Well factually I’m actually right. You don’t need to do heroic or mythic to experience the content in the game, it’s added for those who seek the challenge. You gain no additional lore or story for current content from it at all. You don’t need the gear to do the dungeons or subsequent raids that release.
You only need to do them if you are one of those few who want to push higher tiered raids, but you gain nothing but loot from them.
That is the “progression” part. You defeat one tier of content and “progress” to the next higher and more difficult one. How that seems to elude you is beyond me.
Both roles are made infinitely more easy by players who anticipate. Tanking you get into situations you have to decide to soak mechanics you’d normally want to dodge because your DPS isn’t in ideal spots. So you soak big hits, mechanics that you can survive but they likely will not. I do agree though at pushing the limit in M+ where healer has to do as much damage as possible the skill cap is much higher. Raid though where healer just is responsible for healing? Nah, MO macros and heal the party members you are responsible for.
That is progression for you.
How this seems to elude you is beyond me!
Progression means different things for different people in an mmo.
Considering that people who push mythic are in the minority of this game, it can be argued that mythic isn’t needed in the game at all because it doesn’t gain you anything other than higher gear.
Many players in this game are perfectly fine just with heroics, many more are fine just with normals.
Added difficulty is strictly for those who want a harder challenge but it is by no means required to progress in the game as a whole.
That is true but you do understand that you can’t define it for other either? So when you say “it’s not progression” you are just as wrong as me saying it is. Sorry but the rule either applies equally or it isn’t a rule
Actually no, considering I’m arguing from a position of the majority, mine would hold more weight in the context of our current discussion.
And again, since you are trying to refute an opinion by calling it wrong completely, you would need to show something that counters my original statement, which doesn’t really exist because again, content being done by a small percentage vs the majority and what actually progresses the actual game as a whole.
Oh let me guess, you were also voted supreme leader of the world by your facebook friends? You don’t have the authority to speak for others just because you love to pull “facts” out of your rear end.
No need to pull facts, Blizzard has long been open with how few people actually push mythic raids.
It isn’t a big secret.
You can’t argue that something that so few people actually does really matters when so few actually do it.
They could dump the entire difficulty and it wouldn’t affect any majority at all.
Except Blizzard does design the boss fights so that nearly everything is telegraphed. Once in awhile I come across something that isn’t telegraphed–either because Blizzard chose not to or because they missed it–but easily 90+% of raid boss mechanics are telegraphed in game. Granted, none of Blizzard’s cues are as loud and splashy as DBM’s but personally I think that’s a good thing.
As far as DPS goes I don’t think Blizzard sees calling out low DPS as harassment but some raid groups do. In the guild I’m in we all use DPS meters and the raid leader will use that information when deciding what order to rez people in or how to divide up groups but posting DPS meters is against our in house rules.
I heal, so the dps isn’t my issue, but I find that those who call out others low dps are typically jerks and loud mouth players. Can’s stand that behavior.
I haven’t played FF nor do I plan to do it but at least in WoW, boss fights are time capped by enrage timers and other obvious DPS checks. In M raiding, you only need one DPS dying early or performing badly to not kill a boss. Hell, most boss fights in WoW are literal number fights with some mechanics here and there to keep you wiggling around the arena.
So, if DPS checks are a crucial part of the game’s mechanics, then you need the DPS meters or else it would become impossible to diagnose an assert the situation.
This is not the case with skill-based games in which you can overcome your enemies with sheer expertise and cunning like in Dark Souls
like a few others id say this depends, i’ve tanked my fair share of sub optimal dps runs in dungeons on my old dk from misha (toon no longer exists). If the dps is a bit low but the groups not wiping on bosses or struggling on progression id say yeah its a bit of harrasment but if its been 15min into the run and you havent gotten past a boss cause he aint dying fast enough then theres a problem with dps. ITs all situational…
Some have gotten into the nasty habbit of panicking the second they notice some one doing sub par.
More or less the same for FF, although FF does punish a lot more when someone does since you only really have 8 players on your team. Depending on the fight, one death is essentially a restart depending on who it is.
It depends a lot on how the person is calling you out.
If the person is like “Hey, your dps is kinda low… You should try looking for some rotation tutorial and build for your spec”, then it is harmless.
But if people be like “Hey, your dps is low. Learn how to play the game before doing stuff” then can be considered kind of harassment.
I had this “issue” myself when trying to get AotC for BoD (pugging), I was playing Fury Warrior and I was at 12~14 place on DPS.
The raid leader just said:
“Guys, I will have to kick some people for low DPS. It is not that you are a bad player, all of you are doing the mechanics correctly but we are in a DPS check situation. Don’t feel bad if you get kicked, because doing mechanics wrong is where 99% of people fail. I highly recommend you to gear up and try again.”
This is the situation where DPS meters were the reason why I got kicked from the raid, and 1h later my friend (that was in the group) told me that they got the achievement.
I don’t feel harassed by this, because if I (and others as well) didn’t get kicked they would probably never get the achievement. Also the RL made it clear: We were not a bad player, it was basically low gear or weak class/spec.
So yeah… There are jerks that harass you and people that actually try to help. Just depends on who is using it.
Player 1 to Player 2 in Raid Chat: “LOL HAY MAGE U R T3H SUX!! UR DEEPS IS WEAK LOL”. Harassment.
Player 1 to Player 2 in Whisper: “Hey, would you be cool with me pointing out maybe a couple things you could do differently that might boost your DPS output some?” Not harassment.
The reason I play WoW more than FFXIV is because of WoW’s style of progression raiding, and because I enjoy min-maxing myself. Sure there are people who use dps meters as fuel to harass others, and that genuinely sucks. But I don’t think the goal of removing that “meter-shaming” jerk in LFD is worth removing an unrelated guild’s ability to use meters constructively amongst themselves, and by extension removing the style of min-max progression gameplay that a lot of people in this game really enjoy.
Trophies for everyone mentality here. From life experience, I’ve always learned more when swimming with the sharks. If you want to keep empowering the snowflakes, you’ll eventually have a majority of people with strange conflicting complexes.
The feelings of the underperforming players do not trump the time they waste of the other players for a game paid for monthly. Draw the line at real world threats and stop chasing the pie in the sky.