Uh, that thread was pretty much all vanilla in various patches.
What I mean by harming your argument is that: if a level 38 can solo Herod, why is it so unlikely that a group of 30s buffed to the gills in BiS gear for their level would be able to handle him together?
Itâs about the damage he deals.
Itâs too low. If dungeon damage is off, they become too easy. A t3 tank can still die in dungeons, if theyâre scaled poorly then you can probably just use a spriest to dps heal for example and it creates a false experience.
So according to your âsourceâ his blades of light skill does 800-1000 every 5 secs.
That is the only post in the entire thing with any actual numbers, most people just say things like âhits like a truckâ and such. The post doesnât specify itâs per hit or per the duration, it doesnât mention if they are referring to the total damage (hitting all targets) or per target. It doesnât say who is taking 800-1000 either, or really much of any usable information.
Here we have a video from 2006:
gnome warrior âtankingâ the entire instance with a 2h axe. why? I donât know ask the gnome. The Herod part starts at about 5:19 on the clip.
normal hits for 150ish to 200, blades for 2-300.
Even when he does the enrage and blades itâs still only hitting the âtankâ (who for some reason is in zerker stance) for bit over 300.
Sure the âtankâ is a couple levels up, might even be wearing a couple pieces of plate, but still not using a shield so the armor value is at best a wash.
The numbers are not wrong, peopleâs perceptions are simply warped. If you played on a pirate server they are probably even more warped because they intentionally altered much of the damage for whatever reason.
there is video documented proof on youtube showing how easy its been since 2004-2006, so you can scream to the heaven sin righteous fury until Kingdom Come, and you will still be wrong
The fact that I will be using hotkeys instead of clicking the ability button with my mouse means it will be easier for me. Not to mention I am much better at not standing in âfireâ.
Which is actually pretty close to the armor the level 30 had.
Which I estimated to be something like:
As for any slight differences in damage, it probably has more to do with the level 30 being in defensive stance (-10%) and the 44 being in berserker stance (+10%).
The 44 is taking no crushes which probably why the average hits are so much lower than the 30, who gets hit for over 230 multiple times on normal attacks.
So not sure exactly what point you think it made? I mean the armor is probably pretty close, oneâs taking -10% vs the other taking +10%.
At no point was anyone getting âhit for 800-1000â.
He just doesnât hit that hard, he might very well crit that hard on cloth but not hit. If he could just straight up hit for 1000 damage heâd be living in a raid and not a level 34-42ish dungeon.
He hit much harder in actual vanilla than in classic
That warrior in the video is nearly full SM geared, you can see herods helm/shoulder/ravager/scarlet legs. He has 11 levels on the warrior whom is lvl 30 doing herod on classic, the warrior in the vanilla video took more damage than the lvl 30, regardless of you say â itâs not 500 damageâ a lvl 41 â looks like 41â is 4 levels higher than Herod.
My point wee lad, is that classic damage is way off and my point has been proven.
Argueing with an actual vanilla player with an eidetic memory is folly.
Edit: hereâs a level 60, doing herod getting hit harder than he is hitting on classic wow.
Iâm pretty sure you didnât actually watch the video.
Helm: Check
Shoulder: Um no?
Ravager: Nope
Scarlet Legs: nope
The warrior in the video is 44, Herod is 40.
So yes, he does have 4 levels on herod, which is why he takes less per normal swing on average than the level 30. (because the 30 is getting crushed, a lot).
So the level 30, takes 238.
the level 44, not crushed takes 157.
Clearly the damage was so much higher!
In the video you linked, the 60 warrior is taking between 130-188 on average. Highest outlier was a hit for 320 from herod when he was enraged. Also as a note the warrior is battle stance, which is damage neutral.
Just to check, you are aware the white/yellow hits in the middle of the screen come from the character right? You need to be looking at the character portrait or combat log to determine the damage the character is taking.
Youâre truly unable to open your mind. You literally have no idea how off you are. You have no idea how wrong you sound. You are just a joke, completely.
Youâre arguing about stances when it comes to a level 40 tank vs lvl 30 tank in regards to elite mob damage. Youâre in the wrong ballpark. You canât even find the parking lot. You are so wrong that insulting you is pointless because you truly have no idea what youâre talking about.
