The sooner they allow full cross faction the better. Imagine an orc and a human questing together. Would be dope, everyone get to keep their friends. Just keep war mode as a separate thing, that’s it. We can already do mog run and raid and m+ cross faction.
The faster I can have cross faction friends the better. This way no need to hope around and just play what I truly and returning friend can play whatever they want, not pick a faction or race that doesn’t appeal to them just to be with their friends.
Allow the Horde to join the Alliance and the Alliance to join the Horde. Tell all guards, Alliance and Horde, to stand down for all players ( unless a PvP action is performed ). Allow Sylvanas to be courted and married, thus becoming a companion/pet.
I think this whole premise is off-base. They’ve never done an expansion focusing on the faction war.
They might have marketed them that way, but that actual expansions didn’t bear that out.
BfA was focused on the Old Gods and healing Azeroth’s woons. Most of your focus is helping Magni, and the raids were Old Gods / Olds Gods / Old Gods / Old Gods. The only exception was the 2nd raid and that was just 2 bosses (Jaina & Mekkatorque). And even then, there were no consequences because you “beat” them but they’re still running around. (And no, Stormwall Blockade didn’t feel like an “alliance boss” any more than the bosses in Shrine of the Storm did.)
Cata was focused on Deathwing. Sure, Garrosh was going around being a jerk but that was just a sideshow.
MoP was all about the Sha and the Thunder King. The only exception was Siege of Orgrimmar, which COULD HAVE BEEN a faction-themed raid if Horde players were doing Siege of Stormwind, but they weren’t.
So the notion that there have been “faction war expansions” is false.
Places like Nazjatar didn’t feel any more or less faction conflict-focused than most of BC or Wrath.
There has been war on Azeroth way before the Orcs invaded the planet like fleas. Also, perhaps a good thing. Maybe Night Elves now will have a rest from constantly being invaded and then have the humans fix the problems. Boring.
Aside from that, made most leaders look ridiculous and costed Warchiefs to the Horde. See no gain on this, both sides losing.
Granted that we’ve never had a “faction war expandion” then we ought to speculate more on the intention of that statement. I’d take it to mean that we won’t see the faction war as a focus at all in future expansions. No narratives or long questlines centered around it. No significant plot developments borne as a result of it. The faction divide will likely still exist as well as enough conflict to reasonably justify any new battlegrounds. That’s how it reads to me, anyway.
I am of the belief that this is a very good thing. I’d like to see perhaps more fluidity to factions. Something similar to early covenant swapping that would take several weeks to complete on any one character. Could even be an achievement with a title, “Defector Kal.”
But my point is: PvP isn’t going away. The FACTIONS aren’t going away. That part of the game, the childish “I don’t like you… I DON’T LIKE YOU EITHER!!111” will always be here (for better or worse).
But for one friend to recommend this game to another friend… only to find out they can’t play together unless they play the same facion??? That utterly stupid dynamic is going away.
People can PLAY TOGETHER. That’s all that’s changing. Imagine if ABSOLUTELY NOTHING about the last 18 years changes at all… except friends can play together. The game that they’re PAYING FOR.
I just… I can’t wrap my head around anyone who is still against this.
They can already do that by making characters that are in the same faction. Lol, what is this argument? Anyway, when was WoW at its best? In my opinion, it was when there was a faction was brewing or in full effect with a third party badguy helping to drive the story forward (Arthas and the Wrathgate is the embodiment of WarCraft). Compare that to current day WoW. They have obviously run out of established badguys from the lore and haven’t been capable of writing new ones that measure up (Jailor, just lol). They need the faction war, maybe not each and every expansion, but ot needs to be in the background and to say we’ll never go back to it is astonishing.
If we has Horde can casually walk into stormwind one day and chat in trade and local areas I will form a guild with the sole basis of protesting in the streets at the atrocities of the Alliance of the past. Making sure they never forget the slavery and interment camps they and their fathers participated in.
Then play together brother. I am Horde for life but my mom who plays with me asked me this last expac to please play alliance with her I did. I disliked it the whole time and felt icky, but because family/friend asked me too I did and I made sure it was fun for both of us. That is what friends and family do. If your friend or you would not join the other faction to play together that is a “your relationship” problem not a game mechanic problem. Relationships should not be built on convenience and I found your argument to be a poor representation of what the real problem was.
How you can feel “icky”? It’s just a mental block you face. Playing both sides means also playing each side of a coin. You get two very different experiences but your own bias clouds your better judgement here.
That people who PAY for a game should just… be able to play together without making phony sentimental arguments about making altruistic sacrifices to PLAY A VIDEO GAME.
lol Dude… the Hallmark Channel is → THAT WAY.
rofl! People that PAY MONEY for a GAME … should be able to PLAY TOGETHER. That’s what you’re arguing against. People PAID MONEY… but can’t play together. Think about that a little more.
Never said it was not a mental thing. Kind of a silly statement because the way we feel about anything is a mental thing. How we handle it though is a representation of us. Like every last feel you have is a mental thing so “obvious statement is obvious?”