So from 60 to 61 my crit chance, haste, mastery, vers will all drop by 2% or more? For 10 levels?
There is no solution to this is there. With every new expansion, as we level we get weaker and weaker significantly. Our gameplay feels worse and worse each level.
This is something we all have to accept, but it still does suck by the time you hit 70, and your character feels so much weaker.
Sigh, feels bad. Hopefully the zones and new experience covers for it.
That’s a nice theory but the past couple expansions have had you getting weaker, not stronger, relative to content as you level all the way from the start of the new zones to cap. It’d be nice if leveling actually made us feel stronger but I’m not holding my breath.
Because the expansion was designed with an end-game system in mind that we just didn’t have yet. This time, the talents should account for that curve as we gain them in levels.
Assuming, of course, that Blizzard balances them properly.
It’ll be present but I don’t think it’ll be nearly as bad.
Going from Legion → BfA, losing both artifact weapon and Legiondaries sucked, and going from BfA → Slands losing Azerite/Heart/corruptions sucked (if to a lesser degree). There’s not really any analogue to those losses going from Slands → DF.
Well when the world didn’t scale, this is how it worked.
Red mobs, yellow mobs, green mobs. The mobs didn’t scale. As you leveled, the mobs stayed the same level, so you would become more powerful relative to them.
Now in the current game you become weaker. The mob scales to your new level, but because your ilvl is the same, you are weaker relative to the mob.
No one is really talking about gearing or end-game… this is all referring to the leveling process.
The OP did specifically mention max level…and I wasn’t talking about end game either.
But to your point, World scaling is the price of being able to level in any zone we want. In the pre-scaling days, we had to level in the zones with level ranges that matched your character level. Now, we can level anywhere.
I personally prefer to have leveling options vs a forced linear path. Sadly, in SLs they combined the worst of both versions into a bad first play-through experience.
The comparable date soulbinds and conduits. Are those just shutting off as we enter DF? That will be a power loss.
It should not be as bad as Legion or BfA transition but still bad, as we get normalized down to basic low power level again.
Iirc, haste reduces the GCD?
So as we lose haste with each level, the gameplay slows down until we hit bottom baseline at 70.
This journey always feels bad, is my point.
“There is no solution to this is there. With every new expansion, as we level we get weaker and weaker significantly. Our gameplay feels worse and worse each level.”