IO Score good bad and why?

To be fair, that one guy with 300 successes will likely know how to blitz the dungeon, the 3000 fail guy will have 3300 runs of experience and know 3009 ways to fail a dungeon while also hopefully knowing all the skips and massive experience. While the person in 267 gear applying to a +17 with 0 timed runs and a single failed 3 or the 312 player with a failed 4 and single 13++ run with a team of 455 carries advertising a 2k+ io only bought key 12 run with only 137k hp are shown.

Normally I would say that sure the guy has 3000+ runs and therefore 3000+ experience but from playing games with true mmr systems that account for your fails this isnā€™t the case. Players that have such bad records donā€™t learn from those experiences so they may as well never done the run. You play MOBAs, FPS, RTS or any competitive game with an MMR system and you view the players that have like 1000 games but still are in the lowest elo, you will quickly see those 1000 games arenā€™t translating into experience. Thatā€™s part of the problem with IO. In traditional ranking systems those players would be hardstuck in low elo where they belong. IO doesnā€™t care.

Well yeah but at that point Iā€™m probably considering that either the first 3000 were learning experiences and their last 300 their successes but if itā€™s a steady 10-90% win lose ratio Iā€™m assuming Parkinsonā€™s or senior gaming or a person deliberately trolling or having 675-1357 ms China ping. Could you show your main though? Your current account only has a single 10 and a 8 on it with players that went to 13s after.

First reply of the post and in point, good job. Though joining into a raiding guild that does mythic plus is always the best option over pugs.

I mean even say, io rewards just doing all the dungeons really than one tricking a favorite. Doing all 7s for base 700s with 70s from each will do know than chain farming say mother lode 11-13 forty times for a 110-130 score, and thatā€™s not too bad. Even for 10s you get like 7-9 dps applicants for every spot with 257s to 420s to bored 450 mythic raiders doing the weekly.

I think thatā€™s why the Raider IO addon shows you the number of completed runs in the 10-14 and 15+ ā€œbracketsā€.

Iā€™m sorry I could only get so far into your post, could you try using punctuation and sentence breaks? :neutral_face:

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I am trying to build up my IO score.

Iā€™m sitting at 1.2k and need 1.5 to be even considered in +15ā€™s

the thing is, you dont get 1.4k even if all the dungeons you have are tagged to +14ā€™s

so essentially, you have to run multiple +10 ~ +14 to get to 1.5k
and even if you have 1.5k, its still not a guarantee that youā€™ll be invited

IO score seems to be more prevalent because of War/Titanforging
Having a good gear is no long indicative of your experience since your iLVL can be boosted out of sheer luck

The API came from blizz itself. Also why spend money developing it when someone is nice enough to do it for free? Same with dmg meters. Itā€™s been in the game for years yet we dont really have an in-game 1.

IO always looks at your high run dungeon. The consistent running which people dont understand is the more you do the dungeon the more experience you get which makes people want to bring you to higher and higher key.

With the amount of you complaining in the forums about IO I would assume you all make a group and run together

Again nothing stopping you from making your own group or be with friends.

TLDR: WITHDATTYPINURJUSATRIHARDTRUL

Good: Letā€™s players make a more informed decision about who they invite to their groups based on past experiences of the applicants. Great for randoms.

Bad: Creates a barrier to entry for returning and newer players, althoughā€¦ this barrier is a logical one. Why in the world would you jump straight into a +9 when you havenā€™t even done a +3?

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paragraphs and punctuation, son. if you play as bad as you type iā€™d kick you from my groups regardless of IO score.

raider IO isnā€™t an addon, itā€™s a database. every character is in it by default, since it trawls blizzards own armory and profile pages for player characters. a lot of groups donā€™t even bother with the addon that utilizes it, they simply copy your name into the raiderio website and look you up.

it is not an addon blocking you from joining groups, it is people deciding not to accept you into their group. if you simply got rid of raider io, the people would go back to doing what they did before, which was look you up on the armory manually. you can ban or block or whatever any addon or website you want, itā€™s not going to make people accept you into their groups.

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As someone who has never had more than a moderately okay io score (like maaaybe 800 on my main at best in the time period where I did M+ the most ā€“ I have 756 in my head so it was probably that), io is a good tool for judging competence and experience.

