Ion Hazzikostas has confirmed the fall back plan is to open up covenants

The thing is the tp essence in game right now is 25 yards much like mage blink and would require the entire team to take it and lose out on a ton of damage and healing. It also takes 4 seconds to activate

Door is a 35 yard range with very little opportunity cost in comparison but the big thing is the range can also allow for skipping multiple packs.

Also another reason why people donā€™t use ripple in space is because the reqs to get rank 2 and 3 require too much PVP and thats not what most PVEā€™rs are into. Locking the best things behind PVP(the other pvp essence too thats bis for many specs, vers one) are majorly unlocked for many because were being forced to pvp for it and itā€™s a joke.

I do it to a certain degree. But I recognize if I truly want to min/max I would be simming for every fight typeā€¦ Like I donā€™t care about it to that degree. Iā€™m sure covenants will favor certain bosses, or pvp comps etc. I hope they arenā€™t too impactful myself.

So your argument that 25 yards is gimp but 35 yards is meta-warping?

Iā€™m not really seeing it.

Why donā€™t people use it for MDI or when pushing the absolute top-end of keys? I understand the casual majority might not have access but I donā€™t buy that they see no usage due to not being accessible. Hardcore folks pushing keys have very top-end gear and MDI has literal vendors.

Then they will change and will realize how much they miss the cool abilities they had with the fae. All the covenants are cool and have distinct advantages and disadvantages. And making covenants open would make everything so boring because it wouldnā€™t matter what covenant you choose, it would just be a number in a machine that you plug in instead of a fun system that you find a way to work for you and how you play.

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You are completely overlooking the whole thing they said. Its not just about the range, its also the cast time and that dps loss by taking different essences.

If your thick, hardheaded aise has to come up with a fall back plan, that Iā€™m sure you gathered because of the already building disapproval from the community to this system, in order to fix a system that is already in question; maybe you shouldnt implement the damn system?

Sorry if I sound mad, just sick of this ā€œfix it laterā€ crap they are resorting to these days.

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Like I have said just take the class abilities out of the covenants and let us use the covenants for the rp aspect .

That way I can have my emo vampire covenant for the look but be able to chose the class ability for the content I am doing at any given time.

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My argument is that 35 yards is enough to allow for skipping 2 packs and is near instant vs waiting 4 seconds and then having a damage event that could accidentally pull, while losing both your major slot and having a useless minor. Itā€™s opportunity cost.

Because they also donā€™t wanna waste time pvping and the ridiculousness of obtaining it for a PVE use.

Hyperbole much? Your meaningful choice is your guild, faction, class, spec, and race. Are you telling me those are not meaningful choices?

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The 10 of you who want to punish the dreaded elitists might but the rest will celebrate since they can now play with 4 new class abilities instead of 1.

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A streamer plays the game on a different mode? Or are you and the Ion groupies just incapable of finding criticism in what he says?

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Iā€™ve already addressed the DPS loss issue. If Night Fae has better actives and passives than Venthyr, and for some classes it does, youā€™re taking a DPS loss to get the Venthyr teleport.

So it comes down to 10 yards + cast time (which is 2 seconds, not 4 second. 2 second vs Venthyr 1.5 second, not a big difference).

I absolutely, positively refuse to believe that a garbage ability will blow up the entire game being extended from 25 yards to 35 yards. I just donā€™t believe it. I really need to see some hard evidence to back this up.

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If min-maxers are refusing to do an activity which would get them an ability that would help them min-max the activities they like doing further, then the ability theyā€™re going for likely isnā€™t actually going to be of much use to them.

If the Venthyr base ability is basically that, but you donā€™t have to do other activities to obtain it, it still wonā€™t be used for the exact same reason. At least thatā€™s what Iā€™ve gathered from reading this specific topic so far.

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Yea, so many bootlickers right?

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Covenants will fail, due to the fact its just another time wasting system that will be unpopular

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I am just not playing until they are at a point where my time isnā€™t going to be wasted (as much).

I donā€™t mind having a semi-permanent choice to make with a covenant Iā€™m binding myself to. I donā€™t see why players feel they need to min/max borrowed power for every inch of gameplay. You all want to be on the same level with zero difference in ability based on any given situation. Maybe stop treating the game like the numbers are the most vital component of an RPG. I, myself, will choose what I like to play with (much like BfA essences/azerite) and I wonā€™t complain about it the entire expansion because itā€™s marginally less effective. If you want to make your choice solely on what does more DPS, thatā€™s more of a personal preference than a game issue. These spells are just perks for the covenant you want to represent, itā€™s okay that they arenā€™t all equal in power/utility. My own covenant choice will be based on what I think is cool, not what ability does 5% more aoe trash dmg.

I think players are getting a little too entitled to abilities. Iā€™m not saying choice is bad but, at some point, it becomes a micro-manage system of layered spells, correct? Do you guys just want loadouts for every boss encounter and trash pull in the game, where you have to change talents before every pull? What meaningful choice would even be left for your class at that point? (Wouldnā€™t even matter in M+ or WQC) Where would you shine that your competitor wouldnā€™t, where could you stand out on an AoE vs ST situation? You guys want to keep watering yourselves down at the cost of identity in an MMORPG where choices/fantasy should actually be impactful and carry weight. What becomes attractive to different types of players if every choice is leveled into homogenization? Maybe Iā€™m an outlier on this but it seems foolish.

We pick a really cool thematic/aesthetic covenant that we resonate with and we get some extra tools to use. Like, can we stop rioting over one ability doing more damage for the min/maxers? If you want the highest damage go for the covenant with highest damage at the cost of cosmeticsā€¦ I donā€™t think the developers should have to change the fundamentals of their system because you want the BiS covenant for what you consider important. If the damage is what youā€™re after then what would cosmetics even matter being inside an MMORPG-DPS SIM (for yourself)?

I guess I agree with the Devs on this one. I donā€™t think you should freely pick whatever covenant ability you want before every boss encounter, even if you arenā€™t a part of that covenant. It just doesnā€™t fit and it seems awkward. If Iā€™m with the Kyrian and I do more aoe, youā€™re with the Venthyr and do more ST or have a unique utilityā€¦ Iā€™m totally fine with that. It makes my decision impactful for myself that I am different than you and it creates a little rift, and I think that lends itself to what covenants are about.

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wrong, you go guardian.