “Hold my beer…”

Black Grasp of the Destroyer
Item Level 70
Binds when equipped
Hands Mail
279 Armor
Durability 50 / 50
Requires Level 60
Equip: [+28 Attack Power.]
Equip: [Improves your chance to get a critical strike by 1%.]
Equip: [On successful melee or ranged attack gain 8 mana and if possible drain 8 mana from the target.]
https://classic.wowhead.com/item=22194/black-grasp-of-the-destroyer

There are no balance issues with warriors though. They tank or dps, they can’t do both at the same time. Throwing on a shield and switching to defensive stance is going to make your DPS drop to embarrassing levels, and NVM the fact that if you are in dps gear you wont be nearly as tanky. Same goes for the opposite. A warrior in tank gear can drop the shield and go berserker stance, but in tank gear he isn’t going to be doing godly damage. What a warrior can’t do while doing either of those roles is shield himself and heal to full.

The same applies to any hybrid trying to switch roles mid fight.

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I’m absolutely rolling a shadow priest. If i can’t raid, i will happily do dungeons and pvp until the end of my days.

Those won’t even be in the game until the AQ phase. Even then, since paladins in classic can’t use daggers you’re limited to getting 8 mana back per swing of the fastest sword you can find, so on average 1.5-2 seconds. They’ll help once they’re in the game, but they aren’t a solution.

Forgetting holy paladains on your healers list definitely will get spots.

So you’re saying an average guild can’t clear a raid in 3 months? Go back to watching alexensual. I’ll sit there an laugh while your GM/officers are sitting in ironforge spamming LF4 warriors/4 mages and 2 rogues while my guilds on the way to raid.

No boss that needed to swap tanks is immune to taunt. A paladin tank could not pull enough threat to take threat away from a warrior tank who’s been on a boss for 5 sunders.

Blessing of protection does not lower the threat of everyone else in the raid. Taunt raises the threat above the level of the player with aggro at the time. Blessing of protection will not raise the paladin’s threat above the next highest player on the threat meter.

What specific rotation and skills are you going to use to get threat when your paladin isn’t being hit?

Those are mail gloves with low armor and without any defensive stats and the plans are for sale, with enough rep, in AQ20. How much mana do you think you’ll get from these gloves? I made those gloves for my hunter back in Vanilla and it didn’t make a noticeable difference in my hunter’s mana usage. What’s the swing timer on your projected weapon at the time? Two seconds? How much mana does a top ranked Consecrate, Seal, Holy Shield and Judgement cost? Rank 5 Consecrate cost 565 mana every 8 seconds. Rank 8 Seal of Righteousness is 200 mana every 30 seconds, Rank 3 Holy Shield cost 240 mana every 10 seconds and Judgement is 6% base mana every 10 seconds. Eight mana every 2 seconds is only 240 mana per minute based on a weapon swing speed of 2 seconds. Using Consecrate every 8 seconds costs 3,955 mana per minute. Using Holy shield every 10 seconds cost 1440 mana over a minute. Using Judgement every 10 seconds costs 60% of the Paladin’s base mana each minute. SoR every minute cost 400 mana. 240 isn’t a significant enough of mana in return to give up armor, hit, mp5, damage/healing and defense.

If raid tanking was viable as a Paladin I would have done it back in 2006 rather than healing.

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It’s different though. A fury warrior can’t pop a defensive cooldown while continuing to do do max dps. Imagine a ret paladin doing warrior level dps, while being able to shield and fully heal himself. Druids use completely different resources in different forms, which allows them to shift out of cat/bear and heal using a resource they don’t even use in cat/bear form.

The classes are balanced, just not around raiding. While druids/paladins may not be able to dps or tank as well as a warrior, they are immensely more survivable.

I’d say, with all factors considered, a 40 man vanilla raid is probably equally frustrating when compared to a modern heroic raid (not as hard or demanding on personal skill as far as things like rotation, positioning, mechanics execution, etc… but with all things such as consumables, 40 people, having to conserve resources if you have mana) and given that only 30% of max level people who raid get AOTC… yeah, most guilds will struggle to clear a raid in 3 months.

Clearing MC involves getting a certain level of tier and fire resist gear doesn’t it? How much gear drops on each boss and how long will it take to get fire resist gear for 40+ people?