Its a thread about BFA being dead when Vanilla comes out.
Calm down buddy.
Its a thread about BFA being dead when Vanilla comes out.
Calm down buddy.
After about 2 months people will have played classic realized that it wasnât what they remembered it to be. Then once they realize they miss all of the QoL changes that Blizzard has made, then quit/go back to the modern game.
Actually a lot of the QoL changes that Blizzard have added is the reason they left the game.
All I can hope for is them learning from Classic and restoring what was lost along the way as WoW progressed.
WoW now is just an action game with vanity collections. The only people I see genuinely enjoying it are those who like collecting things, or those who like to climb competitive ladders.
Yup. There is such a thing as âtoo convenient.â
Yet somehow we managed to do just that. Guilds were very important for those very reasons. I had a small guild at the time, so we joined a group of other small guilds for the purpose of raiding Molten Core. We would often have to pug people in chat to fill the raid at first (raids were 40 players) and people would laugh and say no way a pug group could successfully raid MC. But we were successful, to the point that we eventually had 2 full groups running. We called it The Co-Op. And that was key in Classic. Cooperation.
First, they wont ever beg GD, a den of LFR Hero to clear Classic raid.
Second, the raid âphaseâ wont even come out 3 months after Classic launch.
At the end of 4th phase, BC server would probably be announced already.
It is pretty dead right now with what BFA has done with class design, talent design and over all just grinding for everything. It is hard to even get a raid team together these days.
Obviously u get a kick out of it, every single post u make is to belittle someone or flat out troll. Facts
Yes back in 2004/2005 there were people around to fill raids, by the time the raids open for the classic servers though the rose tinted goggles will have worn off of most. Iâm guessing by the time MC actually opens most will have quit.
I guess if you ignore most of my posts, you are absolutely right.
I will learn from you, oh great one, and never try to belittle someone or troll.
âŠwait.
Doubtful. I see BFA as a rollercoaster ride. When you get on itâs pretty much a patch release. You see pretty much most of what it offers fairly quickly. And when youâre waiting in line for the time gates or lockouts to reset, youâre playing Classic or playing another game.
This expansion has shown that most content they release does not have longevity.
Both games will be fine. They both have thier own core audience with another subset that will play both. Yes, there will be a big spike when classic launches, and yes, there will be a big drop off after a few months. I suspect each version will have thier patch/phase releases staggered so that when 1 hits a drought the other will have something new and backânâforth it will go for a couple years. That subset of players who will play both will move between them as content opens up with each versions core audience remaining in place. Neither version will kill the other.
Nope.
But BFA is already dead for some people; classic wouldnt be what kills retail.
Retail WoW gave up quite a few RPG elements in exchange for convenience. We lost vendors, we gained slot machine RNG fiesta content, we lost gearing being a journey and we gained afk/mindless content that rewards everyone with heroic level gear/epics. We lost server community and we gained CRZ, few years later we gained sharding all of which ensured weâll never have server community until theyâre replaced with better tech or just reverted.
Retail WoW currently feels like an MMOARPG while classic feels like an MMORPG. In retail, you log in, complete some word quests or a warfront and get some good gear. Thatâs another thing, with titanforging and all this RNG slot machine content theyâve really messed up the gearing system. Gearing is just a chore as opposed to a journey, it was always a means to an end but the way to the end is massively different now.
I donât really wanna play classic, I just want retail WoW to improve. Add more goal oriented deterministic systems to the game and remove or lessen some of the RNG fiesta systems we have. Add back some RPG elemtents here and there. Make important things like gearing take a bit of time, all this instant gratification makes WoW feel soulless imo. However, Iâm glad classic is an option if this doesnât happen.
I doubt it, since 8.2 retail will be out by then? This will give me so much to do, that I might not do more than make one character in Classic and then ignore it.
After the Honeymoon is over, when most people on Classic reach 60 and have nothing to do (but hang around in Stormwind chat, begging for raids and groups), the thing will kind of die.
Theyâll say Blizzard must have done something wrong, though it is EXACTLY like Vanilla was.
After the bulk of people trying Classic leave it, the thing will just become a niche game you go mess with when your âretailâ character is hitting âtimegating walls.â That will be what it becomes, a diversion the same as any other different game/mmorpg is when you are bored with Wow retail.
There will be so few people in a position to do what Classic eventually is, which is a 40 person fielding guild raiding game, with DKP points, for 5 hours a night and 5 days a week. Few people will even have a chance to be in such a guild, while far fewer will be able to live with such a schedule.
People joke about Wow being the âMarriage Breakingâ, or âJob Losingâ, or âSchool Flunkingâ game now, but it really WAS back then.
Maybe itâs because itâs at the end of a patch, and people have done just about everything they can do?
Really donât understand why something like this is a problem. Interacting with the community to get into raids and dungeons or just joining a guild and socializing with people to minimize the time required is something I think that far exceeds hitting 2 buttons and being ported there
You have far too good of an opinion when it comes to people. People are horrible creatures and shouldnât be the gateway for all content in the game. I donât want to have a pow-wow to get into a damn dungeon.
Classic and Retail are both going to have separate fan-bases. While Classic has a lot of features that some hardcore or general players miss, Retail will still have much more content to do; N-M Raids, M+, T-mog, Legacy, etc.
BfA needs to shape up its content and focus, but Classic is not going to be a permanent replacement, unless Blizz wants to re-release BC/Wrath servers.
If people are horrible creatures, why are you playing a game that surrounds you with all of these monstrosities? Wouldnât a single player game be more of your kind of cup of tea?