I spent more time than is health on a target dummy to look at what an ideal single-target setup is like…
I had the gear in bank to set up a couple moderately different secondary setups at the same ilvl:
- Crit: 1250 – Haste: 800 – Mastery: 980 – Versatility: 350 – Crit enchants
- Crit: 1250 – Haste: 1150 – Mastery: 540 – Versatility: 450 – Haste enchants
3x wild fleshrending and 3x jungle fury
No raid buffs, no hero, no pots, no flask, no food
I tried every combo that included:
Predator, Sabertooth
Soul, Roar, Incarnation
Slash
MoC, Bloodtalons
I also tried combos:
Lunar Inspiration - Soul / Roar - slash - Moc / BT
Feral frenzy - Predator / Sabertooth - Soul - slash
I actually sat there and played out a 3 minute run from Berserk to berserk (didn’t use the 2nd one). I tried to play each talent choice optimally, changing the opener and casts depending on the runs. 4-5 attempts per choice on each gear set.
With both I found:
Top choice: (Sabretooth + Soul + slash + Bloodtalons) and (sabertooth + soul + slash + MoC) were very close, BT was slightly ahead of MoC, but both were within like 0.5k, so could just be error.
Another thing I noticed is that (sabertooth + soul + slash + feral frenzy) was only about 0.5k behind those two. It’s pretty close.
The two kinda-different stat sets made no real difference. it was about the same DPS regardless.
Predator is a DPS loss over top choice by about 2-3k consistently (~20-21k vs 18-19k). This was the same in both gear sets.
Lunar Inspiration does not do well, about a 3-4k loss. It’s also hard to manage another dot, particularly with the need to also keep thrash up for fleshrending. It took me a few attempts to re-adjust. This was actually the most annoying build to play.
Moment of Clarity and Blood talons is almost equal. Sabertooth + Soul + Brutal Slash + (BT / MoC) was within like 0.5k average. Again, this was the same in both gear sets.
Savage roar was about a 1k loss in general. It was also more annoying to play. Again, same in both gear sets. I liked roar better when the bleeds were high damage. Even though the start of legion was tedious, at least the bleeds were huge damage, along with ashmanes, was a little room for some skill play for energy use, or when roar snaphotted.
Incarnation was about a 1-2k loss, better burst (for feral) at start, like 35k+ and annoying to play, more annoying than savage roar, felt like being back in the start of legion with energy regeneration. Rake does huge damage at the start
Ferocious bite was almost always top damage, but not always. Incarnation, shred was top. With predator and MoC, they’d swap places sometimes, but were generally pretty close for me. MoC made shred a higher % in all builds, but bit was still a decent % more.
As a point of note: Wild fleshrending isn’t affected by armor. That makes a difference on bosses, particularly raid bosses. I’m sure fleshrending had a big influence on these results, especially with this armor point. In praticular, (obviously) it buffs shred damage. noticing that MoC, predator, incarnation, all tend to lean heavier on shred, without fleshrending, I assume these would do worse.
I was honestly surprised how close all the talent choices were in actual output.