Iâll insult you for trying to insult vanilla players intelligence. Your intelligence is full out on display as you try arguing why a 30 tank is taking less damage than higher level tanks. Just throw your computer out of the nearest window, go back to public school, start over.
You know armor is based on the attackers level and doesnât care what your level is right? The DR% that shows up changes when you level because itâs based on a target the same level as you.
A level 30 with 2500 armor and a level 60 with 2500 armor would be taking the exact same damage from the level 40 Herod, the difference would be the 30 getting crushed and the 60 avoiding more attacks.
The 30 tank is taking more damage than the 44 or 60, not less.
That seems to be the problem you arenât grasping, in the vanilla videos they just arenât getting hit any harder than the classic video, and in fact taking less damage which kind of debunks the whole âbut stuff hit so much harder then!â
No you idiot. What about defense skill? Derp. What about talents? Derp. What about dps besides the tank doing SMALL dmg to an enemy thatâs supposed to be destroying a low level tank- you think a tank who is being beat up by a 10 levels higher boss has enough time to stay alive while that low lvl dps painfully slowly kills the target? Not only is this low level tank taking extra damage for already pointed out reasons, that high dmg is prolonged by the fact his dps group mates are doing no damage, extending the amount of time tanking.
In what way shape or form does defense alter how much damage a person takes per hit? It alters the chance to be hit, it does nothing to alter the amount.
Please show me where in the arms tree you see a talent to reduce the damage you take per hit. The 60 might have taken improved armor in the prot tree, the 30 definitely did and the 44 could not have (because the 44 and 60 both have MS).
The level 30 tank has 600 fewer HP than the 44, and pretty close to the same armor value. He is still taking a lot more damage (due to crushes) and avoiding where he can while the 44 is sitting in zerker stance face tanking the blades of light.
As for the DPS, they are using hunters because bullets/arrows do not get dodged, parried or resisted, they can only miss. It still takes them far far longer to kill him than even the solo 60 warrior let alone the group of 40s.
As I pointed out earlier, Defense skill only matters in regards to how many critical hits and crushes the lower level player would receive. Those only multiply the damage that Herod would do by 2 or 1.5 when he gets them respectively. Thatâs all.
Why do you keep treating the defense skill difference like it would actually matter beyond that?
If you honestly canât see the difference in a lvl 30 taking less damage than a lvl 60. You have some issues. Also, asking me if I know what damage is taken vs dealt? Do you see my cutting edge raider experience, hand of adal and more?.. cmon
Youâre seriously mad at something like AoE looting? Some of these Classic zealots come up with some REALLY absurd crap, but crying about something that no only doesnât appear in Classic but really doesnât do anything bad to gameplay even in modern WoW is just stupid. If you REALLY think that sifting through a dozen corpses is engaging gameplay, then youâre pushing your delusion way too far.
Stuff like LFG and LFR have fair points in the discussion about too much accessibility, but the crap you people pull together to build your flimsy arguments is astounding. Again, youâre here doomsaying and crapping on a game thatâs not even out, saying you care about it, but it certainly doesnât seem that way. But of course youâll be online waiting in queue with everyone else on launch day because youâre a gutless and integrity bereft troll.
EDIT: The rest of your post was drivel as well. The assumption that retail players would quit purely because you push your agenda that retail is evil in every way and everyone that plays it is garbage. Bro, retail raiders have been doing mechanics more punishing since TBC. Vanilla is a basic cakewalk in comparison to later mechanics, and anyone with half a brain knows that. Retail players that havenât played Vanilla may see a difference in difficulty curve shifted to leveling, but that makes them no more or less likely to quit. Stop your pandering and grow up. Retail players arenât the enemy youâre so desperate to make them out to be.
You ever consider that vanilla wasnât all that difficult to begin with? I havenât played on the beta for classic wow but from most of the people Iâve seen posting on here the overall masses seem to say itâs pretty close to the real vanilla. If your going to whine about the most ridiculous things and threaten to quit then do it. No one really cares. Certainly blizzard has put a ton of effort to make it as close to the real thing and appease its player base. They arenât perfect and Iâm sure thereâs some slight differences. Be happy they actually decided to do it. They could of told us to F off like they have been doing for 10+ years.