I’ve seen that too, but I’ve also seen many threads with legitimate complaints.
Plus you would gain new abilities along the way, and back then you could get access to some real fun builds on your way to max with old talent trees.
Gear used to also last longer in general, but now with ilvl bloat they just bloat it even more while leveling and then to max for all the varying ‘difficulty’ levels of everything. I’d say cata onward leveling definitely started to get more on the rough side and it’s been downhill since, I’d say since Legion it’s been particularly heinous.
I think it’ll feel better, based off my alpha testing. Even enhancement, a spec that generally feels awful with low stats feels pretty fun.
I have as well and I’m not questioning those.
why do people say you become weaker? thats NOT true. you GAIN stats/power.
go back to shadowlands and kill mobs when you’re 70, which felt stronger? 60 or 70?
Yes, you lose power against “current” mobs, thats because the quality of your gear versus the mob is lower. Common sense if you ask me.
Just like every expansion ,we lose haste and mastery we get versatility and cric,so this model will continue we’re going to feel bad and on top of it the talent tree wouldn’t help much on this.
Let’s talk about gear,they is loot now that is 304 with people at 290 ilevel they are going to df while some are not even that level going there ,so are we going to suffer for it while 290 breeze through the content? More than likely,I don’t do mythics nor do raids now. I guess it’s suffer time again.
The issue is that leveling feels bad. Especially like in SL when at level with at level gear it’s a struggle to kill even one mob.
Correct.
Unless you see “equip Shadowlands quest greens” as a solution.
Leveling content is tuned around leveling from one expansion directly into the next without touching endgame / patch content, so it’s inevitable that you get weaker rather than stronger if you’re a kitted out 2-year veteran of an expansion when the next one comes out.
This has been the case since my first xpack transition (WotLK to Cata), and almost assuredly has ALWAYS been the case. It was exaggerated because of Legendaries and Azerite stuff the last couple expansions, but ultimately it’s the same thing – if you have endgame gear, you’re going to be going backwards until you get near the end of leveling and the intended rewards catch up to said endgame gear.
They have demonstrated this a lot recently, the prime example is them not knowing that pet family=/= pet spec…
there is legitimate cause for concern.
Considering we in the past had customizable pet specs before that were independent of family abilities, this in a multifaceted way suggests that the new post-Legion designers are vastly more inexperienced and uninformed than their predecessors.
Kinda reminds me of the boss from:
This happens every expansion, our stats cannot keep going up as we level, it would be absurd.
People have the misconception that leveling in an MMO should make you stronger. In a full RPG? Yes it does, there isn’t stat scaling to worry about and you can get wild with your power level, but this is an MMO and we can’t go nuts.
What leveling really is here is just clearing our slate so we start fresh in the new content. And to be fair, if you are leveling from 60-70 and you only had basic shadowlands leveling greens going in you probably will actually get a little bit stronger every level.
Yes, you currently have great gear for your level, so your stats are very high. As you begin leveling this will no longer be the case.
Its not a particularly hard concept to understand, and making a big deal out of it is pretty silly considering how fast and easy leveling is.
Are you talking about the family plan for users in the same home? In any case, how do you know that this wasn’t a business decision? Maybe they just decided that what ever the feature is that you are talking about was not popular so they decided to drop it?
That wouldn’t mean designers are inexperienced, it would just mean they didn’t want to “throw good money after bad”.
What are you even talking about now? I’m talking about how the devs don’t even know how things work, they literally just don’t .
The video was just an auditory reference, the guy who BOUGHT the autoshop with clearly no sense is the new devs, Metzen and the prior crew is the guy who retired from owning the store. It’s an analogy…
I don’t care about the video, it has nothing to do with WOW. What evidence do you have that WOW doesn’t know how something works? More likely it was a deliberate change.
No no it isn’t… people have literally pointed out that that is NOT how Hunter pets work…
Read through this.
Please stop with the willful ignorance and active denial, it is NOT getting you anywhere with anyone. (and kinda makes you like the dude who tried and failed to run an autoshop)
Imo there should be no stat squish for a very long while, not until we are Legion levels of power creep with 1000 item level hitting 7 digits of damage on auto attacks
Just the way scaling and leveling works.
If you’re fully geared at 60 and fighting a level 60 mob you’re way under par. But you level a lot quicker than you acquire max level gear so by the time your fighting level 67 to 70 mobs your max level gear at 60 is now leveling gear at 70.
I miss doing 2 million dps.
From doing like 200k dps at the beginning of the expansion in EN.
Legion was wild. It was the only expansion i can remember where it was possible to go back solo and farm transmog from the first raid during the last patch of the expansion. A guardian druid in my guild was able to mosey on up to Xavius once a week to get the shoulders.
Ok, I read through a couple of the comment sections. Pets sometimes have problems following paths although I’ve hardly ever seen it as a problem, they usually catch up pretty quickly.
And OK in Classic v Retail some times you have more choices, some times fewer. But what is your specific complaint and how do you know it’s a problem with the devs not understanding the system?