Itā€™s not perfect, just like gearscore wasnā€™t perfect and ilvl isnā€™t perfect and linking achievements isnā€™t perfect, but itā€™s one of the best options we have right now if we want to try and put together a capable group from people we donā€™t know.

Bad and lazy players whine about it because they feel entitled to groups that have already done their ā€œprogression grindā€ (ie: working their way to completing 10+ semi-reliably) despite not having done it themselves.

Itā€™s the sort of people who resub or level an alt 3 months late in a tier and get mad that AotC groups on the last 2 bosses wonā€™t accept them despite them only having like 1 kill each of a random smattering of 4 bosses in the first half of the raid.

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You are correct this is a issue. However it means the system needs to a be looked at and adjusted to better compensate for this in some matter and encourage less inclusive behavior.

However it does not in anyway mean that it completely justifies the raider IO snobbery that we are currently experiencing. Everyone at one point in time was someone elseā€™s carry, none of us could be where we are without the aid of others. We can not just take the help and then refuse to ever return it to our fellow player when itā€™s time for them to learn.

But also there is this: This system occasionally excludes good players who just have limited time from occasionally approaching Mythic plus in any sort of meaningful matter besides running a zero a few times for the weekly. I myself would like to find a solution to that continues to keep the bad players out and yet allows these good players to pass without writing them off as a mere casualty.

But I honestly doubt this will happen since 99% of the people who like raider IO immediately go on the defensive about itā€™s needed uses.

The inflated ilvlā€™s are a side-effect of heavy RNG mixed with secondary stats.

They have to keep throwing gear at you to make you feel like youā€™re ā€œearningā€ something - but you also have to get the right stat combination.

So getting loot provides a minor boost to ā€œmoraleā€ while youā€™re strung along grinding away for more drops until your stat combination finally hits.

Good gear has never been indicative of experience - being carried by a guild and/or purchasing carries has invalidated raw ilvl.

IO at least has more diversity to it and the addon/website offer a TON of info that better represents player experience and skill.

Its a good tool that people tend to overuse and abuse. Iā€™ve seen groups demanding outrageous IO scores for 2s, 3s, and 4s.

Almost mandatory higher up if you want a smooth run, helps show that people have some experience in the level your looking for along with experience handling the affixes on the key.

IO Score? Is that the new Gearscore?

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While I understand why its used I think its terrible. It essentially encourages an elitist, selfish attitude.

Honestly, IO score is just like Gearscore before it. Itā€™s a tool for the pug world, and nothing more. Itā€™s meant to filter people you have no intention on ever grouping with again, for the simple fact that item level isnā€™t enough anymore.

In that regard, itā€™s good. It adds some kind of metric we can scale people based on other than item level, which has become completely useless in the current game thanks to the lottery of loot being vomited at us at every minute of the day.

But for people who do not like IO and view it as an unnecessary evil, the solution is very obvious. Find a guild.

At the end of the day, IO is the only tool we have to judge someoneā€™s skill level. Without it we would all be forced to carry people who have no business running a +N key.

Nobody wants to fail their key because someone is clueless about how dungeon mechanics work, so the system is here to stay. Even if Blizzard somehow broke the addon, Iā€™m sure the players would just find another way to gate others.

In short, stop being lazy and go farm those lower keys like we all did. No one is entitled to being carried by pugs so they can have their +10 weekly chest.

i never said devoplop it themselves i said implement it wether it be having the already on payroll devs or new devs input it pay or not multi-billion dollar company and im willing to bet the developers of it if they truly wanted to better the game would sit down with with a few designers for a day to actually implement it combining both the coding and devolpment theyv made and blizzes code to make it work easy and fast then its just bug testing it

cant even understand this

unless i can do a mythic with only 1 other person i aint gettin no where with friends and yes im the pathetic peron with only 1 friend who would willingly do mythics with me and betting there are others who either dont have the manpower (friends with jobs that align perfectly with yours) or friends that play at all why this argument is used like a end all answer i dont understand cuz people if they had the friends or guildies to do it within there own friends they would and it wouldent be complained about