Is it true there are only 4 classes that get to DPS?

A small uptick in anticipation of Cataclysm - if it’s not just noise - isn’t Wrath growth.

On this point however, you are correct because in Naxx, we do in fact want cloth gear if we don’t want to go 8/8 Tier 2 Judgement - but not the cloth armour you think we do - as DexterBravo posted that BiS list nearly two months ago and was actually before I reminded him of this 3/3 set which when paired with 5/8 Tier 2 Judgement ends up being our BiS in Naxxramas…

Regalia of Undead Cleansing is an item set that contains 3 pieces. Has a set bonus at 3 pieces.

  • 3 pieces: [Increases your damage against undead by 2%.]
    https://classic.wowhead.com/item-set=536/regalia-of-undead-cleansing

Bracers of Undead Cleansing
Item Level 63
Binds when equipped
Wrist Cloth
39 Armor
+7 Intellect
+6 Stamina
Durability 30 / 30
Requires Level 58
Equip: [Increases damage done to Undead by magical spells and effects by up to 26.]

Gloves of Undead Cleansing
Item Level 63
Binds when picked up
Hands Cloth
56 Armor
+10 Intellect
+10 Stamina
Durability 30 / 30
Equip: [Increases damage done to Undead by magical spells and effects by up to 35.]

Robe of Undead Cleansing
Item Level 63
Binds when picked up
Chest Cloth
89 Armor
+13 Intellect
+12 Stamina
Durability 80 / 80
Requires Level 58
Equip: [Increases damage done to Undead by magical spells and effects by up to 48.]

And where pray tell does this 3 piece set come from?

From the Scourge Invasion world event prior to Naxx opening up - which means that EVERYONE has access to these pieces:

  • gloves are BoP quest reward for turning in a Necrotic Rune
  • bracers are BoE random drop from elite undead spawn during invasion
  • chest is BoP random drom from Shadow Of Doom elite spawn during invasion

So tell me again in this case, who am I stealing this blue cloth gear from?

I think you need to look at the picture you linked… think REAL hard about it and then try again.

Once again, you are wrong. You’re 0/3.

Edit: Nvm I didn’t read that graph properly.

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Arms Warriors are even more of a non starter than old school Ret Paladins or the new SPELLADIN meta that will come once Classic launches.

Taking up one of only 16 debuff slots for a completely useless debuff in PvE is no bueno and quite simply verbotten.

At least in Naxxramas, Judgement of the Crusader boosts everyone who throws Stratholme Holy Water against the undead bosses/mobs by its’ full amount since the water scales at 100% of spell damage.

Whereas Mortal Strike is 100% useless in PvE

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post the link in the chat box - highlight it - and then click the </> preformatted text button to post links in the forums here

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Bear Druids being top threat on Thaddius or the best Hateful Strike soaker on Patchwerk say, “Hold my beer…”

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The beginning raids in wow weren’t that bad, you could take a mish-mash of specs and do alright. Anything past ZG20 though if you can heal you’re probably going to be expected to heal, though I sometimes saw druids tank a couple fights.

It’s only fun to fail for a little bit, even the more casual players will get sick of wiping, but the better performing players will have moved onto a different guild by then. Then your guild is dead because too many people didn’t want to switch from enhance to resto.

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An extra strike that hits harder than any other strike in the arsenal is useless? The debuff maybe. The damage is fine.

Shadow ends up losing on this overall fight simply for the fact that while Arms puts up ONE useless Debuff, Shadow has to take up 3-4 debuffs to not only do ok dps but to also max out their group support

  1. Shadow Word: Pain
  2. Shadow Weaving
  3. Vampiric Embrace
  4. Mind Flay (if it will even land/tick at debuff cap anyway)

We crunched the numbers and pound for pound, Shadow just doesn’t add up in a world with only 16 debuff slots - that Priest should go HOLY Weaver instead in order to provide Shadow Weaving’s +15% shadow damage by casting Mind Blast on cooldown while otherwise healing.

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dude, you know I’m not talking about the strike itself - yes it hits hard but dual wield Fury or 2h Slam does more DPS without taking up a debuff slot.

Arms sole role/domain is king of PvP

Is mortal strike a high prio debuff?

Also, I honestly would be interested in a full selfish raid where debuff slots are just taken on a whim instead of coordinated. Classic should be easy enough to allow that and still be successful to see the true power of a spec’s solo capabilities.

yes, it cannot be removed and would be continually refreshed as he hits his MS button every 6 seconds - hence why it is total garbage in PvE with only 16 debuff slots

it really is that big of a deal - hence why any PvE DPS Warrior MUST go either dual wield Fury OR 2h Slam spec

it’s not even up for debate

That’s fair then. Like I said, I’d enjoy seeing a raid where people could just use whatever spells they had access to and leaving the debuff slots to blizz’s priority and RNGesus instead of engineering the raid like it’s an RTS with an overlord. Would be fun, and a lot of the garbage specs might not look so bad in comparison.

Nevertheless, there’s no doubt that sub growth during Vanilla and BC was much more impressive, and that sub growth during WotLK was pretty stagnant.

However, we just don’t know why. Probably even Blizz don’t know why. Was it the xpac? Or was it that interest in MMORPGs as a genre had peaked (a personal fav theory of mine)? Or was it even more simple - everyone with any inclination to play a game like WoW was already playing it?

IMO, the flatness of subs during WotLK says less than the subsequent decline from Cata onwards.

2h Slam spec is really powerful on Horde side - much more so than Alliance due to Windfury

To really make it shine though, you need a super slow juicy 2hander ideally with a good solid proc such as this

Bonereaver’s Edge
Binds when picked up
Two-hand Sword
206 - 310 Damage Speed 3.40
(75.9 damage per second)
+16 Stamina
Durability 120 / 120
Requires Level 60
Chance on hit: [Your attacks ignore 700 of your enemies’ armor for 10 sec. This effect stacks up to 3 times.]
Equip: [Improves your chance to get a critical strike by 1%.]
https://classicdb.ch/?item=17076

Since that armour penetration procs x3 and would then likewise affect all your Windfury bonus attacks as well.

You also have to take into account unsubscription delay. For example, I didn’t play past the end of BC due to dislike for Wrath, but it took me a couple more years to overcome good memories from Vanilla and actually unsubscribe.

So the answer is ‘kind of’ - there is a difference between what is viable to bring to raids/dungeons (which is theoretically everything if you are doing it right) and what is optimal (IE what makes things the easiest). So yes you can technically complete all content as any class/spec but it is much easier to get a spot in raids/dungeons if your class and spec are optimal for the content. Honestly though when it comes to Classic my advice is to just play the class and spec that you personally find most fun - you should be able to find a good group of people to enjoy the game with regardless it might just take some more work.

Just need to out preform the other dps. If a off-meta comes in with full pre raid bis and knows how to use all the consumables and min max close to optimal they will probably outperform a meta class who is not trying as hard. The hard part is being that prepared is expensive, and then convincing a group that has under-performers that you are better then their casual meta dps.

Actually, it’s less about the viability of the spec by itself, and more about the number of debuff slots required to BE viable. If you require a lot of debuff slots to be viable, you’ll probably only get in if you can provide genuinely useful utility on specific fights, and even then you can be pretty sure there’s only going to be one of you. Warlocks are the specific class I’m thinking of here.