Is DF leveling going feel horrible again: power loss

A fully end game geared lvl 60 will most likely beat a lvl 70 in quest gear . :stuck_out_tongue_winking_eye:

Yeah, it’s more or less the reason that every expansion adds extra levels instead of doing something like Diablo Paragon levels.

Having the expansion start from the beginning makes it so you can have notable progress within an expansion and not have the game start to break down as we reach stat levels that the games not designed for.

I’ll point to Corruptions, most classes really aren’t designed to work once you hit like 70% Haste or Crit baseline. Cooldowns get too low, APM gets too high and the core gameplay loop starts to get weird especially when you introduce temporary buffs like Lust into the mix.

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Unless you’re a holy paladin then your entire tree is garbage and makes no difference :sunglasses:

There’s no way around a soft reset going into a new expansion. That’s just the name of the game. All you bring with you, really, is cosmetics, titles and mounts to show off how powerful you were.

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Yeah. It’s better than Blizzard actually forcing us to reroll new characters every expansion like in a game like Path of Exile.

You must be new here.

That’s not what it says.

That’s exactly what it says
 “We don’t want to do swappable pet specs (cunning, ferocity, tenacity) because of family abilities (mortal wounds, Molten hide, Dune strider, etc).”

Those two things are not tied together, and the fact that they think they are shows their general level of incompetence when it comes to their own technical systems, either that or PR failed majorly and allowed someone out of their department to make a public statement on someone else’s duties.

That’s a bizzare binary you’ve invented.

I think it’s unavoidable going into Dragonflight because this is an expansion with borrowed power elements and those borrowed power elements will be going away with the next expansion.

But Dragonflight by comparison does not have borrowed power elements. There isn’t going to be any sort of system added that improves our power like we saw in Shadowlands, BFA or Legion. So here’s hoping that the feeling of getting weaker as you lose borrowed power vanishes after Dragonflight.

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OP isn’t talking about borrowed power. OP is talking about secondary stat scaling and that’s pretty much always going to result in feeling weaker relative to your level.

Also, just an FYI, we’re keeping large amounts of borrowed power from Shadowlands. Many of our Covenant abilities will be carried over, Conduit abilities, yada yada. We will be very strong in terms of kit at the start of the expansion, we will likely just be on the lower side of secondary stats.

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This isn’t how it worked. You only had the perception that that’s how it worked. Being a fresh level 70, you were functionally weaker than a level 60 in AQ gear. Sure, you could go back to those level 60 areas and kill things easier, but that’s largely irrelevant because that content was now useless to you. As far as any relevant content was concerned, the content you were actually interacting with on the daily, you were weaker.

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I didn’t invent it, I’m observing it.

I hated SL leveling. I felt lead by the nose and all the phasing made it impossible to play with friends or get help. Feeling weaker as I get to the level cap doesn’t bother me because it’s been a thing in WoW forever.

I preferred the pre-scaling model, with different level zones and quest hubs. There was generally enough XP, especially if you ran dungeons, that you could adjust difficulty by either lingering in a zone where mobs were easy but quests gave less XP, or moving to the next zone for more challenge and XP. You could also usually hook up with a friend and run some quests together or get help.

It also made gathering and fishing at max level more interesting. There was a range of skill and difficulty gathering and the items from higher-level zones sold for more gold.

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Sort of. Back then your stats were dynamic depending on your level vs the enemies level as well as their stats vs you.

For example your crit chance changed based on if it was a green mob, yellow, orange, and red. Their amor and your armor changed based on level. Your chance to hit and their chance to hit, etc.

It made it so that your level vs theirs had a huge role in how easy a mob was, adding a good sense of progression even if you technically did lose stats as you leveled.

Green quest gear is 314. As with every expansion. And for the prepatch there’ll be catch up ~308 blues I’d guess.

I hope so ,maybe it’s just feeling a little bored or just a grumpy bear.

I hear you. But it’s always been the case that the prepatch gear allows everyone to almost catch up with the top tier players and the new xpac’s greens quickly replace the prepatch gear.

Indeed. And it’s all to “level the playing field”.

And then within a week, all the people who were higher ilvl at the end of the last expansion will once again be higher ilvl than the people who weren’t, and will retain that edge for the following 2 years.

All while people keep saying “if only we could catch up things would be better”. And then there will be another equalizer 2 years later at the start of the next expansion, and they’ll have their “equalization” for another 12 hours, and then get outpaced again and remain there for another 2 years all over again.

Meanwhile, the MASSIVE ILVL JUMP on the first day of an expansion remains the single largest source of ilvl inflation in the game, so Blizzard will keep crying “how did this happen???” about ilvl inflation all while they continue to implement the thing that’s the biggest cause, all so people can havea few hours of “catching up” before getting out-paced again, so it was all for nothing.

The entire scenario is insane.

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