Is classic actually classic?

Not necessarily disagreeing with you. I think they are doing a great job with classic and can’t wait to play it. As far as I’ve read there’s no aoe looting in classic. I would hope it stayed that way. I only say this because of you think about how big of an impact aoe looting could have on the wow classic economy it’s actually a pretty big impact. I will admit though I sure do love that aoe looting and don’t miss sifting through a million corpses to get loot :grin:

It’s a damn good point. Vanilla wasn’t hard, it was tedious and methodical. There’s a huge difference between the two and people like OP can’t seem to see that through their rose tinted goggles.

I don’t advocate for it to be added to Classic, it doesn’t belong there. Furthermore my post didn’t say it wouldn’t break the economy, I simply said that this person thinks that taking the time to sift through corpses is somehow gameplay.

However, I genuinely believe that AoE loot wouldn’t affect the economy. You killed those mobs and looted them. In either case, time was spent killing and looting. Just because the looting takes 2 or 3 seconds instead of 15 makes no difference. This is one of those times where while I don’t believe it should be added to Classic, the idea that it somehow would have an effect is just wrong. The pace of killing groups of mobs is slow, the time investment is still slanted heavily there. Therefore a few seconds saved in looting can’t and won’t change anything.

Thank you. Vanilla was never hard or complicated. It just required a little. Ore thought because you were forced to use cc so the tank didn’t die. That was pretty much it. I. Higher end raids it seemed like most classes had some sort of role to fill. While the leveling process is harder in classic it’s not because of the physical damage of mobs it’s because of the long tedious grind that no longer exist in retail. The hardest part was simply making it to 60 without saying f this game I’m bored lol.

To be honest, I don’t think anyone could get it to where it was Original Classic WoW. From what most people are saying, it is DAMN close to the original which in it by itself is amazing. Just happy they decided to bring Classic back.

I’m really hoping for a Diablo 2 remake annoucement as well. One can only dream…

Stop, STOP. I can only be so erect.

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I’m not trying to argue with you because I do see your point. But if you were to add aoe looting into classic that means you can now kill mobs just as quick loot once kill more. It makes farming substantially quicker which means selling crap in the ah that much more quicker. Would it completely change classic economy …well maybe maybe not. It’s just a possibility I suppose. Gold was a big thing in classic where now in retail gold is the lowest thing anyone really cares about. Aoe looting may not play a massive role in that but it definitely okays a role in my opinion. But maybe your right that’s just my opinion.

classic is classic

classic is not vanilla

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They already have diablo 2 on battle net site. It’s been there for quite some time. I loved diablo and diablo 3 but due to life events I never played diablo 2. I decided to download it a couple of years ago. I don’t know if you consider it a remake or what not but it’s the original game If your missing good ol d2

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I would be happy with a Diablo Classic “2” remake. It was just sad we didn’t get anything Diablo at Blizzcon last year. I’m sorry but Mobile doesn’t count as a game for me.

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basically can never remake something 100% from the past but they are in 95%-99% range of the game being Vanilla again.

I took it on during the beta with a very underleveled group (we decided to see if we could do armory, even though we could not use the gear yet).

Before the boss I reminded everyone that this was a very high level boss for our mostly melee group, and he had the potential to be deadly.

The fight was a thing of beauty in terms of execution though, and everyone avoided all avoidable damage. It was very smooth.

I also ran WC with some groups of appropriate level which really struggled, and bad tactics had the potential to run me out of mana.

The fights tended to be simpler in classic, but it is less forgiving of getting things wrong.

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You’re certainly entitled to your opinion. It’s just my own that shaving a few seconds off in comparison to the entire world that is Vanilla WoW wouldn’t make a big difference. Even with an epic mount, travel is relatively slow. Killing mobs is slow, even as an AoE grinding mage, they are just able to pull lots of them. Bag space is still limited.

Overall if you were grinding to a full inventory, run back, sell and go all over again, I believe AoE looting would only save a minute (give or take) in a 15 minute span. When you consider the travel, the value of the items looted, how much bag space you had, then offset the cost of repairs, reagents and time… Well yeah, I genuinely believe that going from say 6 or 7 seconds of looting say 6 or 7 corpses, to 1 or 2, that’s not a drastic amount of save and wouldn’t topple a server economy.

Now if we were to tweak speed of travel, be that through mount speed, flight paths or the like, we would break things. Same with killing power, if we tweak killing power it will adversely affect things due to a much faster volume being killed. The upside is that AoE mob farming isn’t super widespread in Vanilla, and even a Naxx geared Rogue, while they can kill very fast, can’t exactly round up and smash down 8 mobs super effectively.

I’m not arguing with you, I just enjoy discussing and considering the delicate and not so delicate aspects of Vanilla’s ecosystem.

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ACK one word…The “idiot” that posted the YouTube video, nuff said. I agree 100% with Banshy!

Congratulations, and I mean that in all sincerity. That indicates you are a better player than me, and if we were discussing anything in regards to strategy and execution, you would be one of the first people I would talk to.

However, this is about mechanics.

In Vanilla/Classic, the damage someone takes isn’t based around level, but rather the stats they have. A level 60 would take about the same damage as a level 30 on a normal hit if they had the same stats/talents. It’s just that level 60s tend to have gear that gives them much better stats.

Look at Dib’s analysis of the various vanilla videos and how they compare to the classic one.

Nothing about how the tanking went in the Classic video would be implausible in vanilla if someone had been in the same gear.

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lul what?

Just no. You will not take about the same damage. Even if you meant to say relatively based on gear, that’s still not true. Lower content is created in such a way as to forgive lower gear with less raw stat. Raids and top end content is designed for people that have a minimum baseline of gear to be able to survive.

You’re trying to argue something and none of it makes sense. You will, even relatively, take less damage then a 60 would, at level 30.

Go back to retail! No I’m just kidding. Look at that two people had a conversation on here with diverse opinions and no one screamed at either of them to go back to retail. I think we deserve some sort of reward here :grin:. I see your points and I do like the idea of aoe looting but to me it has a potential of creating a different economy then that which we had in the original vanilla. To me I’d rather avoid that chance. Although it will be missed lol.

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I don’t think you quite understand what he and I are arguing about.

Essentially, I’m stating that if (for whatever reason), a level 30 and a level 60 both had 500 armor and the same defensive talents, buffs, etc, and a level 40 enemy hit them each for 500 pre-armor, the damage after mitigation would be the same outside of a crushing blow or a critical strike.

He’s staying that in that same situation, even though the stats are the same, the level 60 would take less damage from the same hit.

(Obviously, the level 60 player is likely to have gear that vastly outclasses the level 30 player, so you won’t actually see this happen much at all, but that’s beside the point we are debating)

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Dude, Vanilla wasn’t hard because of mob or dungeon difficulty. It was hard because most players didnt know wtf they were doing.

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not picking on anyone here, but a leve 40 enemy hitting a level 60, well that level 40 would just , miss/miss/miss… LOL