Is it time for PI to die?

I can kind of see it. Some specs scale better with haste than others. If one spec was top damage but poor haste scaling means that PI only adds 1k DPS to the group, but another spec with worse personal damage but scales better with haste would add 1.5k DPS to the group then it would be better to cast it on the worse spec.

If you really wanted to drill down with it, you’d actually also pay attention to which of your group members have CDs available since for example an Arcane Mage getting PI during their regen phase is very different from an Arcane Mage getting PI with all their cooldowns ready to fire off. In fact I know a couple Priests who run WeakAuras for that express purpose. The optimal PI target can actually change over the course of a fight depending on how well CDs line up with the CD of PI.

Right I get that… but is that combo present in enough logs for it to skew enough to look like that spec is actually decent?

It was time for PI to become self cast only a long time ago, seeing it appear in Dragonflight talent tree is so disheartening. Two days in a row now blizzard seems to just be telling me sorry this is not the game for you anymore. Cutting Season 3 short, and bringining back PI why do I run a guild in this game again?

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It’s clear from your posts you really don’t raid enough to understand, but this is exactly what is done by all semi-competent guilds.

ie as a demo lock, I generally receive PI every time cooldowns/tyrant is ready as i’m the best target for it in our group. However, doesn’t make the ability any less cancerous.

Remove PI, make it self only, nerf it to 5% haste or something.

That would be a much easier question to answer if warcraftlogs actually showed how much of a player’s damage came from PI rather than crediting it all to that player ironically.

I mean, I doubt it. Because on the whole I think that the delta between specs tends to be larger than the delta between the haste scaling of specs. But on an individual level you’ll actually care more about player skill than you do player class. A purple-parsing bad spec is going to benefit more from PI than a green-parsing good spec generally speaking. So you’ll usually want to give it to the best player in your raid regardless of what spec that player is.

For a given degree of competent I suppose. For what it’s worth I’m a raid-lead in a two-day-a-week AOTC guild. Far from the most prestigious raiding guild out there but they’re a good group of guys. So I’ve stuck with them. I’ve raided Mythic before but my schedule is a bit too restrictive for that these days. If you want to dismiss me on the basis of my raiding pedigree then that’s fine. Ultimately this whole discussion is just a boredom-killer for me. I don’t actually care that much whether or not you listen to what I say.

Did you just imply that I don’t know what I’m talking about right before agreeing with me? I said it’s better to use PI on targets who have CDs ready and you responded by saying that you get PI when you have CDs ready… so where’s the the gotcha you hit me with? Nothing you said argued against the point I made and you still haven’t actually explained what is so cancerous about PI. You just keep asserting that it is like if you do it enough times then an explanation won’t be necessary.

So maybe we should be petitioning WCL to figure out how to denote how much of the dps was a result of PI. I am no math wizard (though my daughter is, maybe I could ask her) but I am sure they could figure it out closely enough.

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I bet they could. After all they do exactly that on their sister site ffxivlogs. For ff14 they actually differentiate between personal DPS (how much damage came from you explicitly) and raid DPS (how much damage you contributed to the group including extra damage dealt by teammates due to your raid buffs.)

I have no idea why they don’t do the same thing for WoW. The only explanation I can come up with is that right now, PI is really the only major external buff in the game so there’s not much reason to format it differently. But that’s how you end up with arguments like this one so…

Pretending this is just an issue with warcraftlogs ignores the social component of it. If you are in a Mythic raid with 1 priest, lets say 3 other healers, 2 tanks and 14 dps picking the mathematically superior dps also SUCKS for the other 13 dps that don’t get it. Its not fun, its not good, it creates drama, and no one that actually raids mythic that I’ve spoken too is in favor of it. Single target lust is not fun, its not good design, and its the only ability that actually makes other players have bad feelings about the game. Just as a psychologist their opinion on the social element.

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Yeah that’s all true. Honestly, to me, PI can stay or go or become self-cast… I don’t really care. My beef is with “it’s toxic cuz logs!” ibeing such an infantile argument.

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Power Infusion causes more social toxicity than benefits. Blizzard really need to remove this ability or make it not as impactful. On certain classes, the DPS increase is literally worth more than a 4 piece, one ability should not do that.

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Your raid group should be happy they are killing the boss faster. There is definitely a social issue, but not what you are implying it is.

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Thank you for telling us how you think we should feel - unfortunately feelings are real things and don’t change just because you tell us we should feel differently. So Ill just dismiss your ignorant argument the same way you did mine. See what I did there?

Ok then.

I dunno man. People don’t have the same issue in FF14 and in that game Dancers exist. Dancers select one raid member before an encounter and give them a permanent 5% damage buff plus a crit buff every 2 minutes. Somehow the raiding community there manages to avoid tearing itself apart arguing over who the Dancer should partner with.

I’m not really on board with changing an ability just because players get bent out of shape over not getting picked for a buff. People need to remember that they are not in fact competing with their raid mates.

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Raid size of FF = 8.
Raid size of Mythic wow = 20.

Those 12 extra people in there might be why the social dynamics are different.

And why’s that? Explain to me why group size would make people more prone to behaving like children.

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Again, comments like this just prove that you have no understanding why people don’t like it. Most mythic raiders only care about killing the boss, but still hate the ability. There’s a reason for this, and you’re just ignoring all the people are are saying why in this thread.

I feel like you’re trolling at this point.

My daughters 1st grade class handles one person being recognized or getting something special the rest don’t better than most mythic raid teams.

I’ll be sure to tell them having a student of the unit (their version of semesters) is bad design though because it makes everyone else feel bad.

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EXACTLY. This isn’t a “well this is just how humans are” because clearly it’s not a shared trait it’s a personal issue that people should work to fix within themselves.

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