You clearly didn’t read the blue post, It states and I paraphrase: “We don’t want to do swappable pet specs because of pet families and we don’t want a mortal wounds turtle.”.
I know it’s a problem with the devs not understanding the system because 1. we’ve had that exact same system before before Legion when the current devs removed it and 2. I like a lot of people realize this is NOT how pets work.
Please stop being obtuse and trying to prolong the argument, you’re not getting anywhere. Obstinately trying to deflect and move away from the point being made at hand is a sure sign of defeat.
If they had done things right the first time, there would be no game wide squish ever again, lol.
They way they did this hack job, its just a matter of time before more are needed.
Basically what you are saying is that because they didn’t do things your way they must not understand “how it works”, as if “how it works” came down the mountain on the 3rd tablet that Moses was carrying.
You said yourself the devs removed it but I’m still waiting for the evidence that they removed it because they didn’t understand it and not for some other reason.
Also, the reason you keep calling me names is clearly because you are insecure with your logical argument. People who are secure in what they are saying see no need to insult other people.
Yeah part of the purpose of leveling from what I’ve read is to reset your power. You get weaker so you are incentivized to do content to feel stronger again.
It probably wasn’t as noticeable in past expansions because we didn’t usually have god tier abilities, multiple power ups, dual legendaries, and set pieces as well.
Please god no. The concept sounded fun, but what happened in reality was they just nerfed all of the baseline power of abilities, spells, and pets, then made you slowly regain it through randomly selected abilities. It was like experiencing the power loss from leveling expan to expan, but extended to the abilities themselves.
I remember specifically when WoD pre-patch dropped, my felguard started swinging his axe like he was submerged in custard. Only after his haste buff ability did he start attacking at his normal speed again.
Outside of the expansions that had a major stat squish, the dip in power I’ve felt has been dependent three factors:
How good my gear was when the expansion ended.
How correctly are the stats allocated on said gear for my spec.
How much of a leap in ilvl did Blizzard decide to make the questing gear.
My prediction is that the questing gear I get will not be abundant in mastery/haste, so I will be suffering as an spriest at around lvl 65 when I begin having to swap pieces.
That is not at all what I’m saying nor anyone else, it’s blatantly obvious they have no understanding of how it works from that statement, that is proof enough in blue and brown right there in the thread.
Please don’t put words in my mouth or project, it’s clear you have no argument to stand on. Trying to change a debate opponent’s argument and project are clear indicators of a poor arguing point.
The only way to remove this is to remove gear progression, or make secondary stats not impact gameplay as much. There are people who like stats affecting gameplay a bit more as well as gear progression, as well as there’s the opposite. It all comes down to the majority BUT this game has been this way since forever and will likely have a majority of people who want gear progression.
That’s not at all how that works, and the thread and the posts in it prove it numerous times.
I can LITERALLY show you where we had swappable pet specs prior to Legion, you have no argument at this point, so could you kindly discontinue this pointless debate?
I don’t question that. I understand that Blizzard made a decision on how it should work before and you have that exactly right.
However the way Blizzard did it before was not according to some devine plan, it was according to how some designer at Blizzard decide it should work.
So some designer decided to change it and some engineer followed his instructions. Can’t you see that the way a game works is just at the whim of the company that owns it and not according to some devine plan?
This is not at all what you’ve been arguing the past few posts, what you were arguing was that the prior design DID NOT EXIST, and you asked numerous times for me to prove that it did and that the devs did not know what they were doing. I am done with this debate, it’s clear your grasp on conversation is not conductive to it.
I never said a previous design didn’t exist. I was asking for proof that the developers didn’t understand the old way that it worked and I’m still waiting for that proof.
I’ve literally shown you the post in the thread, from the blues themselves. I’ve also asked you nicely to stop this argument several times now, it is VERY pointless at this point… you were wrong, get over yourself.
There is no shame in being wrong, there is great shame and downfall in never admitting one is wrong, for one who never learns what is wrong never discovers what is right.
I wasn’t wrong. You showed me a well written summary of the way Blizzard decided to do it earlier and you then claimed that the reason they changed it was because new people didn’t understand the old system.
I asked for proof that the new people didn’t understand the old system. I suggested maybe they just decided to change it but you disagreed.
Being overall weaker doesn’t bother me as much as the gameplay effect of losing so much haste, everything feels soooooo sloooooow at the beginning of an expansion due to this, each GCD feels like an eternity until you get your haste back up.
I showed you where they didn’t understand the new system, in their own words… you’re just being stubborn at this point. Like a child throwing a temper tantrum because they are not getting their way.
Right there in blue is the post in question where they make the wrong statement, and if you scroll down you will see where numerous CC members had to correct them. Good day, you are DONE.